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#16 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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Quote:
![]() ![]() ![]() ![]() But to the point. I am interesting about this patrols grids. How about this problem? I know - this is not a great problem, but is wonderful, when the all things works good. Last edited by evan82; 11-03-08 at 03:13 AM. |
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#17 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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We're about to deploy the big guns - JScones (the author of both SH3 Commander and JSGME) has kindly agreed to take a look for us.
Flick across to this thread: http://www.subsim.com/radioroom/showthread.php?t=143816
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#18 | |
Samurai Navy
![]() Join Date: Oct 2008
Location: Poland
Posts: 555
Downloads: 197
Uploads: 12
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#19 | |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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![]() Unfortunately, I can't find my "Fantasy Flotilla" mod anymore, or I would have just sent that to you...already done and barring some minor tweaking to torpedos, ready to go. Que sera sera. Anyway, you should have enough now to get you going. If not, you know how to contact me. ![]() |
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#20 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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Thank you, Jaesen. I'll be looking at it in detail tonight.
__________________
![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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