![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
Don't know if this was discussed before, but haven't found a corresponding thread.
I'm currently trying to improve the behaviour of AI-Subs and asking myself if it's realistic, that torpedos always gets distracted by decoys. Is that 'real life' behaviour or should there be a modifier like that a torpedo gets only distracted with a probability of 50% ?
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
![]() |
![]() |
![]() |
#2 | |
Naval Royalty
![]() Join Date: Jun 2005
Location: Washington, DC
Posts: 1,185
Downloads: 0
Uploads: 0
|
![]() Quote:
Also... something to consider, is that difference countermeasures might have different effectiveness values against different torpedoes. Countermeasure A, might work really well against the old Torpedo Mk.1 but be not-so-good against snazzy new Torpedo Mk.5 Spiral 15. |
|
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
Thanks for the input SeaQueen. I've added a 50% probability, that the torpedo ignores CM...I 'looks' more realistic now...
BTW: Since AI subs cannot 'wireguide' their torpedoes do you think it would be a workaround to increase the probability, that the torpedo ignores the CM (let's say 75%), if started from a AI sub? I don't know the situational awareness capability of the weapon officer/team in a real sub. Do they guide the torpedo away from the decoys (if they are identified by sonar or even via the feedback-signal of the torpedo's sonar)?
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein Last edited by Hawk66; 06-03-08 at 01:51 AM. |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
I wonder how much torpedoes are fired against countermeasures for training.
The bigger chance for wireguided torpedoes is good idea. Isn't it part of LWAMI already ?
__________________
|
![]() |
![]() |
![]() |
#5 | |
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
|
![]() Quote:
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]()
I did a couple of changes regarding the sub/torpedo doctrines (based on current LWAMI):
__________________
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. - Albert Einstein |
![]() |
![]() |
![]() |
#7 | |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
|
![]() Quote:
![]() What happened with LWAMI 4? I guess '4' stands for the 1.04 patch... |
|
![]() |
![]() |
![]() |
#8 | |
Commander
![]() Join Date: Jun 2004
Location: Switzerland
Posts: 469
Downloads: 2
Uploads: 0
|
![]() Quote:
I abandoned DW long time ago for different reasons. Also, I played 95% multiplayer games so not much experience vs AI either. Anyway, I had a good experience in SC. For me personally the strive for realism can easily become a killer of the fun factor witch (for me) is much more important. I am always a little sceptic when i read that world (realism)... because you'd need the real data and the people that have that information can't share it. But I want to add my 2 cents anyway: In SC, the use of the decoys was a matter of 1. good tactical awareness 2. high rectiveness (adrenaline was a great help) 2a. Always be ready to keep the enemy busy with a counterattack (most of the times) 3. correct decoy settings (depth) and type 4. perfect timing when to fire the decoy(s) 5. correct evasive maneuvering (speed / perfect timing in starting the maneuver / correct evasion angle) 6. maintain / regain tactical awareness ASAP The decoy was there to allow you the bit of extra time, covering your boat, to have you do all that. (A decoy never detonated a torpedo). In other words, nature of the decoy pretty simple, but requirement to the player were very high to achieve a successfull evasion (decoy as toy lol). You do a single "error" -> you die. "The art of evasion" The AI can't do that AFAIK, and since we can't access the code and Sonalyst has gone AWOL, it will be some kind of compromise, but not to be found in real data, instead in personal taste...
__________________
If you are going through hell... keep going (Winston Churchill) |
|
![]() |
![]() |
![]() |
#9 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
AFAIK AI can drop CM, change course, and shoot back. It works in most cases.
__________________
|
![]() |
![]() |
![]() |
|
|