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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Sea Lord
![]() Join Date: Dec 2003
Posts: 1,898
Downloads: 0
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Sonalysts have tolerated what was done with SCX which is why I believe that a continued effort should be made with it.The majority of us play the submarine side of the game so how about improving the graphics even more and adding some of the DW realism.
The original team seems to have resurfaced,SCS have turned their back on us so the field is open.I am sure there are some new forum members that could add their skills to the effort and produce a really great 21st century subsim. |
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#17 |
Sea Lord
![]() Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
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I know I was never part of the modding crew.
But it's good to see Mcarm, Thomasew, and MBot posting again. They and the rest of the SCX crew did some really, really amazing stuff back in the day. PD |
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#18 |
Navy Seal
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I don't think you can add to SCX from what we have in DW.
The best thing is to help Dr Sid with the community subsim over at CADC. I have done a few models but at the moment don't have the time. A lot of deepsix's models are in DW now since he gave permission to use them. |
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#19 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
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I say nice models
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#20 |
Pacific Aces Dev Team
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IIRC Sonalysts didn't want new player controllable platforms in DW, but as long as they were AI it was OK? Also new, improved 3D models for the existing platforms are OK, right?
There are tons of great models in SCX that would look superb in DW, the standard Kilo model is really bad while the one in SCX looked great. I wish someone could take the task of porting all SCX models and new units (Non-playable) to DW, that would allow a large amount of new missions....
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One day I will return to sea ... |
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#21 | |
Grey Wolf
![]() Join Date: Mar 2005
Location: Germany
Posts: 956
Downloads: 9
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#22 | |
Eternal Patrol
![]() Join Date: Sep 2001
Location: Netherlands
Posts: 1,923
Downloads: 0
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#23 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#24 | |
Pacific Aces Dev Team
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![]() Actually I thought that LWAMI's focus was not as expanded as to include what SCX originally featured. Anyway, there are some improved 3D models from SCX that would make the game look much better and can be swapped directly with no problems, f.e. the Kilo. I have a cleaned up version of my Kilo Scope and Binocs, I will see to pack them and send them to you for inclusion in the next LWAMI if there is a chance ![]() Thanks
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#25 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
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#26 | |
Navy Seal
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#27 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#28 |
Navy Dude
![]() Join Date: Sep 2001
Location: Austrian landlubber
Posts: 178
Downloads: 75
Uploads: 2
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Hello there old chaps.
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"E hoa, ka whawhai tonu mātou, Āke! Āke! Āke!" (Friend, we will fight on forever, forever and forever!) Rewi Maniapoto's reply to British calls for surrender, Orakau, 1864 |
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#29 |
Seaman
![]() Join Date: Mar 2004
Posts: 31
Downloads: 27
Uploads: 0
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I just wanted to give a thank you to the SCX crew that popped up. You guys made SC great. Your dedication, time, and attention to detail kept SC alive and gave me many hours of awesome multiplayer action. If I reccall correctly, the diversity of weapons available to the Akula made playing the Russians so awesome.
Thank you for everything, and sorry posting here makes everyone jump at you to make more stuff, lol |
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#30 |
Loader
![]() Join Date: Apr 2002
Location: Switzerland
Posts: 90
Downloads: 3
Uploads: 0
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This topic made me fire up DW again. Spend the last two evenings hunting subs with the OHP
![]() On that note, was there any word from Sonalysts lately? Is there still a chance that they continue with games someday or have they closed this branch forever? |
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