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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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9emini...Welcome aboard!
Here in the Subsim the people are very friendly and give all suport about every thing about the game...the only thing you must do its explain correctly what the problem is... ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#17 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Welcome aboard 9emini
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#18 |
Lieutenant
![]() Join Date: Sep 2007
Location: the armpit of the Mid-Atlantic / Quadrant CA42
Posts: 262
Downloads: 8
Uploads: 0
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Welcome 9emini. Your questions are welcome here as well.
Just remember, you only get 3 wishes or 20 questions, whichever comes first. Then you are on your own. ![]() Good hunting! |
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#19 | |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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#20 |
Eternal Patrol
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Welcome. Check out the Silent Hunter Addict site
for every thing concerning SHIII (GWX) Here. Be a fan of the Great BALZ & read past adventures Here.
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RIP Laufen zum Ziel |
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#21 |
Seaman
![]() Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
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Cheers for all the help and greets y'all - I'm pleased to report that I have sunk my first cargo ship! What a feelin'... on my first patrol n'all... I used 3 torps in a 'fan' shot from 600m in the dark - surfacing just before I fired so I could get the watch officer to get the range (hard to measure range manually while submerged in the dark!). Am now tailin' a ship on my second patrol which I'm hoping to sink before sundown in about 6 hours
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#22 |
Ocean Warrior
![]() Join Date: Nov 2008
Location: Auburn, Alabama
Posts: 3,333
Downloads: 101
Uploads: 0
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Great feeling watching your first kill sink into the waves.
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#23 | |
Mate
![]() Join Date: Oct 2008
Location: USA
Posts: 59
Downloads: 2
Uploads: 0
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We are both fortunate to have found subsim; the captains here are skilled and generous with their time. |
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#24 | |
Seaman
![]() Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
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Couple of questions have arisen I'm afraid: can destroying cargo on board a cargo ship using (don't laugh! It's all I've got this early on!) the flak cannon, help contribute to its sinking? Am I right in guessing that cargo is the _only_ thing worth 'flakking' on a cargo ship? Flak shells (AP) don't seem capable of puncturing hull or bridge etc... Given I don't want the first destroyer I see to end my career (again!), what can be done on encountering one? I dove to 100m, changing course 90deg just after I submerged, after it opened fire at me on surface. It kept pinging me and I wasn't sure how to respond. Silent running? Sit still? Hmmm... one of the great arts to be learned in SH3 I'm guessing! Oh - and just how many senior seamen (50 renown) are we supposed to be allowed to purchase before the first patrol? I've discoved a "feature" in the 'crew' screen which keeps replacing a purchased senior seaman in the list of 'crewmen in base'. So I began my first patrol with 14 of the b**gers :-) . This 'feature' also permutes the list of officers, so that an officer with any given combination of quals (as long as one is watch/flak/gun, and there are either 2 or 3 [edit: or 1] quals) can be made to appear. All this is acheived by clicking between 'award' and 'barracks' on the 'crew' screen. Hi Robert - thanks for the ego massage ;-) . Hope your career is continuing, unlike mine! Last edited by 9emini; 01-19-09 at 07:39 AM. |
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#25 |
Seaman
![]() Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
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In an effort to encourage replies to my above questions, I thought I'd bump them and simultaneously update my progress on the new campaign. Only sunk 1 merchant ship on patrols 2 and 3 before earning enough renown to score a VIIb (IIRC...). Its deck gun completely rocks! I took out 11 merchant ships with it on my 4th patrol and have just begun my 5th journey, to the hitherto unvisited waters southwest of the UK. My first kill on the 5th was a neutral merchant (whoops! I'm used to engaging vessels after seeing red markers on map, not coming across them out of the blue and having to check their flag)! I realise now that the sooner this sub is acquired the better, so spending renown on crew is not something I'll be doing during future careers. IIRC I get 1680 renown or something at career start as I finished the tuts with flying colours, so hopefully after first patrol the VIIb will be within reach (after my inevitable death on current campaign).
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#26 |
The Old Man
![]() Join Date: Dec 2008
Location: Deep in the Wild Canadian suburbs.
Posts: 1,468
Downloads: 0
Uploads: 0
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Ahhh, I can barely remember how stock worked....
