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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Stowaway
Posts: n/a
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[/quote]
Graphics just can't overcome a poor user interface.[/quote] Hey, we are talking about SH3 and SH4, NOT women. ![]() |
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#17 |
Canadian Wolf
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If you have not done so already, you may want to read some of the threads ( new and old ) over in SH4, and if you have
further questions post in those forums as well. RDP |
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#18 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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#19 |
Fleet Admiral
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I am a big fan of manual targeting. To me it adds so much to the game.
However I find manual targeting so much more difficult in SH4 than in SH3. The concepts are similar though but the arrangement of the controls I find inconvenient. It seems to take more clicking and mouse movement to manually target in SH4 than in SH3. I have tried to "get used to it" and it has gotten less irritating. But by far manual targeting is mechanically easier in SH3 than in SH4. Sigh SH4 in the bargain bin. I remember scouring all the stores trying to find a copy when it first came out (let's not talk about the Amazon experience)
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#20 | |
Ace of the Deep
![]() Join Date: Jun 2005
Location: Palm Beach, Florida
Posts: 1,243
Downloads: 53
Uploads: 8
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![]() No easy access to the PK/TDC controls... and having to bounce between the attack map and the scope is utterly ridiculous. I really hate that scope input gadget they forced on us. Why no clean and simple dials on the attack map like SH3? ![]() (did they at least add that back for the U-Boat missions addon?) RockinRobbins probably has 90% of the SH4 community ignoring the PK completely now and treating the Gato like it's stuck in a WWI timewarp. Why? cuz the stupid PK/TDC interface is so dang clunky it can hardly be used. I have to apologize to the memory of O'Kane for ever suggesting his name be associated with such a blunt technique. Ah well... ![]() |
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#21 |
Seaman
![]() Join Date: Jul 2008
Location: sweden
Posts: 38
Downloads: 27
Uploads: 0
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hello 4 my 2 pence worth..I ca nt see how a subsim can get any better than sh3 gwx...my jaw keeps hitting the floor playing it....
![]() had to learn trig all over...hehe R
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....say are we in the atlantic???? |
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#22 |
Seaman
![]() Join Date: Aug 2008
Posts: 38
Downloads: 6
Uploads: 0
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I run it on my laptop, and I find that it is quite hardware demanding, but I can still play it if I scale down on the resolution. It still look really good. Yes...the water surface - I heard people complained about it before. It looks like oil painting - it s a matter of style. Regardless - I am impressed with the graphics. And why is there fisherman in red tie on a fishing boat? heh fisherman doesn't wear tie! LOL When I shoot at them with my deck gun, they all duck in fear! Very animated.
The opening movie is way cool. SH3 has a very cinemic intro movie. But SH4 actually feel like some kind of psychological thriller. A guy reciting a peom in old English. Can't quite figure out what he was saying, but the whole movie is just way cool. I think American submarine must be much bigger than german U-boat. When I stand on the bridge of the US sub during training, it just feel big. Any U-boat that I have been to, the watchmen are standing butt to butt. In US sub, they actually manage to fit a desk at the middle of the command room. I think these sub are huge compare to U-boat. I am a little disappointed when it come to the first persion perspective interface. You know a lot of us want the new subsim allow to walk around the sub in FP view? SH4 is one step backward. I can't even click to my station and play with the control in SH4 I can access the controls via hot key or icon. Now I really feel like I am in a simulation with autotron being my shipmates. It is less alive than SH3 Now it is time to get back to SH3 heh. |
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