![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#16 |
Navy Seal
![]() |
![]()
Well....that one just doesn't blow my skirt up. I have a feeling you have some good designs in that head of yours waiting to get out. It certainly works as a proof of concept!
A dazzle camouflage might be really cool and even plausible! Those can get really wild and colorful. Keep up the good work. ![]()
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
![]() |
![]() |
![]() |
#17 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
|
![]()
Is there no one who want to overwork the original skins? I would be glad if someone would improve the original skins. I know there are the ones of Foo Fighter, but I find them a little bit to clean, as well the wheatherd ones. That shall not mean that the skins of foo fighter are bad, far from it.
|
![]() |
![]() |
![]() |
#18 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#19 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#20 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
|
![]()
I am looking for someone who overwork the old original skins. More intensive metal grey blue colors, more rust maybe etc...
Do not understand me wrong. There is no really need of that kind of work. The original skins look fantastic allready. I am searching for al little "tune up" ![]() This is one of the original skins: ![]() |
![]() |
![]() |
![]() |
#21 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#22 |
Electrician's Mate
![]() Join Date: Feb 2004
Location: Germany/Essen
Posts: 132
Downloads: 27
Uploads: 0
|
![]()
This would be a great start!
![]() |
![]() |
![]() |
![]() |
#23 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]()
Sadly I'll have to give up this new found hobby due to the garbage programs I'm forced to use under a crappy OS. I wasn't accomplishing anything special anyway with the complicated method of importing and exporting, so I might just simply edit the DDS files like I was with my current skin.
|
![]() |
![]() |
![]() |
#24 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
|
![]()
What happened?
|
![]() |
![]() |
![]() |
#25 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]() Quote:
I'm trying something else called Milk Shape which actually imports but I'm trying to figure out how to unwrap with it and make it usable in Photoshop. Everything actually works. |
|
![]() |
![]() |
![]() |
#26 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]()
A friend directed me to the BEST texture editing program I've seen. It edits objects in 3D but it uses Photoshop features such as simple painting and pasting textures. Problem is that I don't have the program and hopefully I can find it for purchase in my area.
ZBrush folks. |
![]() |
![]() |
![]() |
#27 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
|
![]()
Best I can tell, even with ZBrush, you still have to extract the texture map and import it into photoshop for editing because, and I may just not know how yet, ZBrush can't export the texture layer as a .dds file, so you need a program that can do that. So far, my trial of 3D Studio Max is proving to be the easiest to use in this manner.
The general idea as I've found it is to use the UV Map to create a painting cutout for the original .dds file so you can work on individual areas and know exactly where they will appear on the boat. |
![]() |
![]() |
![]() |
#28 |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]()
Everything works fine. I got some help from ZBrush Central on how to do this using just ZBrush and Photoshop. Once I understand ZBrush's odd interface, I will finally be able to get somewhere. All I do is use ZBrush as a reference for painting, then with Photoshop I'm able to then import the obj and the DDS file, paste, align, and save as a DDS file. In terms of simple texturing, 3DSM is obsolete.
|
![]() |
![]() |
![]() |
#29 |
Frogman
![]() Join Date: Apr 2008
Posts: 308
Downloads: 71
Uploads: 0
|
![]()
I wonder if you can paint directly in ZBrush (from the materials, it seems that you should be able to), as then we'd be able to paint directly onto the hull of the ship... Though then there is still the problem of outputting a .dds file for the textures...
Can Photoshop really open up .obj files? It would be much simpler if we could simply paint onto the hull of the boat rather than having to break it down in textures and masks and then indirectly paint and test (though with that system, simple paint jobs can take as few as 10 mouse clicks once you have a mask set up properly... not that I'd ever post a simple paint job like that though...) The one thing I really like about ZBrush is the ease with which it lets you change the model around, something that may come in handy if any of us decide to try to get that cold war mod moving seriously... |
![]() |
![]() |
![]() |
#30 | |
Eternal Patrol
![]() Join Date: Oct 2007
Location: Alberta, Canada
Posts: 224
Downloads: 0
Uploads: 0
|
![]() Quote:
I'm still learning how to work with the ZBrush interface. Eventually I'll get there, but the process eliminates the need for an actual 3D based program. I've also been informed that 3DSM has problems with certain video card brand when running under Vista x64. I've used it before though never was there this many problems working with it. |
|
![]() |
![]() |
![]() |
|
|