![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Seaman
![]() Join Date: Aug 2008
Posts: 39
Downloads: 12
Uploads: 0
|
![]()
Well i just thought of this and had to take alook. Im pretty sure this is possible by adding new entries in the .sim files of the weapons. I added in another wpn_cannon entry and nodes etcetc and filled in the bits with the orginal wpn_cannon and made the settings all the same but set it to "AAgun" and the other one for the "Cannon" However it seems that each of the entries points to another set of nodes in the .dat file which i think might also have to be edited but i dont see why ti should... the thing is the game uses the parent id and stuff so you can add nodes together and so on but im not sure that the game allows too differnt nodes the AA fire and Cannon Fire to use the same parent id set in the .dat files. Im going to see what happens if i make a new entry node with the same settings but with a differnt ID then i think it might work as a dual purpose ground + air weapon and this could done for other weapons is well.
But thats if it works. ![]() On another side of things i have been attempting to add a new sound for the 40mm. So 20mm and 40mm have two differnt sounds, im not sure how to do this ive been playing about in the .dat files and the other files relating to the 40mm but so far no joy, so if anyone knows a thing or two about how to add a sound entries in would be helpful. Ive added the sound for example 40mm.wav into the sh.sdl but not sure on how to overide or get the game to use a custom selected file. Will update as if i manage to find a way to have dual purpose weapons. |
![]() |
![]() |
![]() |
#17 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
|
![]()
Ref above is correct, I have done what he said on a Sen Toku. If you just use cannon instead of turret, and it has AA and either HE or AP it will shoot at both. At least it did with the Japanese gun. But it was a 25mm and did pracitcally no damage to a ship. You would probably run out of ammo with it before it did anything.
But, just for your info, while building the Maya it used Japanese 5" Double barrel dual purpose guns, but when I set them to Cannons, when one side of the ship fired at a target, both sides would shoot. I am new at this and may have made a mistake, but it did happen and I didn't find a way to stop it. So one side was shooting at the enemy and the other side was shooting in the directions of friendlies. On a sub it would not be a probelm if it is set so it can point both ways, but if you install one port and one starboard it may end up with the same problem. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
![]() |
![]() |
![]() |
|
|