![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
Webster's Ship Draft & Manuvering Fix for v1.5
================================================== ================================================== ============ general info: i am making this mod to eliminate the way ships in the game take off from a dry stop like drag racers or how they can zip backwards and forwards without even hesitating for a second. the purpose of this mod is an attempt to get more realistic movements from all ships. i am no expert on ships but anyone who owns a boat or who has spent any time around them knows there is no such thing as brakes on a boat or ship. in the game they run around acting like sports cars or ninja motorcycles. this mod is based on work done by Phillip Thompson for his SH3 Ships mod that has now been taken over by H.sie and i need to thank both of them for the SH3 info that was used as a base starting point to figure out what settings were best to use in my mod. ================================================== ====== about the mod: (manuvering fixes) the first thing i did was to stop the lifeboats from zipping around like chickens with their heads cut off. they now move more slowly and dont move far, unlike stock where they sometimes move the same speed as my sub is going lol. i adjusted the way ships will react to the waves so they no longer bob around so much and should ride more stable in large waves like in real life. im not saying its perfect but they now act like they have weight to them and cut into the waves a little more. i made some adjustments to the way ships speed up and slow down so they will lose some speed when turning and should be harder to stop forward movements quickly. they still have plenty of pep and havent been neutered but they will act more realistically as far as accelerating and stopping. i altered the turning ability of all ships to better match what they were capable of doing in real life, some turn better some worse than in stock game. (draft fixes) i included the changes i made in my "WEBSTER's Ship Draft Fix for v1.5" that will fix incorrect ship draft heights for the following surface ships: (American) DD clemson, BB north carolina, BB iowa, victory cargo, liberty cargo, troop transport (japan) CL naka, CA furutaka, CV hiryu, CV shokaku, large composite merchant, small composite merchant ================================================== =========== i released the mod to get large scale testing, before i settle on a final version that gives the most realistic acting ships. just because its in testing doesnt mean there is anything wrong with it, it works fine and is completely safe to use so go ahead and test it out and give it a good shakedown cruise as it were to find out what version is the most realistic. Download http://hosted.filefront.com/WSDMF/ i will use your feed back to determine the best overall settings for each ship class so i can fine tune the mod to have the most realistic results possible for each ship class. but that means i need your help, i need information from players about how realistic looking each version is for each ship class. which version you like the best and why. i have made 3 different versions for you to try out and compare, if you can find the time please give me your opinions and observations of each ship class. (small craft, DD, CL, CA, CVE, CV, BB, and merchants) v1 is where i only made small changes v2 is where i made medium sized changes v3 is where i made the biggest changes i may need to use a blend of more than one version but the reports i get from you will tell me what i need to do. any manuvering problems you find the ships are having, please give me as much detail about the ship class, the curcumstances, and sea conditions and such so i can figure out the solution. especially watch ships in bad weather heavy seas conditions and evasive manuvers and remember i changed everything from life rafts to battleships so watch for what all ships are doing. evaluate ships by class, if one BB looks a certain way then all the rest will be about the same so you dont need to check all of them. same thing with american or german side, each class of ship is what you compare so a german DD will act about the same as a japanese DD because acceleration and stopping are whats being changed not the speed of individual ships. if you only play the german side then let me know about how those ships act. (i did every ship in the stock game) you can PM me or post it, but please report what you find even if its minor. and if used with other mods then you need to install this mod last. subs are not part of this mod at all. i made no changes to them so they arent worth noting. Last edited by Webster; 02-28-09 at 09:12 PM. |
|
|