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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What is more important to you: | |||
Merchant mod with lots of different skins |
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7 | 14.89% |
Merchant mod with lots of different ship models |
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45 | 95.74% |
Multiple Choice Poll. Voters: 47. You may not vote on this poll |
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Thread Tools | Display Modes |
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#16 |
Eternal Patrol
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I can see some differences in the two pictures, but probably not all of them. I think the 'neutral' skins are cool, and I agree that having the same ship in the same convoy is cooler if they have different paint schemes on them, but in the end I too voted for models over skins.
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“Never do anything you can't take back.” —Rocky Russo |
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#17 |
Chief of the Boat
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I think the general consensus is good....more models
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#18 |
A-ganger
![]() Join Date: Sep 2006
Location: Malta,The Unsinkable Aircraft Carrier
Posts: 75
Downloads: 93
Uploads: 0
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I'm definitely in favour of a greater number of models available to stalk and sink,however i'd also like to see more than one skin for each available model.I figure it would not do for a ship to have the same colour scheme for the duration of the war!
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#19 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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More models please,
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#20 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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I'm with the consensus on this. More variety in the types if ships is much better because it does give you more of the variety that adds to immersion.
![]() Several skins to differentiate ships of the same type in a convoy would also be great but I agree that a "skin pack" or even other modders creating skins, as time allows, would be the best way to go if it would unnecessarily delay the release of your mod, IABL. But, to be honest, I looked real close and I can not honestly see any differences between the two tankers you posted, IABL. I guess I'm either blind or not looking in the right places. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#21 | |
Silent Hunter
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#22 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Now that you've pointed them out, I do see the differences!
![]() I never was very good at those "spot the differences" picture puzzles. ![]() Very subtle and nicely done, IABL! You're certainly a master ship-builder! ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#23 |
Fleet Admiral
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Vive la difference! More models thanks. Skins can be added later if need be.
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#24 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
Posts: 74
Downloads: 252
Uploads: 0
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Well, here's my statement to this topic:
More steamers would be great because if you see the same ships in convoys again and again, that's not that great. BTW: How many ships (merchants) are there now in GWX? Or - maybe as an alternative solution - use multi skinning (if possible; don't know) to get more varations of ship skins. Anyway; my first vote is: More different 3D-models. Good hunting! thoomsn |
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#25 |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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More ships is important to me.
![]() I have a hope some of Your ships will be compatible with stock game file's :p. I'm always hungry for new ships! ![]() Last edited by evan82; 11-15-08 at 08:44 AM. |
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#26 |
Pacific Aces Dev Team
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I know I'm speaking for myself, but to me the most important characteristic is that I am forced to estimate/calculate the displacement/tonnage/dimensions of the ship, like real Kaleuns did. The addition of many new merchat units is great in that it forces you to stop browsing the ID book in the hope of getting an exact match (There were hundreds if not thousands of merchant ship models around in WW2) and have the risk of a bad estimate and wrong firing solution.
Looking at both merchants you depicted, I would make the following rough guess as Kaleun for my target data: -Tanker, split superstructure -Approx 6000-7500 GRT -Aprox 100 metres long (For a fixed wire speed measurement) -Aprox mast heigth of 22 metres And that's one of the nicest part of the game for me, which your mod improves considerably ![]()
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One day I will return to sea ... |
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