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Old 11-26-08, 07:18 AM   #16
Jimbuna
Chief of the Boat
 
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Quote:
Originally Posted by prowler3
Quote:
Originally Posted by jimbuna
You could always manually add a qualification or two more using Commander
Jeez...I forgot I had that ability. You go away for awhile and you forget all the little things! On the up side...I'm on my 7th career...freakin' GWX2.1 is kicking my butt!
BE MORE AGGRESSIVE!!
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Old 01-01-09, 07:16 AM   #17
JScones
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Quote:
Originally Posted by Sailor Steve
My only complaint is that at the start of the career you might have a guy with five patrols under his belt and a '0' experience rating, and a guy with no patrols and lots of experience!
Quote:
Originally Posted by Kapt Z
I am on the first patrol with my new boat and I have several guys with 2-6 patrols each and around '3' for experience?!? What were they doing on those patrols? Sitting on tube '6'???
I'll answer both comments in one go...

By default crewmen come with a level of experience based on their rank. Your lowest ranked crewmen have a default experience rating of 0 and your highest ranked crewmen have a default experience rating of 500. This is an SH3 default (you can view the default experience ratings in Basic.cfg; look for the "Experience" key under the CREW_0 to CREW_8 sections) which SH3Cmdr does not tinker with. You'll see why when you read on.

So this explains your second observation Steve.

When calculating experience for previous patrols, SH3Cmdr uses the same base logic as SH3. That is, a crewman starts off with the default experience rating plus 1 point for each patrol completed. I am guessing that Kapt Z is looking at his lowest ranked crewmen, because their experience will be equal to the number of patrols they have completed (generally - read on) as their default experience rating is 0.

SH3Cmdr assumes a high level of uneventful previous experience - it uses calculations based on real historical averages (remember, you might be able to sink 300,000 tonnes in one patrol in SH3, but that didn't happen in reality, and SH3Cmdr looks to reality for its guidance). However, in some instances you will receive decorated crewmen. Again, SH3Cmdr uses the same logic as SH3 does when calculating experience ratings for decorated crewmen with the result being increased experience.

So, this just leaves your first observation Steve - one which can't be possible, for as I've detailed above at the least a crewman's experience will be equal to the number of patrols he has completed. So, if you've got examples to the contrary, pls email them to me.

The bottom line? If you get a crewman with 6 previous patrols, his experience rating, either with decoration or not, will be the same as if he had completed the 6 patrols with you.
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