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#16 |
Stowaway
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There could be a Vert on that Unit that does not show in Game.
When Models are Modded? Not all precautions are taken and a wild Vert may be left over. If so? We get a larger bounding box. Is this VonDos's downloadable Averoff or the GWX version? I can check both for a wild Vert. And I really have no idea on the UnitPos setting. I doubt it's the bounding box. Or that would have been used for other purposes long ago. I do know you can't change the bounding box the Game sees. The Diveing AI Sub I'm STILL working on suffers from that very problem. |
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#17 | |
Hellas
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about the numbers? do you know anything about them or i will waste my time tweaking them?--just saw the whole message |
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#18 |
Stowaway
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The GWX 3.0 is A modded version of VonDos's modded version,
of VonHelshing's Averof. VonDos got permission from VonHelshing to mod it. We got permission from both to include it in GWX 3.0 I then added the Historic Ship's Plaque at the aft end, along with the Custom Guns I built. I'll check for a wild Vert that may be affecting the bounding box. Ref, Anvart, BigBoyWooly, Sergbuto, and others I'm not aware of could tell you more about those settings in the cfg file. I never work that area myself. |
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#19 | |
Hellas
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and as our discusion is about Averoff i had to mention that the CORRECT length of the ship is 185 m (for the game,i don't know for rl) and not 140 that it is now. |
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#20 |
Stowaway
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I'll check the scaleing in 3D as compared to the cfg settings also.
![]() Sometimes people build on what they see as looking good. And disregard the true scale as used by the Game. GWX TRIES to correct things like this. But it's a HUGE job and mistakes slip by. ![]() Thanks for the pointers. ![]() I'll look into the Averof files. |
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#21 | |
Hellas
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#22 |
Stowaway
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Very Nice Mate!
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#23 |
Hellas
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#24 | |
Hellas
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can anyone tell me ,what programme i need to 'see' these bounding boxes ? bye |
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