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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Captain
![]() Join Date: Nov 2006
Location: India
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I use UnderSeaLCpl's method a lot too. I use my visual sighting to judge how fast a ship moves , and then lead the target at fire. Of course, the trouble with this method is that while you'll get a direct hit, it'll be hard to predict if your torpedo will hit at the spot you aimed.
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#17 |
Silent Hunter
![]() Join Date: Dec 2004
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Unfortunately I don't have the time to respond to this until later in the weekend of after. What I meant with "left->right" was when you look to the target in your persiscope... does it move from left towards the right side of the screen. Or right-left: from the right side towards the left side?
That's as much clarification I can give you right now due to time contraints. |
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#18 | |
Captain
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#19 |
Ensign
![]() Join Date: Oct 2005
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I'm in the training wheels phase of manual targeting myself. For a quick AoB since I've already figured out the course and range of the ship I go to the map and use the protractor tool to get my AoB.
I start from the Uboat along the bearing line I intend to fire from (hopefully my bow is pointed in that direction as well). When I intersect the course of the target ship I then move along it's expected path. The angle created is the AoB. If the right side of the target ship is facing me it's AoB to starboard. If it's left side faces me it's to Port. A quick recalc of range and if you have time recalc speed, fire and cross fingers. I believe this is called AoB for dummies. (a.k.a. for me).
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