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Old 10-19-08, 04:08 PM   #16
Graf Paper
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Yeah, but he needs a texture pack/unpack tool for Trainz 2006, Anvart.

@Koondawg:

This is for packing several bitmaps into a single Direct X texture, correct?

The DXT tools from nVidia, ATI, or the DirectX SDK will do the job but I think I've got some other things archived in my disc collection that you might like better.

Have to run some errands for Mrs. Paper and complete a couple of "honey-do" projects. I'll get the files uploaded after supper tonight.
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Old 10-19-08, 04:49 PM   #17
Koondawg
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Correct Graf...I have chess set for the .dat file If Wolf would come back hopefully he will upload the prog for me to FF.

@ Anvart its a texture file I need to open/edit/then repack. Which would allow me correct area silos...

KD
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Old 10-19-08, 11:46 PM   #18
Graf Paper
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Ok, here's a link to a .zip file with your name on it that I just uploaded to my FF page and contains several utilities of which at least some may be of use to you, I hope.

Texture Utilities

As I find more, I'll let you know. I hope this helps you, dawg.
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Old 10-20-08, 12:08 AM   #19
Koondawg
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Just back from a sushi dinner....TY Graf i'll look at it in the morn...


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Old 10-20-08, 02:49 AM   #20
Wolf359
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Mate,

As I promised here is a download link of utility which I use for IGM pack/unpack .TGA files from .dat files in SH3.

http://files.filefront.com/DatTexExt.../fileinfo.html


and now I went to give few instructions for wor with it.

1. you CAN'T change NAME of .TGA texture which you modified because utility pack back into .dat only same named files.

2. your moded .TGA textures MUST have SAME COLOR DEPTH as original texture I suggest you to use photo editing program like Photoshop who have option to change color depth of pictures.

Good Hunting.

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Last edited by Wolf359; 10-20-08 at 04:37 AM.
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Old 10-20-08, 07:35 AM   #21
Anvart
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For SH3 SH3Unpacker by TT is better then chess ...

P.S.
This program is more tolerant to image chunk in dat-files ...
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Last edited by Anvart; 10-20-08 at 12:01 PM.
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Old 10-20-08, 11:31 AM   #22
Koondawg
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@ Graf...
Thanks for the DL although I couldn't make heads or tails from the progs you sent...I didn't have any luck with them unpacking the file....still in the same boat...looks like im gonna have to jump into gmax and create a silo

@Wolf...
The DL you added in mate is chess set...which I have and works great for unpacking a .dat file not a texture file...thanks for your help...you may want to see Anvarts post above

KD
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Old 10-20-08, 12:28 PM   #23
Graf Paper
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Well, hang on to them because I'm sure you'll find them useful eventually. They're not too hard to figure out. Some of them do have help files or a documentation folder.

The folder labeled "DXT_Tools" is the nVidia DDS plugin for Photoshop/Paint Shop Pro ( dds.8bi ). The plugin allows you to edit/create various DXT compressed textures from within the graphics app. There's a screenshot of the interface (dds.jpg). The exe files are command line utilities (I know...I prefer using a GUI for this sort of stuff, too.).

Lithunwrap can edit UV grids directly on your 3D model and converts UV-mapped textures back into a normal texture file that can then be edited in your favorite graphics app.

UVmapper does what the name implies...create UV Maps from textures for your 3D model. The Classic version is freeware but the Pro version is included as a demo.

The Compressonator is pretty much self-explanatory...open up a graphics file with it, decide if you want to keep or delete the alpha channel, and then pick your poison for which compression method you wish to use.

The other utilities and apps I haven't used more than once or twice and I don't recall any specific features.

That all being said... I apologize for not asking earlier but what exactly are you trying to get done and with what type of files are you working with? (bmp,png,tga, etc..)
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Old 10-20-08, 12:54 PM   #24
Anvart
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http://developer.nvidia.com/object/p...s_plugins.html
http://developer.amd.com/GPU/Pages/default.aspx
http://www.gfxworld.ws/
http://cgresource.net/plugins/photoshop_plugins
http://nadirstudio.ru/index.php?name...showcat&cid=11
http://forums.cgsociety.org/
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Old 10-20-08, 04:57 PM   #25
Koondawg
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Thanks for all the links and help fellas...seems like a quest Ill never solve so I will be making them in gmax...



KD
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Old 10-20-08, 05:25 PM   #26
Graf Paper
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Looking good so far. Sorry I couldn't be of more help to you, KD.

Will this mod be compatible with GWX 3.0 or is it strictly part of your "I've Been Reiching On The Railroad" mod to simulate more realistic trains for SH3? :p
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Old 10-20-08, 05:30 PM   #27
Madox58
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What are you 'packing' the image files into?
SH3 files?

Or a Train Sim?

:hmm:
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Old 10-21-08, 12:41 AM   #28
Koondawg
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Train sim...and when exporting what I made you'll get the .im file along with the mesh and tex files.

KD
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Old 10-22-08, 12:42 PM   #29
Koondawg
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I want to again thank all of you who helped...Wolf you go boy!...keep em coming

@Graf...whipped up a big ars pot of chilly yesterday...couldn't stand talking about it....

@Anvart...thanks mate...

@ Privateer...you look different on webcam...


Ill not clutter the subsim mod page anymore with trainz pics...silos on right are the ones I whipped out..
Thanks again all
KD
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Old 10-22-08, 01:59 PM   #30
Graf Paper
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Very good work, KD!

I ended up freezing half of the chilli I made. Six bowls in two days is my limit for right now...at least for my colon. :p

And not those pansy bowls you get with those dinnerware sets...I mean a REAL bowl.
Also useful for those who are serious about eating ice-cream, cereal, and pudding.
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