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Old 06-14-08, 06:27 AM   #16
nirwana
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Default DDd tend to circle around zero speed Freighters...

in a distance of 300-500m until the crew repaires the engines to a degree that they can follow the convoy with a minimum speed (like 2-3 m/h).Assuming im not in their lock from my experience the DDs one after the other go back on course of the convoy with approx. 12-15 m/h. They do this escpecially in the night cause of the nonrunning engine of the freighter the sub must come very close to lock by periscope since a hydro cant locate the floating ship.

Since u cannot go deep the only chance ic is that the freightercrew can repair the engine and start making noise by moving. Either u can hide ure evasive manoeuvres by its noise or the DDs resume course. In my opinion the worst case scenario, besides the freighter remains being a lame duck, is as soon as the freighter starts moving they wont resume course, increase the diameter of the circles and speed up, which on the other hand gives u a better chance for escape the deathtrap.

It doesnt work if an armed trawler is involved in the escort. The SOB turns off its engine and will lock u down if u only scratch ure hair.

In any case i wouldnt dare to move 1 inch until the freighter manages to fix its engine.
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Old 06-14-08, 05:05 PM   #17
BasilY
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Quote:
Originally Posted by Mittelwaechter
Check the positions of the DDs by hydrophone. With six of them around some often stop and wait - find them on the hydroscreen.
Head towards one of the sitting ducks and go to PD. The six DDs do some strange kind of ballet - they try to avoid collision and go forward and backward until they manage to pass. Go flank to attract all of them and pass under the sitting duck , then rig for silent at 1 knot and show your six to the pack. You may be lucky and cause some chaos - enough to make it away.
In my eyes the only 0.5% chance to get out there.

Heavy fog would be a friend too. Low visibility covers you to surface and run at insane speed. It saved my bucket the other day. Assuming you're in 1940 and the DDs have no RADAR.

I'd prepare Bernards once white t-shirt to wave - just in case...
Thank you sir, 50 Kaluns (+me) are alive because of you. I also brave instant crushing death by diving to 190m (seem my prior damage isn't as serious as I imagine). The DDs give up the chase after some 2~3 hours. Oxigen at yellow. Heavy sea might also have help. (did it? after all, it's already '43).
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Old 06-14-08, 07:30 PM   #18
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I sense medals for you, Kaleun! Good job! How did you manage to evade the swine?
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Old 06-14-08, 08:59 PM   #19
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Heavy seas should always help, no matter what the year. Congratulations on escaping!
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Old 06-14-08, 10:09 PM   #20
Koondawg
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After 3 months in Dock I fired up 106 again...30 patrols in and it's about 6/9/1943 now I'm getting back into the sea...and I came across a simple convoy containing the prize of

Now I ran into this convoy at about 2am and took out 3 of the escorts....and managed to get into the herd at 530am

and find myself hiding for dear life under the ship I value most....615am

And notice...this following me (600am)...WTF gimme a break....I mean common..what's a pilot supposed to do here? This and 4 other destroyers hunting me? (Thanks GWX team for making a great mod )
now to say have patience and wait it out

Last edited by Koondawg; 06-15-08 at 09:26 AM.
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Old 06-14-08, 10:21 PM   #21
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Looks like you've run into a hunter-killer group! Now who is the hunted?
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Old 06-15-08, 04:24 AM   #22
Mittelwaechter
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@BasilY

Great job, Herr Kaleun!
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Old 06-16-08, 10:00 AM   #23
danurve
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Heavy seas can be your boats blessing for evasion.

So much for the large quantity of alcohol and go for broke plan.
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Old 06-18-08, 05:50 PM   #24
Otto Von Bismark
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or perhaps you can play the DDs off against each other, in fact this worked in my case, i did'nt plan for it, but it worked none-the-less.

I made a run for it, silent running, as soon as a DD came in close i would quickly change the course to match that of the DD, go to ahead full. The more DDs there are the better, as sometimes, becuase there is so many of them, they get 'confused' and so get too close to each other resulting in them slowing down to avoid collisions.

This either allows you to:
A) lunch a quick attack to remove the threat entirly.
or
B) quickly merk away into the waters. :hmm:
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Old 06-18-08, 07:57 PM   #25
Hartmann
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I was in the same situation and the last resource it was wait until they expend their depth charges and launch a torpedo attack. i had to sunk two scorts, but in this case i had a lot of spare torpedoes (14 in a IX-boat).

with no torpedoes and rough weather you have to evade or surrender you can´t fight
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Old 06-19-08, 12:02 PM   #26
Laufen zum Ziel
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I would be kissing my stern tube goodby &
passing the grog around..
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