SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-26-09, 07:04 PM   #16
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

sweeeeeeeeeeeeeeeeeet
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-26-09, 11:23 PM   #17
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
Frustration !!!

Hello, All


My mod is uploaded, but I am not able to make the link work between dowload and mod location so it is not available yet, Sorry for the Delay, there is a serious learning curve here, even following the directions to the letter, the link in dowloads comes up with a white page stating this


SUBSIM Download File Bank - MODS 1 GDC3

no mod to download no nothin I have requested neal to look into the problem.....as I am at my frustration point, the process need to be simpler, like upload and go no matter how big the file.....

Keep you all posted, and will get this fixed
gdc3man is offline   Reply With Quote
Old 03-26-09, 11:45 PM   #18
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

Hey downloading know seems to work now, took a couple trys but its smooth sailing now...

JOnesy
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-26-09, 11:55 PM   #19
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
Thanks NEAL !!!! MOD READY FOR DOWLOAD

Hello, All

MOD is ready for download, this is my first mod, and let me tell you alot of work to accomplish, I am hoping the packing process works and unzips with no error, with a very large mod like this you cant tell, I did test the unpacking process and it worked.....so please let me know and will keep trying if not the mod is hosted right here at subsim.....and a great thanks to Neal for helping with the rough spots

use this thread to report any issues, I will monitor.....Thanks All

Happy Hunting......gdc3man
gdc3man is offline   Reply With Quote
Old 03-27-09, 12:40 AM   #20
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

Is this compatible with rfb and om, reason i ask as it overrites all the cfg files for the ships???
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-27-09, 12:55 AM   #21
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by rcjonessnp175 View Post
Is this compatible with rfb and om, reason i ask as it overrites all the cfg files for the ships???
Negative.
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 03-27-09, 12:56 AM   #22
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

quick AAR for ya, installation no problems, the reflections look awesome especially when a ship goes up in flames, ship caustics look very good also, no slow downs for my rig either.

Good job mate


Jonesy
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-27-09, 01:12 AM   #23
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
Default Here is some more eye candy !!

GoT CaUsTIcs.......

http://img208.imageshack.us/img208/5...2611392940.png

http://img301.imageshack.us/img301/7...2611411220.png


OH,

and here is the future of Real environment......with

http://img178.imageshack.us/img178/8...2612041584.png

http://img403.imageshack.us/img403/6...2612052987.png

http://img291.imageshack.us/img291/3...2612061512.png

http://img155.imageshack.us/img155/3...2612061768.png

This is what is left of a jap aircraft carrier at 1800 yards.....1 fish in the bow, two in the stern all working in real environment 1.0....yea, I got some secrets

but need to get my larger mod workin ok...first

Cheers all, its Bud Time
gdc3man is offline   Reply With Quote
Old 03-27-09, 01:15 AM   #24
Vikinger
Captain
 
Join Date: Sep 2004
Location: Sweden
Posts: 514
Downloads: 44
Uploads: 6
Default

Nice screenies. But what mod do you use for all that debris floating around?
__________________
Vikinger is offline   Reply With Quote
Old 03-27-09, 01:19 AM   #25
rcjonessnp175
Weps
 
Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
Default

rgr on not being compatible with om and rfb, back to sh3 gwx3 i guess, that debri field looks like its from sh3 and some of the work over their looks good i might say. Regardless the mod looks real nice.


Jones
__________________


The mother ship,Coolermaster HAF, I7 intel overclock 4ghz, , 6gb mem, 5870 crossfire, soundblaster Xfi titanium , Oh and 52 inch samsung 750 120hz. 7.1 onkyo 1200 wattss system
rcjonessnp175 is offline   Reply With Quote
Old 03-27-09, 02:11 AM   #26
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
Read the directions All...there are possibilities

this mod was designed around the following;;; by the way this is for SH4 UBM Missions 1.5 ONLY, sorry 1.4 Guys.....

1. Trigger Maru, updated to beta_170 .......... need beta 170 update patch
2. RSRDC_TMOv163_V410 Patched to 2.0 ..........need patch 2.0
3. OpsMonsun_V700 Patched to 3.0 ..........need patch 3.0
4. SCAF1.5_RSRDCv410

5. REAL ENVIRONMENTS 1.0 By kriller and W_Clear

then install my mod..... when asked overwrite everything, the flile will be replacing all the files in the sea folder....practically with the same files but with the new updated ships and parameters, and these are just the ship files......nothing else

6. #4 Ships Reflect and Caustic Environment Mod 5.1 by W_Clear and GDC3MAN

for you guys that dont run above configuration or with these mods....try it on yours and see if it works, and I encourage experimentation.....since these are updated ship files, I would imagine RFB uses alot of the same ships....SO pull the ships out that RFB uses and walla....caustics for RFB

there are just to many different scenario's to cover all of them.... it would take months to update each individual mod....at 107 ships per crack....
so best of luck and experiment away.....

below are the directions included with download....Happy Hunting

Hello, All

I will try to keep this simple.....

