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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jan 2007
Posts: 8
Downloads: 167
Uploads: 0
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This is my first post although I have enjoyed GWX for several years now. My question concerns GWX 3.0 with the Community units mod and Lifeboat and debris mod v.4. It seems one overwrites the other no matter which order they are installed. I noticed while on patrol that after sinking a large tanker and Empire class freighter at night there was no lifeboats or debris with the two mods installed. Are these two mods compatible? I know that Lifeboats and debris V.3 works with GWX 3.0 but at that time I did not have the Community units mod enabled. Thanks for all the great mods.
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#2 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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welcome aboard
the community unit mod is not 100% good many people have problems with it, i think a few ships in the mod don't work good when i have some time im going to look for them becouse it's a great shipmod
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IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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#3 |
Weps
![]() Join Date: Mar 2005
Location: UK
Posts: 365
Downloads: 41
Uploads: 2
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Each time i use this mod i have to completly start a new career!
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GWX 3.0 GOLD,SH3 Commander. |
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#4 |
Chief of the Boat
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I had the community mod working fine in GWX2.1 but haven't looked at it in respect of GWX3.0 yet.
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#5 | |
Silent Hunter
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#6 |
Stowaway
Posts: n/a
Downloads:
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The SinkingEffects Controller is assigned to the Main Object of the ships.
Breaking it in half destroys the Main Object, hence the Sinking Effect does not take place. By adding a second SinkingEffect Controller to the F or B object you can get the Sinking Effect everytime. |
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#7 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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well just a little question, community units mod is includ into GWX3 ? If not where can i find it, loocking in this forum and i haven t find it... thx mates
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#8 |
Admiral
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my question is a little bit off-topic, but I don't want to open a new thread for it:
how is the community-units-mod installed? I ask, because it does not contain updated campaign scripts, so that the new ships cannot be seen during the game. do I have to change the scripts by myself?? thanks, h.sie |
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#9 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
Posts: 665
Downloads: 127
Uploads: 0
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Community units are not in GWX 3
Ships can appear in the campaign if you put the files in , roster, sea and the name of the ship to sea cfg here is the link http://files.filefront.com/Community.../fileinfo.html
__________________
IMMER WEITER ![]() Gramophone songs http://www.filefront.com/16221983/Ra...gs_Part_I.rar/ http://www.filefront.com/16227547/Ra...s_Part_II.rar/ http://www.filefront.com/16227839/Ra..._Part_III.rar/ |
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