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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#17 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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who is very good to makes playable ships? yamato1? xantrokoles?
i never tested their ship because im playing with v1.4... |
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#18 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
You asked in your other question on where you can edit the hull strength, it's not that simple. There are zones to every ship and sub and these zones represent areas of the ship and some are more apt to take damage than others. The trouble is the zones are boxes and spheres and they have coordinates. So to do it properly you have to figure out what zone it is, where it is on the ship, how much armor is at that 'zone' how many 'hitpoints' it will take before becoming damaged/destroyed and what will also get damaged if that zone takes damage. In other words if you take a hit in a certain zone, and it is the engine room, you have to figure out how much damage and what else got damaged. Engines, propeller shaft, crew and so on. It is not simply find a file and change a 100 to 50 and you are done. It doesn't work that way. There is a lot of learning to make this stuff work. That is why I freely admit I am a beginner trying to learn how to do it, but there are times when I just don't know the answer and sometimes can't find the answer. I do the best I can with the knowledge I have. If you want a perfectly working ship with all the damage zones working you have a long road ahead of you. I am not saying give up...go for it. Just understand you are going to have to do more work than change one number. You could start by reading the Pocket BB thread there is some discussion about the zones in there. They were working on them. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#19 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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ok thanks peabody
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#20 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#21 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Can someone post up a mod with the campaing files for the Iowa, Im not good at scripting the campaing missions..
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#22 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#23 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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peabody is my friend from now on....and he is the best modder in playble ships ever
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#24 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hoorayyy for peabody
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#25 |
Gunner
![]() Join Date: Jul 2008
Posts: 97
Downloads: 26
Uploads: 0
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Oh god what an old thread! ( My english was terrible btw )
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