Requirments to operate mod....This mod was created with these elements installed, BUT Since each ship was configured to run by itself, there is plenty
of room to try other configurations.....and should work fine.....Ahem !!! for you RFB and EXPERIMENTAL GUYS !!!
1. Trigger Maru, updated to beta_170
2. RSRDC_TMOv163_V410 Patched to 2.0
3. OpsMonsun_V700 Patched to 3.0
4. SCAF1.5_RSRDCv410

5. REAL ENVIRONMENTS 1.0 By kriller and W_Clear
6. #4 Ships Reflect and Caustic Environment Mod 5.1 by W_Clear and GDC3MAN

The above is Also the correct load order for the game to work correctly....TRUST ME !

Install using GENERIC MOD ENABLER as you would any other mod, dont forget to unzip first....
The mod is very large, containing all 107 ships from above MODS that have had there caustic generators reconfigured/Turned back ON and tweaked with new numbers for sharper brighter effects to enhance the Way Real environment
deals with the new water effects,so it will take a while to decompress, and a Little Time for mod enabler to convert so it will delay a bit.....




Do to the complexity of so many variations of this game I have designed this mod with my current configuration to cover many different aspects, with respect to how many people use above MODS
so if your game breaks you can configure ships any way you like to make your current setup stable....Good Luck and God Speed CAPTAINS !!!!

Sincerly...GDC3MAN
Inspired by Kriller and W_clears work on Environment 5.0 and REAL REFLECTIONS 1.0 <<<<<currently in progress by W_clear
Great Job Guys !!

Last edited by gdc3man; 03-27-09 at 05:37 AM.
gdc3man is offline   Reply With Quote
Old 03-27-09, 01:46 PM   #27
ncorpuz34
A-ganger
 
Join Date: Sep 2008
Posts: 72
Downloads: 118
Uploads: 0
Default

just a note: game will not even boot w/ RFB + RE installed NOR with just RE and nothing else.

Im guessing we have to use that EXACT configuration to get this to work?
__________________
ncorpuz34 is offline   Reply With Quote
Old 03-27-09, 02:13 PM   #28
Mourning_Lord
Swabbie
 
Join Date: Mar 2009
Posts: 5
Downloads: 68
Uploads: 0
Default

I am having the same problem as the poster above me. The mod has a big red check mark on it as well. The game crashes before it finishes loading with the mod enabled. I've even just had Real Enviroments and this mod active. I've even tried it with just this mod active, each time, the game crashes while loading. The red check mark I mentioned earlier is on the "Sea" folder in the mod folder.
__________________
***Mourning_Lord***
Mourning_Lord is offline   Reply With Quote
Old 03-27-09, 06:48 PM   #29
vickers03
Pooped from posting
 
Join Date: May 2007
Location: germany
Posts: 999
Downloads: 712
Uploads: 37


Default

Quote:
Originally Posted by gdc3man
Do to the complexity of so many variations of this game I have designed this mod with my current configuration to cover many different aspects, with respect to how many people use above MODS
why not just include the files you really changed, this would make your mod more compatible.
vickers03 is offline   Reply With Quote
Old 03-27-09, 07:13 PM   #30
gdc3man
Bosun
 
Join Date: Aug 2008
Posts: 63
Downloads: 335
Uploads: 2
Use the exact configuration !! In instructions

Hello,

That is correct, you must use the exact configuration with all the patches installed, because you are overwriting, those same files, but with the new ship parameters and effects installed.....dont worry about the red check mark on the file, that was put there for me using as a done folder......it wont effect installation......

SH4 1.5 UBM Missions ONLY

1. install trigger maru overhauled_162......then install beta patch_170
this includes trigger maru_163 patch pull out UPC data folder if you want telegraph bell sound from beta patch_170 recommended !! then install Normally.

2. Install RSRD_TMOv163_V410 then patch using patch 2

3. Install OpsMonsun_V700 then patch using patch 3

4. Install Scaf1.5_RSRDCv410_TMO_163 for 163 only

5. Install REAL ENVIRONMENTS 1.0

6. Now install #4 ships_reflect and Caustic_Environment 5.1 and dont worry about red checkmark on folder, that was for me to indicate ships that were done, will not have any effect on install, cause I am running the same folder.....

7. install any other Mods....... Be Carful Here !!!

Cheers
gdc3man is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:59 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.