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Old 10-12-08, 11:22 PM   #16
Task Force
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Dont wory about it. It realy is nothing big.
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Old 10-12-08, 11:24 PM   #17
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Ack, yah! No worries at all. Sleep well, unlike the merchants! heh
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Old 10-12-08, 11:27 PM   #18
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Yep those merchents dont stand a chance with us subsim skippers.
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Old 10-17-08, 08:59 AM   #19
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Homing torps:

1- Make sure you give them at least 400M to lock on.

2- Be aware that they have a limited search cone, so you have to put them fairly close to a target sometimes.

3- They will work fine as impact, even hitting from odd angles. Really odd angles they'll bounce off and try again! 1M depth will sink 90% of destroyers, cripple the rest. They usually don't sink right away, but keep coming and pinging. Slower though, and soon they'll sink (90% of the time).

4- Magnetic are better for down the throat shots at close range as they don't have to turn and chase the ship. Sometimes they pass under the ship and blow it up before reaching the props.

5- They target props only (other than above magnetic shots). So they aren't very useful against merchants.

6- Against a dead still opponent, they'll still explode if they hit it (set on impact), but they won't search for it (V's will search for you if you're running above silent!).

7- They will chase the fastest ship. If there's a little torpedo boat zipping around, it'll suck up that torp.

8- Type IVs work as well as Vs, but have no magnetics (Con) but don't search you if they miss (Pro).

9- I have yet (Spring 1945) to encounter a destroyer with an acoustic decoy, that were apparently quite effective in reality. So the IX is a waste IMO.

10- Better to buy one or two for an emergency, and save up so that you can buy enough to decimate a convoy rather than have 3-4 on board for each cruise. That does you little good.
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Old 10-17-08, 11:14 AM   #20
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Welcome Aboard Herr kaluen!!!
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Old 10-17-08, 11:49 AM   #21
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Welcome aboard Kaleun Nangleator

@Predavolk

Quote:
I have yet (Spring 1945) to encounter a destroyer with an acoustic decoy, that were apparently quite effective in reality. So the IX is a waste IMO.
What game are you playing :hmm:
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Old 10-17-08, 07:41 PM   #22
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Same as always, latest GWX, 100% realism, as always. I might have had 10% of my homing torps miss when locked on, but I figured they were duds instead of being decoyed. I've been using the IVs quite successfully as of March 1945, and the V's too. In fact, this current cruise, my very last, is the first time I'm bringing on board a type IX. You've had homing torps miss or blow up prematurely off a destroyer's stern? That'd be a big change in my tactics! Or at least, my load-out!
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Old 10-18-08, 06:18 AM   #23
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It was your reference to destroyers with acoustic decoys that had me puzzled :hmm:
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Old 10-18-08, 09:27 PM   #24
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Quote:
Originally Posted by jimbuna
It was your reference to destroyers with acoustic decoys that had me puzzled :hmm:
I didn't know if the game was supposed to model them or not. In real life, as I mentioned, they were supposedly quite effective against acoustic torps. I never found any destroyer using a decoy against my torps in the game. If it's not in there, no worries. To be honest, using a XXI is kind of "what-if" fantasy already. Realistically, I should've stuck with my XIB hunting lone ships in remote locations, assuming I wasn't killed.
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Old 10-20-08, 11:20 AM   #25
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Quote:
Originally Posted by predavolk
Quote:
Originally Posted by jimbuna
It was your reference to destroyers with acoustic decoys that had me puzzled :hmm:
I didn't know if the game was supposed to model them or not. In real life, as I mentioned, they were supposedly quite effective against acoustic torps. I never found any destroyer using a decoy against my torps in the game. If it's not in there, no worries. To be honest, using a XXI is kind of "what-if" fantasy already. Realistically, I should've stuck with my XIB hunting lone ships in remote locations, assuming I wasn't killed.
I'm afraid acoustic decoys aren't modelled ingame.....but I wish they were :hmm:
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Old 10-20-08, 12:10 PM   #26
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Thanks for the tips and the welcomes!

I followed my first shots to target. (I'm nowhere near confident enough yet to go anywhere near 100% realism.) Very entertaining! My first bounced off the Clemson's rudder, sank a bit, then came on again. I didn't know it was going to do that at the time. I laughed.

Either the Clemson or the V&W, I forget which, survived the impact, but without props. Their passive sonar caused me some grief, as the little Flower gave me some trouble. (I got greedy and tried a T4 on the Flower, since he was all that was between me and about 20 fat targets. Unfortunately, the T4 liked one of the fat targets better.) After he got bored and went away, I came back to finish off the crippled.
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