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Old 07-13-08, 09:04 AM   #16
Dowly
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Quote:
Originally Posted by stabiz
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Overkill
I was very disapointed in WWIIOL.

Red Orchestra only involves ground combat (infantry and armor) but it's much better and does not cost a monthly fee to play online. You can download it from Steam for around $20.
I have RO and didnt like it that much.
It was nice, but it lacked alot if you ask me. It had some realistic views on it, like the ability to lean your gun to a trunk of tree to aim more steadily. What I would've wanted to see from the beginning of RO, is more vehicles. We have tanks and halftracks. Some of the maps are huge and would've been great for anti-tank guns or even aircraft. And this is the area where WWIIOL makes it more enjoyable. Everything expect artillery (well you have those small one man mortars) is there. And the realism is slightly better, for example, you can set your sights for different distances in some weapons.

Anyways, I came to post an AAR from my best mission so far; Paradrop to the coastal city of Kamperland with the Fallschrimjäger 1.2:

Quote:

July 10th

On the afternoon of July 10th, our FJ company was tasked of making a daring attack to the coastal city of Kamperland. Intelligence reports told that most of the allied brigades were moved to the center and south of the frontlines. An perfect opportunity to hit them hard and capture one of their naval bases.

At 14:51, the 15 FJ's assigned to the mission boarded the Ju-52 transport plane at Gilze airfield. Our CO split us in 2 groups and gave us our targets, we were to jump to the east & west parts of the town, capture the depots there and move in to the center from both sides.

Somewhere around 2/3 to the target, the radio began giving reports of enemy transport planes in the vicinity of Haamstede, city that was just across the channel from our target, Kamperland. Seems like the allies had the same though as us of making a surprise jump. The CO ordered the pilot to alter course for drop into Haamstede.

Haamstede is a small town, with not much strategic importance in it's self, but it would compromise the other towns in east if the enemy would get it's hand on it.

When we arrived to the new target, the enemy paratroopers had already jumped and captured one depot on the east side of Haamstede. Where the hell was Wehrmacht? Roughly 30 seconds before the jump, a french Dewoitine fighter jumped on us, scoring some hits to our left wing. The green light flashed and we jumped, just in time; the JU52 lost it's left wing few seconds after.

Fortunately, there was no fire coming from the ground, but the Dewoitine gave some of us hard time as it strafed the chutes. Luckily, no one was hit and everyone landed safely.

The enemy presence in the town was minimal, we killed 3 french paratroopers and captured the town back. Few of our FJs were lost in the battle, but the rest of us were ok and hand plenty of ammo left, so we decided to dig in to wait for the next attack.

I took the position of guarding the east depot, the rest of the FJs were scattered all over the town, we even saw few soldiers from the Wehrmacht join us.

20 minutes or so later, we started to hear engine noise from south and I hardly even noticed it, but I was already emptying my MP40 towards the sky where 4-5 allied paratroopers were slowly floating towards the city. I think I hit one, but cant be sure, the other FJs were shooting the same targets aswell. The attack was over soon, with no noticable gain for the allies. However, they did got few of our FJs. We were down to me and 3 other FJs plus 3 Wehrmacht guys.

We couldnt relax for long, again, engine noise from the south. This time 6 allied paras jumped right on top of the central depot, killing the FJ who was defending it. One para tried to sneak into the east depot, but a short burst from my MP40 stopped him. I heard alot of shooting from the central depot, the Wehrmacht was cleaning the rest of the paras, succeeding eventually, but with high cost. Me and one Wehrmacht soldier were the only ones left in Haamstede.

Again, the distinctive noise of the allied transport plane, only few minutes after the last attack. This time they were serious, a quick counting, 8-9 paratroopers jumped over the center & east side of the town. Seems the center depot was their target as I started hearing grenade explosions and machinegun fire there. Under a minute later, I was the only german soldier in the town. I decided to abandon the east depot and go clean up the center in hopes to getting it back and waiting for reinforcements.

I got to the bunker, and charged in on adrenaline rush, just to come face to face with a Bren, short burst and I was KIA.
Farcking love the game!
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Old 07-13-08, 09:08 AM   #17
nikimcbee
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Originally Posted by Overkill
Well Call of Duty World at War will be out soon. Looks like use'n the flamethrower will be fun.
In the other versions of CoD, the flamethrower was pretty whimpy it seemed like.
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Old 07-13-08, 03:01 PM   #18
Tikigod
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I really enjoy this game from the broad tactical perspective. My friends and I sign up from time to time to play for a month or two. The graphics and engine are dated but, the experience you get from the game is worth signing up at least once to try.

