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Old 03-07-09, 12:13 AM   #16
Armistead
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I let one torp loose at 2500 yards from the stern..just for the heck of it..it was a dtt...dang if it didn't .....go right under his bow and keep on going, set less than 5 ft, low speed and contact.....I was like, wow, it's gonna actually hit..then watched it go right under......gotta hate those low runners, prolly a dud anyway.

But overall, I agree, three shot spread almost always hits em.
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Old 03-07-09, 07:56 AM   #17
Rockin Robbins
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Quote:
Originally Posted by Platapus
Does SH4 actually model whether the ship's crew can see the torpedo wake and have the AI react?
Yes, they can both hear and see the torpedo.
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Old 03-07-09, 12:20 PM   #18
Seminole
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Quote:
Originally Posted by zepo
Hi to everyone.I had a little problem with my last mission.I found two destroyers and a subkiller.I was in periscope depth and i decided to fire two torpedoes at the first and at the second dd.But i saw that somehow (i think that they see the torpedoe trail) they avoiding them.It happened once more later in the game.It was daytime and the sea was completely calm.If the attack was at night or at rough sea there were more possibilities to hit them?
Not confined to escorts either, I'm afraid. I posted about the merchants being able to outmanoeuver torpedos too, sometime during the past year. You might want to search up that thread.

Just a few days ago I fired six fish at three convoy ships between 700-1500 yards and they danced around like ski boats. 6 misses. Funny thing is that in the most distant line of ships...the ones that really would have had time to avoid the torpedo wakes and would have had the time to avoid them....one unlucky bastage got all 6 fish by some physics that I can't understand.

One thing I've learned about SHIV is to expect the unexpected.
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Old 03-07-09, 01:35 PM   #19
peabody
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Quote:
Originally Posted by Platapus
Does SH4 actually model whether the ship's crew can see the torpedo wake and have the AI react?
Agree with RR from my little bit of experience. Just last night I was testing a theory I had with mission editor and two stationary ships (not docked, just speed 0) and needed sink them to test the "trigger and event". Just before the torpedoes got to the Tanker, he sailed away and they went right behind him.
The ships didn't move when I raised the scope, didn't move when I fired but moved just about the time they should be able to see them. Possibly a distance programmed in for sighting torpedoes? I have had a ship turn away when raising the scope if I was close, like in the middle of a convoy or task force.

Just a side note, I found the "Chicken ship" in SH4. I don't know why it is different but the North Hampton will "head for the hills" when the fun begins. I know the ships should scatter and zipzag. But while all the other ships are doing this the North Hampton is on a bee-line for the other side of the ocean. Other than a DD I think it is the hardest ship to hit. (or course we are doing the IJN Campaign, that's why I'm shooting at it)

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Old 03-07-09, 02:47 PM   #20
Rifleman75
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In my first mission out, I was in a S-boat and stumbled across a single DD just parked out in the ocean in the middle of the night. I thought "what a sitting duck"
I sneaked in close and fired a torpedo, he just accelerated out of it's way, then parked again. I did this three more times while aiming farther forward, and every time he dodged them. He never did chase me, once he shot a flare off, but that was it.

I decided to leave after that.
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Old 03-07-09, 07:40 PM   #21
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Default Cone of Silence

Most DDs are deaf over about a 40 degree area from behind. Just like our subs. Of course, the lookouts can still see you and at night, the search lights are going. So watch the periscope. When you find one napping, sneak in from behind (Slow and Silent Running) to about 500 yds. Stick him that way. Generally, I come in at about 90 down and come to periscope depth when I'm about 1000 yds from him. Remember to mark the map for his location and heading before making the approach. Old_tex
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Old 03-07-09, 09:29 PM   #22
Rifleman75
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If they are sitting there with their engines off, wouldn't they be able to hear behind them? Or does the game not take that into account for the AI?
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Old 03-07-09, 11:23 PM   #23
old_tex
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Maybe, but I've noticed that I can't hear directly behind either. That's with or without the screws turning. Old_tex
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Old 03-07-09, 11:25 PM   #24
Frame57
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Nope! They did not have that abilty.
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