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Old 08-02-08, 01:02 AM   #16
peabody
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Quote:
Originally Posted by pozine
wow! yesterday 2 yamatos and 50 planes sank me when i was in control of uss iowa... but it takes 1 hour (ingame time) The yamato main gun (46cm diameter) can destroy 60 cm of armored steel... at 44 km. so why it takes 1 hour to sink me? I was at less than 1km of them. At that distance, the yamato's main gun can probably destroy 2 meters of armored steel.
so, 1 yamato could 1shot or 2shot an iowa class battleship if they aim correcly...
(magasine explosion)

ok now,

where can i edit the hull strenght of all ships?
That's the problem with making ships out of submarines, the damage zones don't work right anymore. Someone with more experience than me will have to answer that question.

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Old 08-02-08, 02:57 PM   #17
pozine
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who is very good to makes playable ships? yamato1? xantrokoles?

i never tested their ship because im playing with v1.4...
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Old 08-02-08, 06:36 PM   #18
peabody
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Quote:
Originally Posted by pozine
who is very good to makes playable ships? yamato1? xantrokoles?

i never tested their ship because im playing with v1.4...
You would have to ask them, I know Xantrokoles made the first one I played but other than that I don't know. I do not mean to insult you Yamato1, I just don't know you or your work.

You asked in your other question on where you can edit the hull strength, it's not that simple. There are zones to every ship and sub and these zones represent areas of the ship and some are more apt to take damage than others. The trouble is the zones are boxes and spheres and they have coordinates. So to do it properly you have to figure out what zone it is, where it is on the ship, how much armor is at that 'zone' how many 'hitpoints' it will take before becoming damaged/destroyed and what will also get damaged if that zone takes damage. In other words if you take a hit in a certain zone, and it is the engine room, you have to figure out how much damage and what else got damaged. Engines, propeller shaft, crew and so on. It is not simply find a file and change a 100 to 50 and you are done. It doesn't work that way. There is a lot of learning to make this stuff work.
That is why I freely admit I am a beginner trying to learn how to do it, but there are times when I just don't know the answer and sometimes can't find the answer. I do the best I can with the knowledge I have. If you want a perfectly working ship with all the damage zones working you have a long road ahead of you. I am not saying give up...go for it. Just understand you are going to have to do more work than change one number.
You could start by reading the Pocket BB thread there is some discussion about the zones in there. They were working on them.

Peabody
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Old 08-02-08, 07:16 PM   #19
pozine
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ok thanks peabody
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Old 08-02-08, 08:49 PM   #20
peabody
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Quote:
Originally Posted by pozine
ok thanks peabody
Anytime I can help,I will, but this time I just don't know the answer.

Peabody
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Old 08-03-08, 04:42 AM   #21
W4lt3r
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Can someone post up a mod with the campaing files for the Iowa, Im not good at scripting the campaing missions..
Pretty please.
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Old 08-03-08, 11:42 AM   #22
peabody
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Quote:
Originally Posted by W4lt3r
Can someone post up a mod with the campaing files for the Iowa, Im not good at scripting the campaing missions..
Pretty please.
I've been trying, I have done something wrong and I can't find it.

Peabody
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Old 04-30-11, 04:46 AM   #23
chrysanthos
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peabody is my friend from now on....and he is the best modder in playble ships ever and he is the only one because when he can he talks to me back....
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Old 05-03-11, 04:20 AM   #24
chrysanthos
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hoorayyy for peabody
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Old 05-08-11, 06:26 PM   #25
pozine
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Oh god what an old thread! ( My english was terrible btw )
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