SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-12-09, 10:33 AM   #16
Synthfg
Sparky
 
Join Date: Mar 2009
Posts: 154
Downloads: 64
Uploads: 0
Default

From my understanding, the LH number is how long to stop the compartment flooding, the RH is how long until the compartment totally floods,
At a suggestion download and apply the Grey Wolves Mod, and start in 39/40,
Synthfg is offline   Reply With Quote
Old 04-12-09, 10:52 AM   #17
Sensekhmet
Loader
 
Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
Default

There is also a countdown that shows how long till the water gets pumped out.
Sensekhmet is offline   Reply With Quote
Old 04-12-09, 12:34 PM   #18
Nangleator
Mate
 
Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
Default

I would love to get GW. I had it once before and my old PC would take at least 20 minutes to go from desktop to patrol, and it was a slideshow if I ever put my eyes on a burning ship.
Nangleator is offline   Reply With Quote
Old 04-12-09, 04:57 PM   #19
gordonmull
Lieutenant
 
Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
Default

One of the symbols means time until flooding fills the compartment the other means the time it will take to fix that compartment. I can't remember off the top of my head which is which and i won't be reinstalling to check. (It's spring now and if I keep SHIII installed chances are I'll waste another summer. Wintertime for games!).

BUT if you check the timer countdowns you'll notice that when you assign damage control to that compartment one of the timers will get a lot closer to zero. That's the time until flooding is stopped. If time till flooding is stopped is greater than time until the compartment is completely flooded, then get you damge control team in there!

If there is more than one compartment flooding badly then once you've slowed one down enough get them onto the next one until you've got every compartment repairing faster than the flooding is happening.

Also, get your crew out of bed and into the flooding compaartments. They will also conduct repairs but not as fast as the damage control team. Another thing to watch out for is that the crew don't automatically repair the rest areas. Often you will need to assign the damage control team to the rest areas while spreading the crew about the boat to fight leaks in other sections.
gordonmull is offline   Reply With Quote
Old 04-12-09, 06:17 PM   #20
RawJoh1
Swabbie
 
Join Date: Feb 2009
Posts: 6
Downloads: 6
Uploads: 0
Default

Flooding tends not to be what kills me. Well, it IS the flooding that kills me, but not the initial flooding. I'll explain:

If I get depth charged, the odds are it hasn't done enough damage to completely scupper me - I'll have flooding, but nothing a well trained damage team can't fix. The problem is that once you've sank to the bottom, the DD will get another 2 or 3 runs on you before you can move again (takes time to pump out all that water) and given you can't be on silent running whilst pumping, the DD will be pretty accurate. It's these secondary runs that always kill me.
RawJoh1 is offline   Reply With Quote
Old 04-12-09, 06:49 PM   #21
Paul_IronCoffin
Gunner
 
Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
Uploads: 0
Default

Flooding doesn't equate to death, and repair guys are worth their weight in gold. Many a time I've been saved with a hull integrity in single figures. I always have a minimum 4 repair seaman standing by in the damage control team, two stabsbootsmann with repair qualifications, and one officer (usually the chief engineer) to lead the team with a secondary skill of repair.

cheers
Paul
__________________
Paul_IronCoffin is offline   Reply With Quote
Old 04-12-09, 11:05 PM   #22
More&faster
Swabbie
 
Join Date: Feb 2009
Posts: 12
Downloads: 6
Uploads: 0
Default

Quote:
Originally Posted by RawJoh1 View Post
Flooding tends not to be what kills me. Well, it IS the flooding that kills me, but not the initial flooding. I'll explain:

If I get depth charged, the odds are it hasn't done enough damage to completely scupper me - I'll have flooding, but nothing a well trained damage team can't fix. The problem is that once you've sank to the bottom, the DD will get another 2 or 3 runs on you before you can move again (takes time to pump out all that water) and given you can't be on silent running whilst pumping, the DD will be pretty accurate. It's these secondary runs that always kill me.
once i've been damaged and i'm forced to stop silent running, i figure they can hear me anyways so i go to flank speed and zig zag. if you're at depth you'll be able to continue that without getting hit again until the flooding is stopped. (if you're busy pushing crew members around the boat, a good idea is to go to flank and just kick the rudder all the way to 40 degrees to keep the boat turning)
More&faster is offline   Reply With Quote
Old 04-13-09, 12:51 AM   #23
coreykill
Watch
 
Join Date: Feb 2009
Location: ohio
Posts: 18
Downloads: 67
Uploads: 0
Default

dont forget if your sinking hard and fast and you blow ballast if you wait till your about 40 meters from the surface you can call out periscope depth and your crew will level off insted of breaking the surface.....twice now ive had a boat hovering between life and death i had all the leaks stopped but had to be silent so i couldnt pump out the water....i was there for probly about 2 hours blowing ballast sinking blowing ballast sinking and blowing ballast while being quiet before the escorts left
__________________
coreykill is offline   Reply With Quote
Old 04-13-09, 09:57 AM   #24
Sensekhmet
Loader
 
Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
Default

You had a lot of compressed air it seems.
Sensekhmet is offline   Reply With Quote
Old 04-13-09, 02:50 PM   #25
Threesixtyci
Torpedoman
 
Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by Lt.Fillipidis View Post
Strange... In my last patrol i got about 100km away from the place i sank three ships of the convoy (so my distance from the convoy itself would be 200km +) but 2 of their escorts were still hunting me...
EDIT: And that was in June '42, in a VIIB...

From what I understand, the game has a hidden timer. And I think it's set to 30 minutes.

When a unit makes a postive contact with you, all the units in the game make a bee line to your last known position. Then when the timer runs out, they go back to normal operations. The thing is that the timer resets with every positive contact with your sub, so that 30 minutes can turn into hours. And it's even possible to put escorts in limbo, if they are further than 30 minutes away from your position.
Threesixtyci is offline   Reply With Quote
Old 04-14-09, 07:48 AM   #26
downunder
Electrician's Mate
 
Join Date: Mar 2008
Location: Victoria. Australia
Posts: 135
Downloads: 10
Uploads: 0
Default

Put any engineers you have also in the damage control room, as this will also help reduce flooding quicker.
__________________


May your hatches be tight, and your smokes dry.
downunder is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:52 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.