Flak gun will do nothing against any ship you will be trying to sink. They work on PT boats, but they'll rip you a new one if given the chance. Always go silent when encountering destroyers. Stay away from shallow waters. Make sure you turn off silent running after you're clear. It'd be wrong to give you a cheat sheet on how to evade destroyers, so you're on your own with that. Just remember that stock AI is a LOT easier than GWX or any other super-mod It barely matters in the rank of the crew, so buy as many as you want. I'd say you wasted quite a bit of renown in that purchase though. The constant cycling of the officers is perhaps an exploit, but I highly doubt that there were only 5 different prospective U-boot officers at one time, and there were definitely much more than 10 seamen or petty officers wanting to sign up. Whatever you choose. I don't think you should be trying a super-mod just yet. Get a feel for the game first, maybe until you get all the medals or something. In the meantime, you should install SH3 commander, it will give you a lot of different options to mess around with, and make managing your crew a lot easier.
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#27 |
Ace of the Deep
![]() Join Date: Oct 2005
Location: BA 72
Posts: 1,092
Downloads: 43
Uploads: 0
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9emini,
if you're still playing stock i would advise you to install a mod asap. Mind you, I started on stock, and it sucked me in - i remember those black contact lines on the nav map for sonar contacts. Anyway, i can't see any reason not to get up to speed - the modding community has gone apesh#t with this stuff, and it's way worth indulging in the product of their efforts. I've played a few mod packages, but I'm pretty happy with the GWX package. Plus a few extras. Anyway, welcome aboard mate. Sounds like you're getting sucked into this submarining business just like we were. Cheers! |
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#28 | ||||
Weps
![]() Join Date: Jan 2007
Location: Control Room
Posts: 355
Downloads: 8
Uploads: 0
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If the destroyer can't hear you, either because he is moving fast or pointed away from you, you can and should move fast underwater, away from where he last knew you to be. If he could be listening to you (he's pointed towards you, not too far away, and not moving fast) then you must go silent. Drop engine revs to 100 or lower (usually 2 knots), rig for silent running, turn with no more than 10 degrees rudder, and try to keep your bow or stern pointed at him to reduce your reflective profile. (Hard to do at slow speed and little rudder.) All this time you want to be diving as deep as the ocean floor and your pressure hull will let you. Turning right after you dive will slow your boat significantly. You don't want to slow down until just before he can start listening to you. You want to put as much possible distance between you and the location at which you dived, because he'll start his search at your last known location. So, either turn sharply just before you go silent, or turn slowly after you go silent. Turning right after you dive can work against aircraft, if they have already dropped their first pattern. The time they take turning around for the next pass is usually enough for a sharp turn to take you out of harm's way. If a surface ship lines you up for a depth charging (you hear him pick up speed at close range, coming right toward you), alter course and speed to try to evade the bombs. Do this only if you are fairly sure he has your postion - otherwise you have just given yourself away. The deeper you are, the more time you have to get out of the way of the depth charges. Once you get them, decoys can be planted at places you expect him to search for you. These can give you a few more seconds to get farther away. Quote:
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100% realism, DiD Harbor Traffic 1.47(incl. RUB) Using SH3 Commander to implement many custom realism tweaks Covered 1939-1945; now restarting in 1939 again. Completed 39 careers, 210 war patrols, 4.7Mt sunk, 19 subs lost |
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#29 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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The best advice I can give about being pinged (early war, mind you) is to go to flank speed and present the smallest angle you can towards the DD pinging you. You can go to flank speed for a few seconds in order to get your ass-end towards the DD, as they can't use their hydrophones when pinging...don't worry about your "stealth meter" turning red while doing this. Once you get your butt towards them and you go back to slow speed, it'll quickly go back to green. Just make sure that you don't go any more than 2 knots (unless you're pulling an evasion move as described above) and try to get to at least 100 meters deep and you shouldn't have any problems in early war.
After late '41/early '42...well, the rules change. I'll let you figure that out for yourself. ![]()
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#30 |
Seaman
![]() Join Date: Jan 2009
Location: Aboard the Galaga
Posts: 37
Downloads: 1
Uploads: 0
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Well, my stock days may be over: I've just joined the bottom feeders during my 12th patrol during which I left St Nazaire for the first time (after some trouble finding the place...). 300 kilotons sunk in total woohoo. I came across a convoy at night in my assigned grid square, but its warship escort made depressingly short work of me. It all went bad when I submerged to avoid being spotted (about 3km from nearest ship) and promptly received a "We've been spotted, Sir!" message. Guess they heard me... I then surfaced to take on the Flower (?) Corvette racing toward me with my deck gun but quickly received some damage which I elected to repair UNDERwater :-) . Dropped to 100m but was soon done-in by depth charges. It's quite eerie (and terrifying) using the 'scope to peer at the surface while 100m down and seeing your nemises travelling above you with barrel after barrel pouring out their rear.
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