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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
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Made it (form file front link)! Thanks ...now I need LCAssemblage(SoundPack) to be complete.
Can someone please put soundpack on rapidhser or file front. All my atempts to download it from deposit files have faild. Gracie Q: I tried to activate aditional ammo mod for gwx together with this combined graphic mod, put it in with jsgme but he did not bust up my ammo. And i had to start a new carrer because my save games wore corupted or my 5/5 oficers wore actualy 4 present and 5-th was stelth ![]() Did you have some similar exp? Last edited by bojan811; 07-21-09 at 11:28 AM. |
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#17 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
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Is this mod compatibile with gwx 16 km mod?
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#18 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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With GWX3.0, I use them together with no problems. Using JSGME, I install the 16km atmosphere first and then CLAssemblage Graphics Pack. There will be some files that are overwritten, but I see no problem with those. The results were very good, in my opinion.
F0M
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#19 | |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
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I did just the other way around it did not thought that is the problem. Al now do like you sad. |
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#20 |
Navy Dude
![]() Join Date: Apr 2009
Posts: 172
Downloads: 32
Uploads: 0
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Actually a version of the 16 km atmosphere is already included in CLAssemblage Graphics Pack. There's no need to install GWX 16 km atmosphere.
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#21 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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#22 |
Seaman
Join Date: Apr 2009
Location: Fishers, Indiana
Posts: 37
Downloads: 106
Uploads: 0
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I did not know that. That is one less mod to activate. Thanks for the info!!
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#23 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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never noticed this mod before... will give it a look later... Im still trying to get the AA in sh3 to work...
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#24 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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#25 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Antialising... It is commonly refered to as AA for short.
![]() Right now my install of sh3 wont start with it on...
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Task Force industries "Taking control of the world, one mind at a time" |
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#26 |
Engineer
![]() Join Date: Jul 2009
Posts: 207
Downloads: 106
Uploads: 0
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#27 |
Soundman
![]() Join Date: Nov 2008
Location: The Frozen North
Posts: 146
Downloads: 103
Uploads: 0
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Can you enable just some of these MODs in the pack... or is it an all or nothing kinda deal? I'm really just interested in the Flags, the SH4 FX, the Debris & Lifeboats, & the Exhaust/water stream MODs...
BTW - AA makes lines appear smoother on your screen by doubling (2x AA) or quad-rupoling (4x AA), or even higher, the total number of smaller lines that actually make up the complete line. To boil it down... AA removes the 'jaggies'! ![]() |
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