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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Very nice! I was getting tired of that awful looking vanilla torpedoes..
Thanks!
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"Memento Audere Semper"
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#17 |
Sailor man
![]() Join Date: May 2007
Posts: 46
Downloads: 60
Uploads: 0
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They look beautiful
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#18 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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Hi,
** Still awaiting my account activation over @ submarineSimcentral so can't speak to Ducimus directly concerning this ** I think i've found a small "bugette" - i'm calling it that as it's not a show-stopper! He has included your excellent (not used lightly, i may add!!) work in the BETA 170 update for TMO and therefore for the next full release. I have found that when running this with RSRDC that allows a start date of the 1st october 1942, any submarine that has mark 23 torpedoes (not S-class) the tubes don't show up in loadout screen in port and when playing the game at sea the mark 23's are replaced by German torpedoes - also the foward internal reloads are missing. i'm guessing this is to do with the torpedoes availibilty and the game not being able to skin mark 23's in Oct 42 as after this date everything is fine. i'm not sure if it's your mod or TMO as the mod was only just incorporated in TMO 170 and not previous releases Kaleun |
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#19 | |
Lucky Jack
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#20 |
Captain
![]() Join Date: Jan 2002
Location: Costa Rica
Posts: 527
Downloads: 145
Uploads: 0
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hope you release this soon to coincide with TM170
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Pacific Thunder Campaing VIII-Retired www.subsowespac.org "Left on their own, engineers can be dangerous" |
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#21 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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@AVGWARHAWK - my account has been activated so this info has been posted over @submarinesimcentral where both Capt America and Ducimus may also see this, but thanks for the heads up re LukeFF
Kaleun |
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#22 |
Lucky Jack
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Yuppers. Help yourself to any discussion or idea you wish to share.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#23 |
Chief
![]() Join Date: Jul 2003
Posts: 329
Downloads: 266
Uploads: 0
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hi,
It transpires that this phenomen was caused by RSRDC, lurker_hlb posted a fix over at Submarinesimcentral. Copy of Lurker's thread "RSRDC makes no changes to any of the files in Data\UPCData except for the following: CareerStart.upc Flotillas.upc PatrolObjectives.cfg The weapons dates are setup in the Ammunition.upc file in Data\UPCData\UPCUnitsData Now to "fix" your problem do the following De-install RSRDC Go to MODS\RSRDC_TMOv163_V410\Data\UPCData\UPCCampaignDa ta\ open CareerStart.upc with wordpad go to line 291 change [CareerStart 10] ID= EarlyWar NameDisplayable= October 1st 1942 StartTimeInterval=1942-10-01, 1942-11-30 to [CareerStart 10] ID= EarlyWar NameDisplayable= October 15th 1942 StartTimeInterval=1942-10-15, 1942-11-30 Save file Reinstall RSRDC The main reason for the problem is the "start" date in all the subs .upc files they all have the MK23 coming online on "1942-10-02", when the you start a career the system has problems with the date being to close together" Apologises to capt. America Kaleun |
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#24 |
Stowaway
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i noticed this mod has a us torpedo.sim file that changes the torpedo dud rates but you never mentioned that anywhere.
what else does this mod change besides what you have already mentioned above and the unmentioned changes to torpedo dud rates i just found out about? i like the mod but i want to know about everything it changes ![]() what do the torpedo sim, zon, dat, and dsd files actually do or change in this mod? Last edited by Webster; 10-01-09 at 04:15 PM. |
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#25 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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wow !
Can you make the MK 24 Fido mine ? (air dropped accoustic torpedo ) used to sink I-52 in the Atlantic Ocean... The Mark 24 Mine (also known as FIDO or Fido) was a US air-dropped passive acoustic homing anti-submarine torpedo used during the Second World War against German and Japanese submarines. It entered service in March 1943 and continued in service with the US Navy until 1948. Approximately 4,000 torpedoes were produced, sinking 37 and damaging a further 18 submarines out of a total of 204 fired. The torpedo was also supplied to the British and Canadian forces. http://en.wikipedia.org/wiki/Mark_24_Mine keltos Last edited by keltos01; 10-02-09 at 01:12 AM. |
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#26 | |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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![]() Quote:
![]() -This mod contains a new .dat file. The .dat file contains new geometry as well as heavily modified versions of the vanilla models with new uv maps. Because of this, you can not just use the textures without the .dat file and vice versa. -The reason for the other files (.zon, .dsd, .sim) being included is because there were issues when creating the new .dat file so each torp could have its own unique texture. To make a long story short, to solve it I changed the mark 10's ID to a new number. Naturally the files I just mentioned had to be updated with the new ID of the mk10 or there would be problems. This mod was converted from TMO to vanilla. During the process I accidentally packed the TMO version of the .sim file which reflected TMO's torp. data such as dud rates. Thanks to you and fred8615 for noticing this. ![]() I've already repacked the file with the proper vanilla version. I just checked all of the other files to make sure and they are fine. I'll update the download shortly. |
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#27 |
Planesman
![]() Join Date: Apr 2004
Location: The Good Ole Red White & Blue
Posts: 193
Downloads: 167
Uploads: 0
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@ Keltos:
Sounds cool but how would it affect the player since its an allied weapon? p.s. I updated the first post with the patched version of the mod. |
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#28 | |
Stowaway
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![]() i kinda figured it was a file mixup thing but i wasnt totally sure because you might have been doing something with the settings for realism. |
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