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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
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Hitman,
I agree, but I can never do this well enough to spot an aircraft. Danlisa, Could you make a couple of tga's with bearings at 0,90,180 and 270; and one with bearings at ten degrees? Any deck officer worth his salt should be able to aim the binocs within ten degrees both horizontally and vertically without reference. My skills with alpha channels leave a lot to be desired.
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#17 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
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For those interested in getting the "bearing dial" back for the binoculars & UZO in 2.1 I found a down and dirty way to do it but it requires a menu_1024_768 edit.
1.) Always back-up your jazz (file). 2.) Using a good text editor open the menu file and search for "bearing". 3.) You'll find two sections that look like this; Pos=273,700,180,16 ;Pos=273,680,180,16 4.) Switch the ; in both.
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#18 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
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Is more realistic withouth the bearings , but in real life you can get some orientation looking outside of the oculars of the binoculars.
for this, because the game limitations i prefer use the binocular bearings.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#19 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#20 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
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![]() Like I said in my post (which you replied to), you only need to search the bearing2.tga reference in the menu.ini (there is only one) and rename it to bearing.tga. The game will do the rest. ![]()
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#21 |
The Old Man
![]() Join Date: Nov 2002
Location: Syracuse, NY
Posts: 1,481
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Ahh, I think I know what happened.
I went to look & do up the edit you posted, after I installed the 6-dials slide out gui on 2.1. And so I couldn't find that block reference. Sorry for any confusion.
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#22 | |
Commodore
![]() Join Date: Feb 2005
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:p Gotta agree with you there. What nitwit would go spinning around on a pitching slippery deck with a set of binocs clamped to their eyes! They'd go right on spinning overboard (especially as doing so tends to be very disorienting). Always first turn to where you want to look, then flic mouse wheel to bino's and scan. Seems natural to me - I never used the bearing indicator pre-GWX2.1 anyway as it just never occurred to me to do it that way.
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My Father's ship, HMCS Waskesiu (K330), sank U257 on 02/24/1944 ![]() running SHIII-1.4 with GWX2.1 and SHIV-1.5 with TMO/RSRDC/PE3.3 under MS Vista Home Premium 32-bit SP1 ACER AMD Athlon 64x2 4800+, 4GB DDR2 RAM, 400GB SATA HD Antec TruePower Trio 650watt PSU BFG GeForce 8800GT/OC 512MB VRAM, Samsung 216BW widescreen (1680x1050) LCD |
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#23 | |
A-ganger
![]() Join Date: Mar 2008
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It's not that difficult at all. |
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#24 |
Samurai Navy
![]() Join Date: Feb 2008
Location: In an octopus's garden
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+1 to Phaedrus.
Is it BTW possible to limit the turn radius of the UZO to, say, +/-75degs or whatever would be realistic? Probably not since this wasn't done in GWX... ![]() |
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