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Old 08-23-08, 04:13 PM   #16
finchOU
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Quote:
Originally Posted by GoldenRivet
Quote:
Originally Posted by Pisces
A higher scope viewing location helps to see objects behind and below the visible horizon. But since SH3 doesn't model this 'dropping' behind the horizon its not much use in game.
this is the exact reason i wish that these subsims would use a "round earth" model like Microsoft Flight Simulator X.

not only that but the cellestial navigation, latitude longitude, great circle issues and grid would all match WAY more accurately than the mercator projection world we see in SH3.
Hmmm? Pretty sure with the 16km vis turned on...ships disapear over the horizon...pretty sure I've just seen a mast and smoke...but no ship....??? Are you sure????
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Old 08-24-08, 09:24 AM   #17
Sailor Steve
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I'm not sure if they 'faked' a sort of drop off at the horizon, but with 16km enabled it's so far away a medium-sized ship doesn't render - just the smoke. But no, the Earth is not actually round in SH3, or else travelling by great circle route would work, and it doesn't.
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Old 08-24-08, 09:30 AM   #18
finchOU
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ah...I see thanks!
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