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Old 05-23-08, 08:26 AM   #16
irish1958
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Hitman,
I agree, but I can never do this well enough to spot an aircraft.
Danlisa,
Could you make a couple of tga's with bearings at 0,90,180 and 270; and one with bearings at ten degrees?
Any deck officer worth his salt should be able to aim the binocs within ten degrees both horizontally and vertically without reference.
My skills with alpha channels leave a lot to be desired.
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Old 06-30-08, 06:48 PM   #17
danurve
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For those interested in getting the "bearing dial" back for the binoculars & UZO in 2.1 I found a down and dirty way to do it but it requires a menu_1024_768 edit.

1.) Always back-up your jazz (file).
2.) Using a good text editor open the menu file and search for "bearing".
3.) You'll find two sections that look like this;
Pos=273,700,180,16
;Pos=273,680,180,16
4.) Switch the ; in both.
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Old 06-30-08, 07:39 PM   #18
Hartmann
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Is more realistic withouth the bearings , but in real life you can get some orientation looking outside of the oculars of the binoculars.

for this, because the game limitations i prefer use the binocular bearings.
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Old 07-01-08, 06:55 AM   #19
Hitman
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Quote:
Is more realistic withouth the bearings , but in real life you can get some orientation looking outside of the oculars of the binoculars.
well in fact one of the reasons the marine binoculars are usually 7x50 is eye-relief, i.e. you can see well with them even if your eyes are not aligned properly with the eyepieces. It is not impossibnle to have moments while the deck swings when you get to see part outside and part through the binocs, which of course helps keeping you orientated.
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Old 07-01-08, 07:12 AM   #20
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Quote:
Originally Posted by danurve
For those interested in getting the "bearing dial" back for the binoculars & UZO in 2.1 I found a down and dirty way to do it but it requires a menu_1024_768 edit.

1.) Always back-up your jazz (file).
2.) Using a good text editor open the menu file and search for "bearing".
3.) You'll find two sections that look like this;
Pos=273,700,180,16
;Pos=273,680,180,16
4.) Switch the ; in both.
Umm, the UZO bearing was not touched by GWX 2.1, it is still present in a default installation. I'm not sure how your menu.ini has been changed but that line edit is not needed in GWX 2.1.

Like I said in my post (which you replied to), you only need to search the bearing2.tga reference in the menu.ini (there is only one) and rename it to bearing.tga. The game will do the rest.
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Old 07-01-08, 07:46 AM   #21
danurve
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Ahh, I think I know what happened.
I went to look & do up the edit you posted, after I installed the 6-dials slide out gui on 2.1. And so I couldn't find that block reference. Sorry for any confusion.
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Old 07-01-08, 10:01 AM   #22
seafarer
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Quote:
Originally Posted by Sailor Steve
I don't see what all the fuss is about. The binoculars are not 'useless' at all. I just do exactly what I would do in real life - turn in the general direction of the given bearing, then put up the binoculars. Works every single time, and feels much more real.

:p Gotta agree with you there. What nitwit would go spinning around on a pitching slippery deck with a set of binocs clamped to their eyes! They'd go right on spinning overboard (especially as doing so tends to be very disorienting).

Always first turn to where you want to look, then flic mouse wheel to bino's and scan. Seems natural to me - I never used the bearing indicator pre-GWX2.1 anyway as it just never occurred to me to do it that way.
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Old 07-01-08, 10:27 AM   #23
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Quote:
Originally Posted by Sailor Steve
I don't see what all the fuss is about. The binoculars are not 'useless' at all. I just do exactly what I would do in real life - turn in the general direction of the given bearing, then put up the binoculars. Works every single time, and feels much more real.
+ 1 to Sailor Steve.


It's not that difficult at all.
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Old 07-03-08, 12:17 AM   #24
msalama
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+1 to Phaedrus.

Is it BTW possible to limit the turn radius of the UZO to, say, +/-75degs or whatever would be realistic? Probably not since this wasn't done in GWX...
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