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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
![]() Join Date: Mar 2008
Location: Stavanger,Norway
Posts: 895
Downloads: 78
Uploads: 0
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As they said once
![]() ![]() Kapt.Lehmann once said something like that : As long they can't get the gamecode it never gonna complete it ![]() I think it was something like that ![]() ![]()
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GWX 3.0 . GOLD . SH3 CMDR 3.2 JSGME ![]() ![]() |
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#17 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Do you have a mirror for this mod?
![]() I cannot get RapidShare to work (it never has for me in three years of trying!) ![]() KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#18 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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A wonderful idea and something that should of been in the original SH3,I will give it a blast,but not to sure on the enigma thing,lets put it this way,If I was at Bletchley Park,the war would have been a crushing defeat for the allies
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#19 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#20 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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http://www.mediafire.com/file/ntyh2z...mpaign_Pack.7z Also on the first post. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#21 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Best of luck with this one mate
Might have to have a go myself when finished all my testing One lil thing Was the radio reports you amended on HN 3 Not the spawn rate - as am sure you meant to say ![]() |
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#22 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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How are you mate? Yes, you are right. The scripted groups have slight different entries than the random ones...this was my confusion. ![]() HN3 Values from GWX2.1/3.0: ReportPosMin=1200 ReportPosProbability=60 Suggested values to play this mission: ReportPosMin=480 ReportPosProbability=80 If you edit using ME these values are under Contact automatic report (min) 480 Probability(%) 80 Anyway, i provided an already adjusted GWX 3.0 SCR under optional folder like I explained on the first post. ![]() I´m out of Campaign edition since GWX 1.02...so, I'm not more that expert from Harbour Traffic times... ![]() See you! PS: if you have the chance to play the mission, please post yours impressions here. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#23 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Am doing good thanx mate
Hope all is well at your end too Yep will post some feedback when get the chance to have a go ![]() |
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#24 | ||
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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A great help. This looks to be an outstanding idea. Do you get medals etc. for your crew if you successfuly complete the misson? KUrtz
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Schleichfahrt Rudder: GWX KC.vQ https://www.mediafire.com/file/taz1r...XKC.vQ.7z/file ![]() |
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#25 |
Seasoned Skipper
![]() Join Date: Sep 2006
Location: Russia
Posts: 700
Downloads: 136
Uploads: 0
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Good idea!
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#26 |
Hellas
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gongratulations rubini ! very nice mission (i am still searching for that ship called....ok,ok i will not say!)
seriously ,i think is a fantastic idea ( sad that the ACS dissapear ) and i am looking forward to see this project to be completed ! i know that needs alot of efforts but i hope that anyone can help will do it ,the result will be amazing . you can count on me,i will help as much i can ! |
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#27 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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It's the first feedback! I will only carry this ahead if we really have some positive comments after the ppl play the mission. I'm glad that you are playing it and find it's secrets and challenges! ![]() As until now nobody wrote a feedback I'm afraid that the mission is not so good as it was for me, I don't know.:hmm: Anyway, I'm now working on a DasBoot mission. Yes, exactly this! You will live the same history of the movie in an doubled mission: one will go until the meet of the replenish ship at Vigo, followed by another one that will finish in La Spezia like the movie. A lot of action on it! ![]() And your help will be welcome. Can you help me finding the exactly name of the kaleuns, the dates and patrol grid, etc from the movie? (I already saw it 3 or 4 times but a long time ago).:hmm:
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#28 | |||
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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No, until now you can't play with the crew before or after the mission...but I'm looking for something in this direction. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#29 | ||
Hellas
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don't worry about the community acceptance ,only a ....spark need to get on fire! about dasboot: i am not good at historical parts but ,if all you asked are shown in the movie , i can see it once more (...this movie is everytime as first time) and get for you the infos. i am hudling sh-editor good (haven't tried yet to add triggers or events but i am learning fast and in short time i believe i will be able to do it).so ...be patient ,the real campaign ....rising ! bye |
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#30 | |
Ace of the Deep
![]() Join Date: Dec 2005
Location: Canada
Posts: 1,124
Downloads: 110
Uploads: 0
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