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#1 |
Sailor man
![]() Join Date: Jul 2008
Posts: 50
Downloads: 42
Uploads: 0
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I currently have the following mods enabled in the order i present.Is there a certain order of enabling i should be following?does the aotd bug fix go first?i have'nt enabled it 'cause i thought it caused a problem in starting the program once but i did'nt have it enabled first.the list-[gwx-alt.flot.-gwx open hatch-gwx no medals on crew-ShipContacts-RL ev2 standard-gwx 2.1 msn os lite v1.1-Rbs sh4 effects 204f1-torp.damage final-thompsons sound pack v3-bluenight map-phoenix 1957 officer icon-lutzow off.set 2-wolfhunter IXb U40 1024.] for some reason i cannot get the start at sea setting to work either thru sh3 comm.or using the start at sea v1 mod.as i said i did'nt realize there was an order to the enabling process till i read a post that included a reference to this subject yesterday on this forum.any help will be appreciated thx.
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#2 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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My eyes are bleeding!
![]() That's not the easiest post to read - it's easier if you write the list as a list rather than relying on us digging the info out of the text. Here goes: One mod you don't have is BBWs GWX 2.1 fix. There's already been a thread on when to install it at: http://www.subsim.com/radioroom/showthread.php?t=143514 The GWX mods and contacts should be OK. What is RL ev2 standard? Msn Os Lite won't effect gameplay as it only changes one file. The remainder are graphic and sound effects rather than gameplay, so there shouldn't be a problem there. I think the problem lies with RL ev2 standard but can't be sure as I don't know what the mod is. If all else fails, disable all of your mods then enable one at a time - that will give you the culprit.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#3 |
Sailor man
![]() Join Date: Jul 2008
Posts: 50
Downloads: 42
Uploads: 0
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thanks for the reply and sorry about the horizontal list.where can i get the community ship's file?can't find it in the mods sticky above
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#4 |
Sea Lord
![]() Join Date: Nov 2007
Location: In sight of Stonehenge
Posts: 1,750
Downloads: 51
Uploads: 26
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It's not the easiest to find - you'll have to dig through the search function but is worth the patience. It's one of jimbuna's mods.
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![]() All my mods are available at MediaFire: SH3 Mods Other modders SH3 mods SH4 Mods ...you can't please all of the people all of the time... |
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#5 |
Sailor man
![]() Join Date: Jul 2008
Posts: 50
Downloads: 42
Uploads: 0
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I've run into a problem,I followed the advise on the link and enabled mods in this order-
late war sensors merged camp. aotd all in one bugfix and then the rest of the graphic mods listed in the above post.the program stopped working right after the "not so long ago" message. so i disabled every mod but the three above.And it stopped working at the same point,so i disabled the aotd bugfix and it ran what is up? |
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#6 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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It seems that nearly everyone complaining about crashes has some issue with the "AOTD-AA-Ships-Schleuse-Bugfix" all-in-one patch or the "Community Units" mod.
There is the possibility that something in the AOTD-Bugfix has a problem and causes a conflict in the scripted campaign or with an existing model in GWX. On the other hand, it you had already started a career with the mods and patches installed in the wrong order, then fixed the ordering of the mods, it might cause a conflict with the savegame information in regards to harbors and ship positions, thus leading to crashes. All this is speculation based on educated guesses. We need BBW or another experienced GW team member to look into this.
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Still sailing the high seas, hunting convoys with those who join me. |
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