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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Admiral
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Hi!
For install just copy the "data" folder contents in your SH3 data folder, where "sea" and "roster" are located. You must respect the game structure for install ships ![]() For see her, you've 3 methods: 1) wait lucky days ![]() ![]() 2) create a single mission with mission editor :hmm: ![]() 3) pay a ticket and go to museum ![]() You've the power ^_^ let's choose ![]()
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#17 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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I plan to take a look at this problem and possibly release a fix for the standard GWX Cunard liner (not the beautiful mod from VonDos which is either already fixed or is in the process of being fixed).
I ran a test with the standard GWX unit. At slow speeds, ship takes on water, props stop working, and then eventually sinks. Haven't tested yet on higher speeds. Large Passenger Ship also seems to have this problem. |
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#18 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Thanks in advance and also thanks to VonDos for explain.
PS: what is it "Racerboy_SH4_Effects_For_SH3_2_02" ? Last edited by Chisum; 07-15-08 at 03:40 PM. |
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#19 |
Admiral
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Hi Subtype Zero!
For my RMS Aquitania i've modified the displacement and draft data into nlus .sim file. Every time tested, with every test-done condition, she works well. If this idea can be used.. I'm going to mountains for 10 days; bye!
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#20 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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VonDos--
With your permission, I will start my experiments on the Cunard liner by using your modifications. Let me know if you have any objections. I ran some early pre-mod experiments and found that both the NLUS and the Passenger/Large Troopship tend to founder and sink at slower speeds. They also sink at higher speeds, but the faster they go, the less likely they are to sink. At speeds of less than 8 knots, they are almost guaranteed to sink. At 18 knots, they sink within 6 hours about 1/3 to 1/2 of the time. More info later. Have a good vacation! |
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#21 |
Seasoned Skipper
![]() Join Date: May 2007
Location: Bastogne, Belgium
Posts: 716
Downloads: 86
Uploads: 0
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Hi,
Finally it works. ![]() Due my incapacity to create a single mission, I use an existing mission and add the QM(was fun to watch the Scharnhorst battle with the Queen Mary in the no mans land !). I don't understand why, but after a short time she had desapears... Anyway I saw it and she is wonderfull. Thank you all. ![]() |
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#22 |
Lieutenant
![]() Join Date: Mar 2007
Location: 19,998 Leagues under the sea
Posts: 262
Downloads: 7
Uploads: 0
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Stock Cunard and Ocean Liner fix
I've just about finished reworking the .sim files for the Cunard passenger liner and the Ocean Liner/Large Troopship and am ready to add them to my SinkingShipFix mod. Hopefully, these ships should no longer slowly come to a stop and sink when undamaged. Please note that my changes do not alter the graphics of any ship in the game, just the "mass" value and sometimes the "gc_height" value in the .sim file so the ship is less likely to take on water in high seas.
This mod is designed to replace the .sim files of the selected ships in both 1.4b and GWX 2.1, but should work with any mod. Thank you VonDos for kindly allowing me to use your .sim file for the Cunard passenger liner as a starting point for this mod. ![]() Happy hunting! |
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