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Old 10-31-08, 12:15 PM   #16
gimpy117
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I dunno about the zones....what we should look into is how the aircraft seem to emminate from carrier groups then see if we can reverse engineer it for player units.
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Old 11-03-08, 11:39 AM   #17
tomhugill
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Ok guys , you can get an airbase to move by altering the cfg file so maybe it would be possible to get it to follow you. Also has anyone obtained the rank 8 in the uboar campaign? I modded my saves and it allows you to control german cruiser groups , german aux cruisers , jap heavy cruiser groups , jap bb broups and what i think are either carrier or just scouter groups



U can move these groups anywhere within a certain radius , the ones with a plane on move on their own.

There must be some way to alter this to simulate our ship/sub mounted scout
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Old 11-03-08, 02:48 PM   #18
peabody
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Quote:
Originally Posted by tomhugill
Ok guys , you can get an airbase to move by altering the cfg file so maybe it would be possible to get it to follow you. Also has anyone obtained the rank 8 in the uboar campaign? I modded my saves and it allows you to control german cruiser groups , german aux cruisers , jap heavy cruiser groups , jap bb broups and what i think are either carrier or just scouter groups



U can move these groups anywhere within a certain radius , the ones with a plane on move on their own.

There must be some way to alter this to simulate our ship/sub mounted scout
Good info tomhugill. Very interesting.

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Last edited by peabody; 11-03-08 at 02:48 PM.
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Old 11-03-08, 02:54 PM   #19
tomhugill
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Ive thus far not been able to find where any info relating to these groups are within the data folder , Im hoping theyre not hard coded into the game as this could be rather problematic. Edit they can also engage and destroy enemy ships and in turn be destroyed (note the red cross over the german cruiser group) you are notified if either of these events happens

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Old 11-03-08, 03:21 PM   #20
peabody
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Quote:
Originally Posted by tomhugill
Ive thus far not been able to find where any info relating to these groups are within the data folder , Im hoping theyre not hard coded into the game as this could be rather problematic. Edit they can also engage and destroy enemy ships and in turn be destroyed (note the red cross over the german cruiser group) you are notified if either of these events happens
I have never played a Uboat Career so I don't know how the groups are put into the game. Maybe someone else has an answer where they come from.

I will ask in another thread, maybe we can get an answer.

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Last edited by peabody; 11-03-08 at 04:06 PM.
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Old 04-30-12, 06:05 AM   #21
chrysanthos
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because she aint no deckguns for defence i just thinking if we could add 2 or 3...can you show me how? i can make it if you tell
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Old 04-30-12, 06:59 AM   #22
jhapprich
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one could make torpedo animations e.g. a torpedobomber that takes of the flight deck and attacks the target. i dont know if one could disable the impact effect and attach secondary weapons to a torpedo(=airplane,tried that some time ago,but i do not remember if it worked,it was a minor project...),otherwise one would always have Kamikazes.but it can be done,one has a combat-capable carrier.
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Old 03-14-16, 02:42 PM   #23
Senf-Man82
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Could it be possible to add to your own map symbol the launch abbility for a reconn plane?
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Old 03-15-16, 08:05 AM   #24
yubba
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Default check this out

about 9 min in shows sub launch ,,https://search.yahoo.com/yhs/search;...homerun_portal
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Old 03-15-16, 05:17 PM   #25
Senf-Man82
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What I meant was, in game sh4 1.5 - how to adjust the contact for your own boat/ship on the nautical chart, that you could launch a reconn plane like you can by klicking on certain japanese map symbols? How could this be done?
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