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Old 07-27-08, 06:29 AM   #16
Cheapskate
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Quote:
Originally Posted by kranz
yeap-you are right but in my version someone responds him using different voice but I can't get the file.It works in game but no trace of it in sound directory.Will examine it tomorrow.
If you are sure that the second sentence was a response from another character - then you've got a lot of files to listen through!!

However, if it was simply the Sonar operator saying something else, then based on the circumstances (you had been detected), it may have been:-

SoM_Destroyer_In_attack_run : Zerstörer läuft an!
SoM_S_Muffled_whispers : Will this ever end? (approx) : Wann ist das endlich vorbei! (This is only played when submerged)

Could it be either of those?

Last edited by Cheapskate; 07-27-08 at 07:02 AM.
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Old 07-27-08, 08:00 AM   #17
kranz
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Wann ist das endlich vorbei!-good job, sir!
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Old 07-27-08, 08:30 AM   #18
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Quote:
Originally Posted by kranz
Wann ist das endlich vorbei!-good job, sir!
Glad to help!
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Old 07-27-08, 08:21 PM   #19
bobchase
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Quote:
Originally Posted by Bertus
Hi, Bob:
I will try to explain with more detail. First af all tell you that I have changed (better, I added) a lot of commands that were not active in commands_en.cfg via setkeys to use gamecommander program to control via voice SH3. So when I need "man to deck gun", for example, I have three options... (I always use voice, but, anyway, you can use them), first voice, second keyboard, and third via icons from watcher officer, man to the deck gun... but only when you do via icons you can hear "man to the deck gun.ogg" file .
In first and second options "man go to deck gun" the action is made (you can see the man in deck gun), but speech is not played. There are also other actions that has the same behaveur.
Looking inside specific orders in commands_en.cfg and menu1024x768.txt have the same MnID so when someone tells that we can activate these speechs via dat files, I thougt there are more files involved in these issue that i dont know, so perhaps I was able to fix this in game.
Bertus out...
:hmm::hmm::hmm:
Bertus,

If you are manually editing commands, then there might be some confusion about 'having the crew do it for you'. This is my command file for setting the watch crew:

[Cmd433]
Name=Watch_crew
Ctxt=1
MnID=0x3F2D0005
Str=2947
Key0=0x79,Cc,"CTRL+F10"
Key1=0x7A,Cc,"CTRL+F11"

Notice, the the two 'C's' in the command. The lowercase 'c' stands for the control key( CTRL) and the uppercase 'C' stands for Crew. If you do not tell the Crew to actually do it for you by adding the capital C, they will not say anything at all but you will see the command issued in the message box in your GUI.

The command above lets me retire the deck gunners and flak gunners using the same key as the gun screen I am using. Similarly, I use Key0=0x79,Cs,"SHIFT+F10" and Key1=0x7A,Cs,"SHIFT+F11" to man the guns for action. I get the appropriate voice playback with any of the above commands, just as if I had clicked on the WO, then the conning tower icon, and then clicked on appropriate sub-icon to man the guns.

Bob
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Old 07-27-08, 08:56 PM   #20
Reece
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Could this be a mod coming up?
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Old 07-27-08, 09:52 PM   #21
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yeah! could be an amazing mod!
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