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Old 09-14-08, 02:55 PM   #16
Linton
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Sonalysts have tolerated what was done with SCX which is why I believe that a continued effort should be made with it.The majority of us play the submarine side of the game so how about improving the graphics even more and adding some of the DW realism.
The original team seems to have resurfaced,SCS have turned their back on us so the field is open.I am sure there are some new forum members that could add their skills to the effort and produce a really great 21st century subsim.
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Old 09-15-08, 12:11 AM   #17
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I know I was never part of the modding crew.

But it's good to see Mcarm, Thomasew, and MBot posting again. They and the rest of the SCX crew did some really, really amazing stuff back in the day.

PD
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Old 09-15-08, 07:12 AM   #18
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I don't think you can add to SCX from what we have in DW.

The best thing is to help Dr Sid with the community subsim over at CADC. I have done a few models but at the moment don't have the time.

A lot of deepsix's models are in DW now since he gave permission to use them.
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Old 09-15-08, 08:39 AM   #19
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I say nice models Hope I'll see them in my sim one day.
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Old 09-15-08, 11:19 AM   #20
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IIRC Sonalysts didn't want new player controllable platforms in DW, but as long as they were AI it was OK? Also new, improved 3D models for the existing platforms are OK, right?

There are tons of great models in SCX that would look superb in DW, the standard Kilo model is really bad while the one in SCX looked great.

I wish someone could take the task of porting all SCX models and new units (Non-playable) to DW, that would allow a large amount of new missions....
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Old 09-15-08, 11:53 AM   #21
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Quote:
Originally Posted by Hitman
IIRC Sonalysts didn't want new player controllable platforms in DW, but as long as they were AI it was OK? Also new, improved 3D models for the existing platforms are OK, right?

There are tons of great models in SCX that would look superb in DW, the standard Kilo model is really bad while the one in SCX looked great.

I wish someone could take the task of porting all SCX models and new units (Non-playable) to DW, that would allow a large amount of new missions....
That task is actually underway, the problem is that the guy(s) who have taken responsibility for that seem to be not on track (I might be wrong here). AFAIK we have permissions from most if not all model contributors for SCX to use their models in the LwAmi Mod. The "only" thing left is the actual work. With the features already in DW (Multistation and so on) plus the stuff from SCX and everything that has been developed for DW till now (legally that is), the resulting mod and thus the game experience will easily surpass SCX (just for clarification, I'm talking bout SCX and not about the SCU tool which was an "AddOn" for it).
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Old 09-15-08, 12:35 PM   #22
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Quote:
Originally Posted by Ramius
Hi Fish - Long time no see


Not sure about a steel tube counts as a room, but thats where i'll be "locked" inside for the next few months
Still on sea duty Ramius. You should pick me up somehow, I am a good cook.
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Old 09-15-08, 12:48 PM   #23
Molon Labe
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Quote:
Originally Posted by Hitman
I wish someone could take the task of porting all SCX models and new units (Non-playable) to DW, that would allow a large amount of new missions....
LWAMI has permission to use Deepsix's and Xabba's models, which isn't all of them, but it's a very sizeable chunk...

Quote:
Originally Posted by OneShot
That task is actually underway, the problem is that the guy(s) who have taken responsibility for that seem to be not on track (I might be wrong here). AFAIK we have permissions from most if not all model contributors for SCX to use their models in the LwAmi Mod.
My latest update on this was posted here. There wasn't any response to that (other than your posts about mod integration, OS), so I have nothing new to report on either track.
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Old 09-15-08, 02:43 PM   #24
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Quote:
My latest update on this was posted here. There wasn't any response to that (other than your posts about mod integration, OS), so I have nothing new to report on either track.
Sorry I missed that me idiot

Actually I thought that LWAMI's focus was not as expanded as to include what SCX originally featured.

Anyway, there are some improved 3D models from SCX that would make the game look much better and can be swapped directly with no problems, f.e. the Kilo.

I have a cleaned up version of my Kilo Scope and Binocs, I will see to pack them and send them to you for inclusion in the next LWAMI if there is a chance

Thanks
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Old 09-15-08, 04:03 PM   #25
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Quote:
Originally Posted by Hitman
Actually I thought that LWAMI's focus was not as expanded as to include what SCX originally featured.
I can't speak directly for SCX, but to me it was like an "expansion pack" that added more platforms from other navies, improved graphics, and added a few gameplay changes as well (TA breaks, UTK detonations, etc.). LWAMI was more focused on fixing things that were broken with DW (sound-speed relationship, air defense, helo dipping....). I don't know if "expanded to include" covers what was going on because the mods' changes aren't in a single dimension.

Quote:
I have a cleaned up version of my Kilo Scope and Binocs, I will see to pack them and send them to you for inclusion in the next LWAMI if there is a chance
If work resumes, I'll be happy to include it.
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Old 09-16-08, 04:38 PM   #26
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Quote:
Originally Posted by Hitman
I have a cleaned up version of my Kilo Scope and Binocs, I will see to pack them and send them to you for inclusion in the next LWAMI if there is a chance

Thanks
Something just hit me I was playing Call of Duty 2 and noticed that the Binoculars in that game come with dirt and scraches. Wouldn't it be neat if there was a binoc/scope mod for DW that added water drops on the lendse?
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Old 09-17-08, 06:32 AM   #27
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Quote:
Something just hit me I was playing Call of Duty 2 and noticed that the Binoculars in that game come with dirt and scraches. Wouldn't it be neat if there was a binoc/scope mod for DW that added water drops on the lendse?
It can be done, but the problem is that the 16k colour depth and the lack of Alpha channels would make it look bad and the water drops would also never be translucent
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Old 09-18-08, 09:02 AM   #28
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Hello there old chaps.
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Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864
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Old 09-18-08, 07:32 PM   #29
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I just wanted to give a thank you to the SCX crew that popped up. You guys made SC great. Your dedication, time, and attention to detail kept SC alive and gave me many hours of awesome multiplayer action. If I reccall correctly, the diversity of weapons available to the Akula made playing the Russians so awesome.

Thank you for everything, and sorry posting here makes everyone jump at you to make more stuff, lol
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Old 09-19-08, 04:42 AM   #30
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This topic made me fire up DW again. Spend the last two evenings hunting subs with the OHP The Perry is so much fun to play. Altough sometimes I wish Sonalysts would have made a more dediacted ASW ship instead...

On that note, was there any word from Sonalysts lately? Is there still a chance that they continue with games someday or have they closed this branch forever?
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