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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | ||
Subsim Aviator
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![]() 100% realism immersion = i have to look at the flag ![]()
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#17 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#18 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
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In the Buchheim's novel Das Boot, such a near-miss happened. On their way back to the Bay of Biscaye they stop a ship which seem a Spanish neutral. However the 1WO cannot find the ship in the Uboot's registry book, so Der Alte instructs the target to put a canoe on the water, or they will sink the ship. They do not act fast enough to his liking, so the sub shoots a torpedo to sink it. Fortunately, the eel is a dud, and the Spanish captain finally puts a canoe at sea to join the submarine. In the end the Navigator finds the ship in the updates annexed to the registry, confirming that it was an old American ship that was bought by Spaniards fishermen, and thus really a neutral ship. Useless to say, the 1WO got severely reprimanded for his oversight. Just imagine the consequence if a German ship had sunk a Spanish vessel in Spanish waters. ![]() ![]() ![]() ![]() ![]() ![]() ![]() However, it all depends on position. You always want to be abeam of your target. a) Take marks and compute the target's course and speed as far as possible. Make sure the course line is dead center on the middle of the target ship's bow and stern. When you have the target's course, turn on the same course yourself a faster speed to place yourself abeam of the target. Take the time it takes to reach a position in front of the target to enter the target's speed in the TDC. b) When in position, veer to place yourself in front of the target's course at a 90 degrees angle from the target's course, then go in periscope depth. Try to get within a very close range from the course line (800 to 1200m) and wait for the target to get closer following her course. I usually use the compass to delimitate a "kill zone" with the center of the compass directly on the course line at a bearing I'd like to fire at. This zone is generally 1000m wide, and when the ship enters that zone it means I can fire at will if I ever identify it. c) Compute the fire solution in case of positive identification, either at a point in advance or directly on target. You already have the speed and range (hopefully), and since the course is drawn you can calculate the AoB on the navigation map. You may even predict what the AoB the ship will be at a given point at if it continues on its predicted course. That is a killer if your data solution is made to fire at a preselected bearing. d) Go to periscope to check from time to time if you may see the flag. Each time that you cannot see the flag, update the fire solution to be ready to fire anytime. Usually, you'll be able to see when the AoB becomes closer to 90 degrees, because the target should be getting closer from you. e1) If you see it is a neutral, pull down the periscope and let is pass. e2) If it is enemy, update the data one last time and shoot away. e3) If you cannot see, take a decision. Either shoot anyway, or evade the target. Last edited by Drakken; 09-04-08 at 04:26 PM. |
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#19 |
Watch
![]() Join Date: Feb 2006
Posts: 17
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hey everyone, thanks for the response - i'm pleased to hear it's not just me and the general concensus is this is realistic, those uboat commanders would have been in the same situation
I didn't realise you can leg it out of the area before the ship goes down if you've got a bit trigger happy. I was delighted with myself a couple of weeks ago when i hit two big merchants and then realised they were Irish! Felt a bit monty-python-like, "sorry about that" etc It took them a while to go down - if this were to happen again (!) and there's a chance of getting away before they sink... does anyone know how far away you have to get to save your renown? |
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#20 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
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#21 | |
Ace of the Deep
![]() Join Date: Jan 2002
Location: London, England
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![]() ![]() Nemo
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"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic". Sir John Slessor GCB, DSO, MC, DL AOC-in-C Coastal Command RAF ___________________________________________ |
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#22 |
Electrician's Mate
![]() Join Date: Sep 2008
Location: Dublin - Ireland - 53° 15′ 54.36″ N, 6° 6′ 49.32″ W
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Ahoy!
![]() After a prolonged stint on terra firma (1 year) and having recently read "Iron Coffins" i have decided to take to the seas in my old “Wave Scythe”! From the sounds of it and from reading as many of these posts as i can, GWX is going to be a wonderful and exciting new challenge. Cracking job guys. ![]() I plan on setting off to the murky depths tonight on a first mission and shall try and experience this issue with identifying ships at night and pray that I don’t send some poor unsuspecting Irish rust bucket to the bottom of the soup bowl in error! ![]() PS: "notanameleft", thanks for asking this question, even if you are sinking Irish ships!!! ![]() |
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#23 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
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Welcome to SubSim and SHIII Paddy!
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#24 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
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Welcome to the wolfpack...
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#25 | ||
Eternal Patrol
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Apparently not much of a consequense at all. http://uboat.net/allies/merchants/1151.html http://uboat.net/allies/merchants/1223.html http://uboat.net/allies/merchants/266.html http://uboat.net/allies/merchants/2854.html
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“Never do anything you can't take back.” —Rocky Russo |
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#26 | ||
Watch
![]() Join Date: Jan 2006
Location: South Wales, UK
Posts: 26
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I have previously seen the same information, and you have beaten me to it. It seems to me that, with the exception of American ships (of which there are only a few examples of sinkings), the BdU treated almost all neutral ships are fair game in almost any circumstances - and it appears they got away with it! Why they attacked so many neutral ships (Spanish, Swedish, Danish and especially Norwegian, plus many others) and how they got away with it, are things that genuinely puzzle me. I have tried to find explanations, but cannot find anything which deals with this issue. Since sinking neutrals was evidently acceptable to BdU, I have amended the relevant .cfg file, as suggested in another thread. I then play to my own "house rules" to stop me doing anything crass. |
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#27 | |||
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
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#28 |
Chief of the Boat
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Welcome aboard Kaleun ={FH}=Paddy
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#29 | ||||
Watch
![]() Join Date: Jan 2006
Location: South Wales, UK
Posts: 26
Downloads: 105
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It's all very strange. If you follow up the links provided by Sailor Steve, you will see that on 18 February 1940, a Spanish ship called the "Banderas" was torpedoed and sunk by U53 only eight miles off the north-west coast of Spain, killing twenty-two. Why??!!! Common sense tells us that, while Germany might not have had much reason to actively fear Franco's Spain, there was a potentially major benefit in persuading it to join the war on the Axis side. Sinking its ships and killing its sailors within sight of its own coast is not the best way to win friends and influence people, methinks. How Spain reated, I do not know. Kuckoo |
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#30 |
Sparky
![]() Join Date: Apr 2007
Location: San Francisco area
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I had been tracking a trawler the other night; it was too dark to make out the flag markings, but I noticed that the stealth meter was still green after I'd approached close enough for them to see me.. and it stayed green all the way up to where I was right alongside it.
Turns out it was Norwegian (1939). It appears that the stealth meter (noise meter) will stay green if the vessel in question is allied to Germany or neutral. If you've disabled the stealth meter in the realism settings, you can still make out the nationality by turning up the brightness setting on your monitor, if it's available, which is what I did in the above example. Last edited by Greystone; 09-06-08 at 10:32 AM. |
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