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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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Once again, you have demonstrated your artistry with a subtle touch of your brush, good sir!
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Still sailing the high seas, hunting convoys with those who join me. |
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#17 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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For the British heavy cruisers maybe???:hmm:
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#18 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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How do I install these excellent guns to work with the revised Averoff by VonDos?:hmm:
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#19 |
Admiral
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Installation on reworked model is the same as for the old ^_^
Overwrite old eqp file in NCA_Averof folder, and add files in sh3 library.
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#20 |
Sea Lord
![]() Join Date: Feb 2007
Location: Northampton,UK
Posts: 1,859
Downloads: 86
Uploads: 0
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Thank you for the quick reply,if I understand you correctly,If I have the VD Averoff installed in JSGME I just install this mod after:hmm:You'll have to forgive me,I'm having one of my thick days
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'It is not surely known when the grey wolf shall come upon the seat of the gods' Ericksmal. |
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#21 |
Admiral
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No problem mate ^_^ and thank for choose my reworked Averof
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#22 |
Commander
![]() Join Date: Mar 2006
Location: St.Petersburg, Russia
Posts: 474
Downloads: 166
Uploads: 0
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Hi Privateer,
Could you make new main turrets for Italian heavy cruisers in GWX too? ![]() |
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#23 |
Stowaway
Posts: n/a
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Get me a few good pictures of the guns
and it shouldn't take long to model them. The files are built for the Averoff and I could add them to those. ![]() |
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#24 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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*History notice:
You can see that the barrels of the turrets are too close together. This was an action to reduce size and weight. The close proximity then of the shells fired in the air, resulted in aerodynamic interaction between them and thus wide spread. The above reason, together with poor factory quality control of the cordite, resulted in the poor results of the Italians in naval battles of WW2, although they didn't lack the fighting spirit (except the admirals).
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#25 |
Bilge Rat
![]() Join Date: Jul 2019
Location: Greece
Posts: 1
Downloads: 5
Uploads: 0
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As some other great mods here, this mod is unavailable in its original location, however it is still accessible via Plissken_4 's great archive of mods https://maikhaas.synology.me/joomla/...id=142&lang=de (In My Humble Opinion, best to search by modder there).
Congratulations! Excellent work |
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#26 |
Gefallen Engel U-666
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odeas!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#27 |
Growing Old Disgracefully
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A Warm Welcome To The Subsim Community > odeas
Subsim <> Make A Donation <> See The Benefits <> Support The Community SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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