Best Features:
Huge Terrain and Map Scale - Although there aren't any sharp elevated mountains the terrain is very well designed and makes approaching cities, objectives, and finding enemy a fun challenge. You still have valleys and rolling terrain but, most are gradual.

Sound Behavior - direction and distance. The game really shows the importance of sound in combat. The dstances are so great between areas of conflict that you could be driving for miles without seeing or hearing any enemy. When driving armor etc. You find yourself consantly stopping and shutting down your engines just to listen for enemy movement.

Roles: Any of the classes you choose to enter the game with you can use for multiple roles. When flying you can spend time actually collecting useful intel of enemy positions and movements rather than just going out to kill enemy.

Objectives: The entire map is a linked resource point supply chain. As towns and forward bases are captured resource points are changed gradually (as the structures come back online for other team) and accordingly (based on the location and linked nearby towns/forward bases). So if you lose a major city to enemy you lose a good portion of production of the equipment you can spawn in with to fight enemy. So all objectives have an actual value (unlike most games). A great feature of this complexity is the length fo tiem it takes to attack and defend assets. There are so many times I have spent a Friday or Saturday night ro even a Weekend defending or trying to capture just one town. I have yet to see another game that allows you to join in progress throughout any given time to reenter an ongoing battle at this scale.

Damage Modeling: For as bad as the graphics are the damage modeling is pretty decent. Each unit has weak areas and is damaged according to where it is hit. Tracks get damaged, engines die, crews can get killed from weak or light armored areas, well placed shots can kill crew through turret openings, infantry die from headshots and vital areas or get wounded and bleed out in others.

No Healing or Repairs: If your vehicle is damaged you pretty much sit and fight to death or you despawn. If you don't despawn at a base location you will not get credit for kills. So, the game does give people an incentive to live and not just rush in to die. Infantry are the same. Except with infantry if you are injured or bleeding otu you can have a friend rush you back to base to despawn for credit before you die.




Quote:
Originally Posted by Dowly
A simple question; is it worth the monthly fee?

I've been following it's progress from pretty much the beginning, but never got around to subscribe, I'm looking to make a change to that. :hmm:
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Old 07-13-08, 03:05 PM   #19
Dowly
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There's a reason for the dated graphics. The game map is over 28,000 square KMs, no loading in between the different areas etc. Today's graphics would need a PC yet to be made to run the game.

But the graphics dont bug me at all, the atmosphere is just great along with the best teamwork I've seen in a long long time. At the time of writing this, I'm in a JU52 with my new squad, the 1stFJ on our way to relief our surrounded squadmates in a enemy city they jumped into.
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Old 07-14-08, 03:19 PM   #20
Rilder
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I wouldn't mind resubbing, though I can only play in the dead of night or I lag out constantly.

Is there a Subsim squad going?

"Dowlies Death Divers" Perhaps?
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Old 07-14-08, 04:29 PM   #21
Dowly
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Quote:
Originally Posted by Rilder
"Dowlies Death Divers" Perhaps?
:rotfl:

No, I'm with the 1stFJ squad atm, think I stay with them. Nice guys, really like to work as team, especially when paradropping.
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Old 07-14-08, 04:40 PM   #22
Captain Vlad
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Ya' know, I stopped playing before they introduced paras....

*quivers*
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Old 07-14-08, 05:13 PM   #23
Dowly
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Quote:
Originally Posted by Captain Vlad
Ya' know, I stopped playing before they introduced paras....

*quivers*
Paras are the best thing in it! ******* great to jump at night to a hot town with MG tracers flying all around. Just like in the Episode 2 of Band of Brothers.
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Old 07-14-08, 07:39 PM   #24
TheBrauerHour
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It really is the best thing on the internet.

I changed my gamename to armygreg, so look out for me if you all are on.




On a side note, v1.29 is now in closed beta testing.

Quote:
Originally Posted by ReadMe.1.29.0.1
================================
World War Two Online - Closed Beta
================================
Release Candidate
Version 1.29.0.1 (07-11-08)

Wow. There is going to be a bunch of stuff missed in this first read me. Testers beware.

