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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Dude
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As regards über-reality, wasn't there a Kaleun a few months back who reported that he had set off on a mission without time compression, that he had no intention of using time compression, and that he intended to let his PC run constantly, apart from when he was at work or sleeping, in order to simulate full immersion as near as possible? If so, I wonder where he is now?
In his alter ego, I mean.
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#17 | |
Planesman
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Having said that, I think I remember reading somewhere that US torpedoes were even less reliable than German ones. (Do I remember correctly?) It's also interesting that it states: "...in an area where targets are known to be numerous Commanding Officers must use their torpedoes with discretion and care in order to inflict the utmost damage to the enemy" I guess this means 'It's up to you!' Also, I was reading another link to u-boat.net yesterday about the electric torpedoes. Apparently if run on fast without having their batteries warmed up beforehand, they only had 1/3 of the range (about 1.5km!). Therefore, for uber-realism, I'll not be using electrics for long shots anymore!
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#18 | |
Maverick Modder
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#19 | |||
Eternal Patrol
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#20 | |
Planesman
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#21 | ||
Maverick Modder
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#22 | ||
Commodore
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Campbell's Naval Weapons of World War II indicates the battery cases had internal heating elements that were turned on any time the U-boat was in an area where combat could be expected. This would allow the torpedoes to be rapidly loaded and fired, without waiting for the batteries to warm up. The German electric torpedoes had to be serviced every few days, so ensuring the battery was not discharged and that the heater was still working may have been part of the servicing. Pablo
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#23 |
Seasoned Skipper
![]() Join Date: Oct 2006
Location: Belgium, mai 1940
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i don't know, when i installed RB SH4 effects for gwx 2.1 fixed by Asanovic7, i must tell you 1 torpedo is not enough anymore , what i also like is that ships take a long time before the going under
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#24 |
Planesman
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On another thread, it's also been suggested that, when the periscope stabilisation option is checked 'off', the periscope view wiggles around far more than it would in real life. Do you agree? And if so, is it more realistic for the 'wiggle' to be removed completely rather than having it as 'a bit over the top'?
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#25 |
Maverick Modder
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OK, since this thread started I've been trying to take note of the things I do to increase "realism". These have become so automatic to me that I couldn't think of them off the top of my head. Anyway, I reckon I've got most of them now, so to anyone who is interested I've listed them. Most of these, I read about here at subsim.
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Freedom of speech - priceless. For everything else there's Mastercard. Last edited by onelifecrisis; 07-07-08 at 08:18 AM. |
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#26 |
Planesman
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Vey interesting OLC! I think I'll be imitating your settings. Obviously you'll use your GUI and Environment mods... Do you use persicope stabilisation with these mods or not? Catfish feels that, combined with your mods, the periscope view is more realistic stabilised.
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Using GWX 3.0 at 100% realism, OLC's 'Ubermod' & Torpdamagefinal ![]() |
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#27 | |
Maverick Modder
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The germans had a split prism stadimiter in the attack scope. They lined up two images, and doing that "automatically" rotated the "Range/AOB Finder" wheels. The point is that while both images would moved around due to scope roll, they would not move relative to each other, so lining them up was relatively straight forward. I made it so that Periscope Stabilisation could be turned on without a realism hit because
BTW, Pablo, if you're reading... I've not yet done much testing of EDE but I did find time to do some controlled tests, and so far you seem absolutely right about EDE not doing additional damage. I'll therefore remove the comments about EDE from my earlier posts. If I ever do find any evidence of extra damage being done by EDE, I'll send you a PM.
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#28 | |
Navy Seal
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![]() TBH though, apart from the two TC settings listed above (I set both to 4096 because sometimes I just need to hurry things up), my approach is exactly the same as yours. ![]() |
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#29 |
Planesman
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Generally, with respect to the simulation slowing when a ship is nearby, I won't deviate from plotted course for single ship reports. I'll deviate only for radio reports of convoys nearby. Otherwise, I'll only approach nearby ships if they've been spotted by the watch crew...
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#30 |
Captain
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I also play DiD, and much the same as OLC does, I like to use SHIII Commanders randon crush depth, gives a little extra to worry about. No two boats, even of the same type were built equal, or even by the same shipyards. I like that feature, even more if you`ve acquired damage, leave a nice big question mark. I`ve had some pretty long careers 39- late 43, 39- late 44, but have yet to survive the war. Puts
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