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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Dont wory about it. It realy is nothing big.
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Task Force industries "Taking control of the world, one mind at a time" |
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#17 |
Silent Hunter
![]() Join Date: Aug 2006
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Ack, yah! No worries at all.
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#18 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Yep those merchents dont stand a chance with us subsim skippers.
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Task Force industries "Taking control of the world, one mind at a time" |
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#19 |
Weps
![]() Join Date: Feb 2008
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Homing torps:
1- Make sure you give them at least 400M to lock on. 2- Be aware that they have a limited search cone, so you have to put them fairly close to a target sometimes. 3- They will work fine as impact, even hitting from odd angles. Really odd angles they'll bounce off and try again! 1M depth will sink 90% of destroyers, cripple the rest. They usually don't sink right away, but keep coming and pinging. Slower though, and soon they'll sink (90% of the time). 4- Magnetic are better for down the throat shots at close range as they don't have to turn and chase the ship. Sometimes they pass under the ship and blow it up before reaching the props. 5- They target props only (other than above magnetic shots). So they aren't very useful against merchants. 6- Against a dead still opponent, they'll still explode if they hit it (set on impact), but they won't search for it (V's will search for you if you're running above silent!). 7- They will chase the fastest ship. If there's a little torpedo boat zipping around, it'll suck up that torp. 8- Type IVs work as well as Vs, but have no magnetics (Con) but don't search you if they miss (Pro). 9- I have yet (Spring 1945) to encounter a destroyer with an acoustic decoy, that were apparently quite effective in reality. So the IX is a waste IMO. 10- Better to buy one or two for an emergency, and save up so that you can buy enough to decimate a convoy rather than have 3-4 on board for each cruise. That does you little good. |
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#20 |
Grey Wolf
![]() Join Date: Jul 2007
Location: LI NY
Posts: 964
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Welcome Aboard Herr kaluen!!!
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#21 | |
Chief of the Boat
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Welcome aboard Kaleun Nangleator
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#22 |
Weps
![]() Join Date: Feb 2008
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Same as always, latest GWX, 100% realism, as always. I might have had 10% of my homing torps miss when locked on, but I figured they were duds instead of being decoyed. I've been using the IVs quite successfully as of March 1945, and the V's too. In fact, this current cruise, my very last, is the first time I'm bringing on board a type IX. You've had homing torps miss or blow up prematurely off a destroyer's stern? That'd be a big change in my tactics! Or at least, my load-out!
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#23 |
Chief of the Boat
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It was your reference to destroyers with acoustic decoys that had me puzzled :hmm:
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#24 | |
Weps
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#25 | ||
Chief of the Boat
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#26 |
Mate
![]() Join Date: Oct 2008
Location: Billerica
Posts: 58
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Thanks for the tips and the welcomes!
I followed my first shots to target. (I'm nowhere near confident enough yet to go anywhere near 100% realism.) Very entertaining! My first bounced off the Clemson's rudder, sank a bit, then came on again. I didn't know it was going to do that at the time. I laughed. Either the Clemson or the V&W, I forget which, survived the impact, but without props. Their passive sonar caused me some grief, as the little Flower gave me some trouble. (I got greedy and tried a T4 on the Flower, since he was all that was between me and about 20 fat targets. Unfortunately, the T4 liked one of the fat targets better.) After he got bored and went away, I came back to finish off the crippled. |
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