Misc:
- added Chinese font
- added lua scripting for tutorials
- added new builders 50 and 51
- updated memorial
- added new UI tutorials
- added new training tutorials

Terrain:
- terrain 08-06-23ax
- added new buildings (ARE THESE COMPATIBLE WITH 1.29?)
-- 2 new little Belgian buildings
-- 3 new city buildings
-- 1 new cloister
-- 3 new docks
-- 2 new town buildings
-- 8 new bridges
-- all capture tables and radios
-- several new ground tiles with river and/or intersections

Keymapper
- added new keymapping option for alternate defaults
- not complete needs a review
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Old 07-15-08, 07:41 AM   #25
Rilder
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Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.
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Old 07-15-08, 07:52 AM   #26
Dowly
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Quote:
Originally Posted by Rilder
Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.
French, eh? Goodie, my MG34's (soon to be scoped Kar98K) getting hungry. :p
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Old 07-15-08, 07:57 AM   #27
Rilder
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Quote:
Originally Posted by Dowly
Quote:
Originally Posted by Rilder
Resubbed,

IGN is Rild3r (Dunno why I put a 3 instead of a E but eh.
French, eh? Goodie, my MG34's (soon to be scoped Kar98K) getting hungry. :p
Eh I barely ever play french, always British or German.

Il be playing tonight (after Midnight) I'd play now but Il just lag out 5 mins in.
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Old 07-15-08, 12:22 PM   #28
Rilder
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Double post but.

Turns out I can't play.

A typical crash with some games has claimed it.

Basicly in some games (Games so far HL2, Eve online, Wurm online, bf2142, Trackmania nations, + maybe a few others I forgot) The game can play for awhile (except in eve) then it freezes for aprox 3-4 seconds then my monitor "shuts off" like it stops recieving input.

I have to restart to get things back working.

Really should of got a x1950 pro instead of this hd3850. At least the x1950 works.
Can't even return this card because its been to long since I bought it.
I really have no idea how to use its warranty too since the manufacturers website is ****.

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Old 07-15-08, 11:48 PM   #29
Dowly
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Phew... finally the High Command gave us the permission to go in an capture Antwerp, the biggest city in the whole of Belgium. We had capped and pulled back from it the whole week, but last night we captured few towns around it making Antwerp worth capturing. What a fight it was. :p

Quote:
July 15th

I spawned as sniper at the SE FB (our mobile spawn had been destroyed, didnt notice. DOH!) and got a lift from one of our Panzers moving in towards the Antwerp Airfield. Roughly 2 kilometers from the AF, I wished the Panzers good hunting and start slowly crawling my way towards the forest ahead, I was in open field at this point.

Few minutes later I started noticing muzzleflashes ~700-800 meters away in the treeline. I immediately stopped what I was doing and raised my scope on it, 3 shots and the threat was eliminated.

I continued creeping with my face on the mud towards my target. Five or so minutes later I reached railroad tracks that were coming from Antwerp and continued to the S, at this point I spotted an enemy anti-tank gun moving in the hedges few hundred meters to north. The bushes were obstructing my view, so I only could get a few lucky shots in and hope for the best, later on I learned I didnt hit, but one of our own ATGs had killed it.

Upon reaching the forest, I scanned the area ahead. More open ground and on the other side of it was the Airfield Armybase, my target. After 5 or 6 minutes of searching for possible threats, I moved on, as low as I could. Enemy planes were taking off and landing all the time, the war in the air seemed to be raging aswell. As usual, the Luftwaffe guys were either way over the city or absent.

I kept on crawling towards a pair of 2 story warehouse buildings (veh spawn) without encountering any enemies on the way. I couldnt believe it! The whole of airfield armybase was left undefended, stupid move from the allies.

When I got into the base, I rushed into the bunker, hoping there isnt a Bren waiting for me. Again, nothing. I captured the armybase and defended it until I was replaced with an MG soldier that came to help me. Shortly after our troops captured also the Airfield CP at the NW corner. I RTB'd with 1 kill and 1 capture.
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Old 07-16-08, 04:41 AM   #30
Captain Vlad
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Antwerp was always a real chore for me. Inevitably the battles would grow large, and my poor, old computer would overheat with the strain. The situation was bad enough that the only times I ever scored kills in Antwerp were at 4 am.

I DID go crazy with a Matilda once, coming up from the south. 3 PZs, an AT gun, and a Stug to my credit, but so few players on I couldn't get enough infantry together to support my rampage.
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