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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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I let one torp loose at 2500 yards from the stern..just for the heck of it..it was a dtt...dang if it didn't .....go right under his bow and keep on going, set less than 5 ft, low speed and contact.....I was like, wow, it's gonna actually hit..then watched it go right under......gotta hate those low runners, prolly a dud anyway.
But overall, I agree, three shot spread almost always hits em. |
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#17 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#18 | |
Ace of the Deep
![]() Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
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Just a few days ago I fired six fish at three convoy ships between 700-1500 yards and they danced around like ski boats. 6 misses. ![]() One thing I've learned about SHIV is to expect the unexpected.
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#19 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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The ships didn't move when I raised the scope, didn't move when I fired but moved just about the time they should be able to see them. Possibly a distance programmed in for sighting torpedoes? I have had a ship turn away when raising the scope if I was close, like in the middle of a convoy or task force. Just a side note, I found the "Chicken ship" in SH4. I don't know why it is different but the North Hampton will "head for the hills" when the fun begins. I know the ships should scatter and zipzag. But while all the other ships are doing this the North Hampton is on a bee-line for the other side of the ocean. Other than a DD I think it is the hardest ship to hit. (or course we are doing the IJN Campaign, that's why I'm shooting at it) Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#20 |
Swabbie
![]() Join Date: Mar 2009
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In my first mission out, I was in a S-boat and stumbled across a single DD just parked out in the ocean in the middle of the night. I thought "what a sitting duck"
I sneaked in close and fired a torpedo, he just accelerated out of it's way, then parked again. I did this three more times while aiming farther forward, and every time he dodged them. He never did chase me, once he shot a flare off, but that was it. I decided to leave after that. |
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#21 |
Gunner
![]() Join Date: Sep 2008
Location: New Mexico
Posts: 94
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Most DDs are deaf over about a 40 degree area from behind. Just like our subs. Of course, the lookouts can still see you and at night, the search lights are going. So watch the periscope. When you find one napping, sneak in from behind (Slow and Silent Running) to about 500 yds. Stick him that way. Generally, I come in at about 90 down and come to periscope depth when I'm about 1000 yds from him. Remember to mark the map for his location and heading before making the approach.
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#22 |
Swabbie
![]() Join Date: Mar 2009
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If they are sitting there with their engines off, wouldn't they be able to hear behind them? Or does the game not take that into account for the AI?
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#23 |
Gunner
![]() Join Date: Sep 2008
Location: New Mexico
Posts: 94
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Maybe, but I've noticed that I can't hear directly behind either. That's with or without the screws turning.
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#24 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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Nope! They did not have that abilty.
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"My Religion consists of a humble admiration of the illimitable superior spirit who reveals himself in the slight details we are able to perceive with our frail and feeble minds." Albert Einstein |
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