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Old 04-01-09, 08:46 PM   #16
Madox58
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There could be a Vert on that Unit that does not show in Game.

When Models are Modded?
Not all precautions are taken and a wild Vert may be left over.
If so?
We get a larger bounding box.

Is this VonDos's downloadable Averoff or the GWX version?
I can check both for a wild Vert.

And I really have no idea on the UnitPos setting.
I doubt it's the bounding box.
Or that would have been used for other purposes long ago.

I do know you can't change the bounding box the Game sees.
The Diveing AI Sub I'm STILL working on
suffers from that very problem.
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Old 04-01-09, 08:53 PM   #17
makman94
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Quote:
Originally Posted by privateer View Post
There could be a Vert on that Unit that does not show in Game.

When Models are Modded?
Not all precautions are taken and a wild Vert may be left over.
If so?
We get a larger bounding box.

Is this VonDos's downloadable Averoff or the GWX version?
I can check both for a wild Vert.
it is a gwx Averof (i have seen differences between gwx 2.1 and gwx 3.0 Averofs.not at centering but...at funnels.i think that must be checked both averofs of gwx versions)

about the numbers? do you know anything about them or i will waste my time tweaking them?--just saw the whole message
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Old 04-01-09, 09:04 PM   #18
Madox58
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The GWX 3.0 is A modded version of VonDos's modded version,
of VonHelshing's Averof.

VonDos got permission from VonHelshing to mod it.
We got permission from both to include it in GWX 3.0

I then added the Historic Ship's Plaque at the aft end,
along with the Custom Guns I built.

I'll check for a wild Vert that may be affecting the bounding box.

Ref, Anvart, BigBoyWooly, Sergbuto, and others I'm not aware of
could tell you more about those settings in the cfg file.

I never work that area myself.
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Old 04-01-09, 09:16 PM   #19
makman94
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Quote:
Originally Posted by privateer View Post
The GWX 3.0 is A modded version of VonDos's modded version,
of VonHelshing's Averof.

VonDos got permission from VonHelshing to mod it.
We got permission from both to include it in GWX 3.0

I then added the Historic Ship's Plaque at the aft end,
along with the Custom Guns I built.

I'll check for a wild Vert that may be affecting the bounding box.

Ref, Anvart, BigBoyWooly, Sergbuto, and others I'm not aware of
could tell you more about those settings in the cfg file.

I never work that area myself.
thank you Privateer for all this,

and as our discusion is about Averoff i had to mention that the CORRECT length of the ship is 185 m (for the game,i don't know for rl) and not 140 that it is now.
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Old 04-01-09, 09:27 PM   #20
Madox58
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I'll check the scaleing in 3D as compared to the cfg settings also.


Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.


Thanks for the pointers.


I'll look into the Averof files.
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Old 04-01-09, 09:46 PM   #21
makman94
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Quote:
Originally Posted by privateer View Post
I'll check the scaleing in 3D as compared to the cfg settings also.


Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.


Thanks for the pointers.


I'll look into the Averof files.
Privateer,the centering of the ships doesn't been effected by the ship's length (its tested).i know how huge work must be done becuase i need to adjust all the mast's values in order my optics to work perfect. and just to have a taste about the power of my optics have a look here:
1.

2.
3.

4.

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Old 04-01-09, 09:55 PM   #22
Madox58
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Very Nice Mate!
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Old 04-01-09, 10:02 PM   #23
makman94
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Quote:
Originally Posted by privateer View Post
Very Nice Mate!
thank you for your help,goodnight
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Old 04-09-09, 07:52 PM   #24
makman94
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Quote:
Originally Posted by privateer View Post
I'll check the scaleing in 3D as compared to the cfg settings also.


Sometimes people build on what they see as looking good.
And disregard the true scale as used by the Game.

GWX TRIES to correct things like this.
But it's a HUGE job and mistakes slip by.


Thanks for the pointers.


I'll look into the Averof files.
well... Privateer, did you check the files of Averof ? what about this bounding box ? (also check NBC_Repulse )
can anyone tell me ,what programme i need to 'see' these bounding boxes ?

bye
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