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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
The Old Man
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Peabody I'll try chanding the dates also..Didnt get anything done today due to the doctors appointments....
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#17 | |
Admiral
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![]() Quote:
![]() But we will get your stuff working somehow. I am new to this stuff too and I know how frustrating it can be sometimes. I looked for three days for one thing that just wouldn't work. Turned out to be a 1 where it should have been a 2 and I was looking in all the wrong places so I didn't see it. Peabody
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#18 |
The Old Man
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Clayp waves the white flag....
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#19 | |
Admiral
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![]() Quote:
![]() So, if you have backups of the .upc file and the Gato.sim file we can try it slow and see if it works. Here are the files for the .upc, I made them 6 and 12. And at each interval the torps add up to 6 and 12. We will just set up to see if you get the extra torps first then worry about the dates and type of torpedo later. So, put these files in the NSS_Gato.upc file in place of what you had. I just made the totals what you wanted but didn't put the dates as all 1941, only the first one and that is available from the beginning until 1943. [UserPlayerUnit 1.Compartment 1.Bunker 1] ; Stern Torpedo Room ID=SternTorpedoRoom Capacity=6 IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 6 IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 2, Mk23Torpedo, 1 IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 1, Mk18Torpedo, 1, Mk23Torpedo, 4 IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 4, Mk18Torpedo, 2 [UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room ID=BowTorpedoRoom Capacity=12 IDLinkAmmunitionIntervalDefault1= NULL, 1943-12-31, Mk14Torpedo, 12 IDLinkAmmunitionIntervalDefault2= 1944-01-01, 1944-06-31, Mk14Torpedo, 3, Mk18Torpedo, 4, Mk23Torpedo, 5 IDLinkAmmunitionIntervalDefault3= 1944-07-01, 1944-12-31, Mk14Torpedo, 5, Mk18Torpedo, 4, Mk23Torpedo, 3 IDLinkAmmunitionIntervalDefault4= 1945-01-01, NULL, Mk14Torpedo, 4, Mk18Torpedo, 8 OK, now the fun part Silent 3ditor. Open S3d Load the NSS_Gato.sim When you have the .sim file open like this: 1. Click the plus sign beside wpn_SubTorpedoSys 2. Select the one that is highlighted in blue below. 3. Click the plus signs on the right side, this is where you need to work. 4. The tubes MUST stay at 10 because you have 10 tubes, this is NOT the storage area. So if you have more than 10 on the tubes you have to click the plus sign and select the extras and delete them. 5. Where you want to be is "Rooms" ![]() Next pic below: 1. Rooms is where you add the extra storage 2. You want "Storage" to be 12 (0 through 11). 3. If it is "Storage [10] then Right Click on Storage and select "Add Array Item" That will give you [11] Do it again and it will give you "Storage[12]" and you are done with the 'Fore' ![]() Now go to Aft: 1 On this one I put in too many to show you what to do. 2. It says "Storage[7]" but notice the last one is number 6. But because it starts at zero and not 1 there are 7 and you only want 6. 3. So if you have too many, select the last one and either hit the 'delete' key on your keyboard or you can select the last one and RIGHT CLICK and select "Remove Array item" from the menu. That was only to show you what to do if you add too many. Step four below is what it really shoud be when you open it, if you haven't made any changes. And this is the same way you would remove tubes if you made a mistake and added the storage in the "Tube" section by mistake and need to get rid of them. And to show you that even though the last one is [6]=I there are really 7 of them and that's one too many. Just remember the number in "Storage[6]" is what you want to be right. 4 If Aft storage says [4] then you do the same as above. Select "Storage[4]" Right click and pick 'Add Array Item' that will make 'Storage[5], do it again and you have 'Storage[6] which is what you want. ![]() NOW the most important part, don't forget to save it. Same as any other program: File, Save. When you are finished: The Tube should be Tube[10] Fore/Storage should be Storage[12] Aft/ Storage should be Storage[6] I hope this helps get you where you are headed. If you get it to work and it doesn't crash, go to the torpedo room on the sub and see if you actually have 12 and 6. Then if you need to work on changing dates we can do that next. Peabody
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#20 |
The Old Man
![]() Join Date: Mar 2007
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Gee Peabody I dont know what to say..THANK YOU..isnt enough...
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#21 |
Canadian Wolf
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Nice explanation peabody
![]() ![]() @ clay: I hope you will be feeling better. RDP |
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#22 | |
The Old Man
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Quote:
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#23 | ||
Canadian Wolf
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Yeah, that was well done by PB ![]() RDP |
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#24 | ||
Admiral
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![]() Quote:
@RDP Thank you. Peabody
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#25 |
The Old Man
![]() Join Date: Mar 2007
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MR Peabody SIR it still doesn't work..It shows 18 torps in the fore room and only 4 torps in the aft room in the tubes no extras..And it still crashes..I believe that I followed your instructions correctly...Maybe there is something else wrong with the game,but it seems to work ok with a stock UPC file..I really believe it time to throw in the towel..
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#26 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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![]() Quote:
![]() One the right side the: Tubes[10] Must be 10 Fore Storage[12] Must be 12 Aft Storage[6] Must be 6 Those are the three numbers that have to be right --to match the numbers in the .upc file that you changed. So if those numbers did not match when you were done then you made a mistake and need to change by adding or deleting to make those numbers 10, 12 and 6. If you want to try I will help as long as it takes, it you want to give up that is up to you. I know if you are not feeling well you probably don't really want to be frustrated any more. I wish I could send you my sim file but it wouldn't work because there are ID numbers to all these things and mine would be different. And there are other things in there that if you were learning and changed some other stuff it may be causing a problem too. If you have 1.5 I would send the whole Gato folder, but it is probably different than 1.4 so I wouldn't want to mess it all up. Peabody
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#27 |
The Old Man
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SIR I will take some screen shots of everything tomorrow morning...
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#28 |
The Old Man
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Last edited by clayp; 06-13-08 at 10:06 AM. |
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#29 |
Admiral
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Location: New York State, USA
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Clay it looks like you did it perfect! It should be working. Can you send the gato .dat and .sim files the same way you did the upc? I will look for something else that is causing the problem.
When does it crash? Can you get to the sub and it crashes later or does it crash when you try to load a mission? Also what MODs are you using, although that shouldn't be a problem, maybe one of them changes these files. Last time you said you had 18 forward and none in the back, so something else is wrong. And probably isn't your fault. I haven't looked through the whole .upc yet just the bunkers but they look ok, the screen shots look ok. Maybe it's in the 'tubes'. If you can upload the .sim and .dat maybe I can find something. (I'm new at this too, but sometimes two sets of eyes can see better) Especially when we both have kinda old eyes. ![]() Peabody
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#30 |
Admiral
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Update Clay:
I saved my .upc and put in the one you sent and it does the same thing. I have six in the forward tubes and 12 reserve. total 18 I have four in the aft tubes and no reserves. total 4 Something is wrong with the .upc I think. I have two monitors, I am going to put them side by side and compare what is different. Peabody
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System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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