SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-26-09, 06:44 PM   #1
Paul_IronCoffin
Gunner
 
Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
Uploads: 0
Default 2 things that have been bugging me for some time

Good evening all,

2 things, if I may:

Tonight I came across a large convoy which included HMS King George V (the first battleship I've ever seen, and so was rather excited to chase and get a kill). The accompanying escorts detected me and I went very deep to escape them. In my haste to get back on the attack I blew ballast, and noticed the stealth meter didn't change from its reassuring green.

But this action seems to be such a noisey affair.

So, is blowing ballast detectable?

Secondly, saving a game seems doesn't seem to save the situation 'at the monent'. This is something I've noted before, but it was particularely acute tonight when I saved after being detected and then continued to play for over an hour before suffering catastrophic damage. When I reloaded from my saved game, I was already fatally damaged and didn't last 5 seconds.

Is this right?

cheers
Paul
__________________
Paul_IronCoffin is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:58 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.