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Old 02-01-09, 07:13 AM   #1
mmm...Dönitz
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Join Date: Jan 2009
Location: Norfolk, UK
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Default Am I still cheating?

Okay, I finally got to put to sea again on Friday to try out my newly installed GWX3.0 and have my first crack at 100% realism. After initially getting off to a flying stop and not being able to hit a barn door I managed to get a couple of hits on a large cargo from about 1km out. However I had a lot more trouble with the "coastal merchants" in the torpedo training mission, manily becuse the GWX3.0 ship recognition manual doesn't spoonfeed you like the stock one does. I eventually decided that the coastal merchants were in fact Grenville type freighters and started getting hits, presumably because my range estimates were not better, however by this time I had fallen into a targeting method that makes me think I am actually still cheating a bit.

What I do is pop the periscope to check whats about, check my positon and pick a target. I note number of masts / cranes, position of smoke stack(s) and position of the superstrucure, then lower the periscope again. I then get into attack position while findng the ship in the recogntion manual.

I try to get abeam and within 1km, then turn towards the target and go to ahead slow. Raise the scope and do the range, AOB and speed.

Then... I nip down to the TDC and have a look at the plot. Here, someone (presumably my WO) is plotting out the toropedo solution AND the actual location of the target. Now I can go to manual input and tweak the solution until I am happy with it. Herein lies the rub:

Surely if I am the only person looking through the 'scope, then the plotted ship's position would only be as accurate as my own measurements? When I selected the "Realistic" setting, I noticed that the realism went to 100% but the "God's eye" option remained off. Presumably this is what allows the accurate plotting of thr ships' locations on the attack map despite my inept efforts?

What do you think? Am I still cheating?

Another question on "cheating". How realistic is the "lock" function on the 'scope? I am guessing that the only way to lock onto a ship would be after the range and speed had been acurately measured, so then the TDC could calculate and copmensate for any changes in sub or target heading, but the way things are you can pop up the 'scope and lock onto anything as oon as you see it. How is this possible? The manual suggests using "lock" when measuring speed, but I don't see how this could have been possible using the technology at the time.

While I'm on the subject, I have a few more questions about manual targetting.

1) On the attack screen, can you rotate the potractor tool so as to line up 0deg with the target's heading?

2) I read a lot about manually opening the torpedo tubes. How you you do this?

3) How do you programme a seperate solution into each torpedo? At the moment it seems like all tubes recieve the same information?
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