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Old 02-27-09, 05:01 PM   #16
Jimbuna
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Quote:
Originally Posted by Oneshot/Onekill
Yeah thats what i was refering to also Jim. I was wondering if you have any knowledge from your previous work on GWX if those values are historical? If there say way off is there any way to bring them into a more realistic time frame?
I can't say for sure....but my money would be on 'no'. The SH3 game engine is now well over three year old.

It might well be possible for timescales to be altered though.

One caveat is finding the person with the appropriate skills.

Unfortunately, the person I have in mind is now working predominantly on the SH4 game engine.
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Old 02-27-09, 06:22 PM   #17
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You can alter the Guns sim file in S3D and change
The hardest bit is matching the IDs in Guns dat to those in Guns sim so you know what gun you are changing

In the shot below note the ID number ( 0x7ea7c1882d511ef4 ) for the 3inchsingle - top pic - matches the parent ID in the bottom pick when node 40 clicked on - so node 40 is for the 3inchsingle



Click the arrow next to node 40



Click on 41 and in the box on the right you can see reload time



Click on the reload time and a box will open up below allowing you to alter reload
times



Dont forget to save your changes
Always back up your original files
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Old 02-28-09, 03:08 AM   #18
Oneshot/Onekill
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This is EXACTLY what im looking for. Thank you very much for your insightful post bigboywooly!

I do have a question?

Where do i find S3D?
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Old 02-28-09, 10:34 AM   #19
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Quote:
Originally Posted by Oneshot/Onekill
This is EXACTLY what im looking for. Thank you very much for your insightful post bigboywooly!

I do have a question?

Where do i find S3D?
Sorry

Here

http://www.subsim.com/radioroom/showthread.php?t=119571
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Old 03-01-09, 05:57 AM   #20
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Thank you.
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