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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sparky
![]() Join Date: Mar 2009
Posts: 154
Downloads: 64
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From my understanding, the LH number is how long to stop the compartment flooding, the RH is how long until the compartment totally floods,
At a suggestion download and apply the Grey Wolves Mod, and start in 39/40, |
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#17 |
Loader
![]() Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
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There is also a countdown that shows how long till the water gets pumped out.
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#18 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
Downloads: 4
Uploads: 0
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I would love to get GW. I had it once before and my old PC would take at least 20 minutes to go from desktop to patrol, and it was a slideshow if I ever put my eyes on a burning ship.
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#19 |
Lieutenant
![]() Join Date: Apr 2005
Location: Scotland
Posts: 269
Downloads: 20
Uploads: 0
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One of the symbols means time until flooding fills the compartment the other means the time it will take to fix that compartment. I can't remember off the top of my head which is which and i won't be reinstalling to check. (It's spring now and if I keep SHIII installed chances are I'll waste another summer. Wintertime for games!).
BUT if you check the timer countdowns you'll notice that when you assign damage control to that compartment one of the timers will get a lot closer to zero. That's the time until flooding is stopped. If time till flooding is stopped is greater than time until the compartment is completely flooded, then get you damge control team in there! If there is more than one compartment flooding badly then once you've slowed one down enough get them onto the next one until you've got every compartment repairing faster than the flooding is happening. Also, get your crew out of bed and into the flooding compaartments. They will also conduct repairs but not as fast as the damage control team. Another thing to watch out for is that the crew don't automatically repair the rest areas. Often you will need to assign the damage control team to the rest areas while spreading the crew about the boat to fight leaks in other sections. |
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#20 |
Swabbie
![]() Join Date: Feb 2009
Posts: 6
Downloads: 6
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Flooding tends not to be what kills me. Well, it IS the flooding that kills me, but not the initial flooding. I'll explain:
If I get depth charged, the odds are it hasn't done enough damage to completely scupper me - I'll have flooding, but nothing a well trained damage team can't fix. The problem is that once you've sank to the bottom, the DD will get another 2 or 3 runs on you before you can move again (takes time to pump out all that water) and given you can't be on silent running whilst pumping, the DD will be pretty accurate. It's these secondary runs that always kill me. |
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#21 |
Gunner
![]() Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
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Flooding doesn't equate to death, and repair guys are worth their weight in gold. Many a time I've been saved with a hull integrity in single figures. I always have a minimum 4 repair seaman standing by in the damage control team, two stabsbootsmann with repair qualifications, and one officer (usually the chief engineer) to lead the team with a secondary skill of repair.
cheers Paul
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#22 | |
Swabbie
![]() Join Date: Feb 2009
Posts: 12
Downloads: 6
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#23 |
Watch
![]() Join Date: Feb 2009
Location: ohio
Posts: 18
Downloads: 67
Uploads: 0
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dont forget if your sinking hard and fast and you blow ballast if you wait till your about 40 meters from the surface you can call out periscope depth and your crew will level off insted of breaking the surface.....twice now ive had a boat hovering between life and death i had all the leaks stopped but had to be silent so i couldnt pump out the water....i was there for probly about 2 hours blowing ballast sinking blowing ballast sinking and blowing ballast while being quiet before the escorts left
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#24 |
Loader
![]() Join Date: Jun 2008
Location: Poland
Posts: 89
Downloads: 16
Uploads: 0
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You had a lot of compressed air it seems.
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#25 | |
Torpedoman
![]() Join Date: Dec 2008
Location: CC, Texas
Posts: 114
Downloads: 20
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From what I understand, the game has a hidden timer. And I think it's set to 30 minutes. When a unit makes a postive contact with you, all the units in the game make a bee line to your last known position. Then when the timer runs out, they go back to normal operations. The thing is that the timer resets with every positive contact with your sub, so that 30 minutes can turn into hours. And it's even possible to put escorts in limbo, if they are further than 30 minutes away from your position. |
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#26 |
Electrician's Mate
![]() Join Date: Mar 2008
Location: Victoria. Australia
Posts: 135
Downloads: 10
Uploads: 0
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Put any engineers you have also in the damage control room, as this will also help reduce flooding quicker.
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