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#1 |
Captain
![]() Join Date: Mar 2008
Posts: 547
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I'm playing TMO (v 1.4 I think) and just started mission #12 of my career. Its January-Febrary 1943. Available in port are acoustic torpedos. I just for the heck of it, acquired 5 for the Aft Torpedo room.
Has anybody used them? Are they worth the 500 in renoun apiece? What is your experience with them? Also, I can't remember when the 40mm cannons come available, does anybody remember when they do? Thanks. |
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#2 |
Navy Seal
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The cutie is a lot of fun, but as it has very limited explosive and slow 10 knot speed, its uses are limited. I don't think it is worth 500 renown, but what's renown for? You can't buy dinner with it!:rotfl:
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3 | |
Captain
![]() Join Date: Mar 2008
Posts: 547
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#4 |
Commander
![]() Join Date: Aug 2004
Location: Linkoping, Sweden
Posts: 479
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Well it´s good having one maybe even two just for self protection.
The CUTIE, acoustic torpedo; ![]() Based on the air dropped "Fido" moving mine used to take out U-Boots. Modified with rails to fit inside the tube of a fleetboat. "Swam" out of the tube to avoid disturbing the sensor. 12 knots is slow but the batteries last for some time, often enough to take out the pursuer. Cheers /OB
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![]() SHIV:TMo 2.5, RSRD, SCAF OLC, Ralle's modpack SHIV: WDAD, Med Campaign SHIII: GWX3 GOLD, OLCII Gold, ACM-reloaded interface mod, SHIIIcmndr 3.2, Full Realism/DiD SHIII: LSH3 2015 Cold Waters with all bells and whistles Finally SHV but still unmodded and still a noob.... ![]() Last edited by GOZO; 12-09-08 at 07:59 AM. |
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#5 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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Ive never had much luck with these things.
I tried firing one at a slow moving picket a couple of times, you know .. a 'snap shot' in the general direction. It just went straight on till it ran outa power, never changed its course. |
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#6 |
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
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Do you use manual targetting steamwake? I think from my last experiments I determined that the cutie only starts it's homing when it reaches the range that it is told the target was at. This invariably causes misses. I haven't done any further testing, sounds like something for RR to test. It would be worth trying setting the target range to 500 before shooting.
Of course, it's possible that I was smashed out of my gourd on paint thinner when I tested this. So take it with a pinch of salt (just like Tequila).
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