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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Weps
![]() Join Date: May 2005
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#17 |
Commodore
![]() Join Date: Feb 2005
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Yup, the WCA acoustic set is modeled in game, with chin sensors.
P.S. my favorite start to a career is a Sargo boat out of Manila at the very start of the war. Try it - some great early war patrols out of Manila, and I just like the Sargo's - they're kind of the bruisers of their day. P.S. I can't find it, but WernerSobe had a thread back a year ago or thereabouts dealing with optimizing the passive sonar for surface listening (it was pre-1.4/1.5 anyways).
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD Last edited by seafarer; 05-29-08 at 10:40 PM. |
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#18 | ||
Commodore
![]() Join Date: Feb 2005
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also - http://hnsa.org/doc/sonar/chap14.htm
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#19 |
Sparky
![]() Join Date: Mar 2006
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Yeah parking in the shipping lanes is the best as is the surface radar - when you have it. I normally surface and run a couple of complete circles since the radar has a fairly narrow cone. I usually pick something up near the lanes that way then race towards it at high speed. Caught two liners together like that the other day.
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#20 |
Swabbie
![]() Join Date: May 2008
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Thanks to everyone for your help.
Another question, what are radiuses for surface radar and hydrofones? |
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#21 | |
Weps
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#22 | ||
Weps
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The hydrophones (JP gear) the operator actually listens with is the rotating T shaped device projecting from the subs deck. If the submarine is on the surface moving at a good clip their typically is too much water flow noise around the hull for the hydrophones to work. I've never gotten a sonar contact just by listening on the surface or at any point above periscope depth, other than under the specific conditions I detailed earlier. |
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#23 |
Weps
![]() Join Date: May 2005
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I'll be damned..........I was putzing around in my USS Tuna and I figured I'd just stop and listen on the surface for a while........
The supersonic array can detect ships while surfaced, the range is much shorter though (6nm) than diving and using the hydrophones (10nm). I think speed may (and should) be a factor as well. Prior to getting radar your longest detection ranges are still going to be achieved by diving and doing a manual hydrophone sweep. |
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#24 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
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Yep, Gainiac uses the same tactics that I use. It works wonders for finding shipping in the pre-radar era. One thing it helps to offset, is the early war faulty torpedoes. During that era, I tend to stay away from smaller, shallower draft ships that are less than 15ft from the waterline to the keel. You will still have problems with fish running too deep, but most will hit home if the ship is a deep runner. And don't waste your early torpedoes on any warships smaller than a heavy cruiser, and it needs to be fairly calm for the sea-state. Nothing over 6mps. I wish the wind was in knots. Watching Deadliest Catch, the CG still gives the weather reports with wind speeds in knots, and mph.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#25 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
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Stay in the historical japanese shipping lanes. An actual map came with my copy of the game and it has proven to be valuable when hunting. I am not sure if that map is available at the UBI site or not.
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#26 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: Pollard, Oklahoma
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Using the shipping lanes as a guideline is a plus, obviously. After a few patrols in the same area, you'll figure out which of those tend to bear the most fruit and plan your patrols accordingly.
I'm not as energetic as some of the other posters when it comes to 'area coverage'. If I figure I'm in a likely spot, I'll spend a day or three, motionless, submerged in the day, surfaced at night, waiting for a sound or radar contact.
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"Stop sounding battlestations just to hear the alarm." |
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#27 | |
Nub
![]() Join Date: Jul 2007
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When people reference the shipping lanes I'm totally in the dark. Does anyone know of a place where I can see a PDF or scan of this map? Not too pleased with Steam so far with this game, they don't even have version 1.4, I'm stuck with 1.3. Tried running the Ubisoft 1.4 installer and it errors out saying I don't have SH4 installed. |
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#28 | ||
Swabbie
![]() Join Date: Jun 2008
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they also have a pdf of the quick reference chart for the keyboard, which i found handy. i do think its weird that the steam version is 1.3 - but they have the expansion on there, so that should kick it up to 1.5 technically. i read that there were some problems getting the expansion to work initially though |
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#29 |
Loader
![]() Join Date: Jul 2003
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so where _are_ the shipping lanes? is there a mod that ads them to the map?
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#30 |
Swabbie
![]() Join Date: Jun 2008
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they're the "black" lines on the map previously posted
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