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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Frogman
![]() Join Date: Mar 2008
Location: Huntley, IL
Posts: 305
Downloads: 142
Uploads: 1
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Thats not to say that I completely understand what you said, lol, but I sort of understand about using/applying a decal using a mesh...I think. But...I have a place to start now! Thank you for that ![]()
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#17 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Germany's oldest city alive
Posts: 1,066
Downloads: 57
Uploads: 0
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Nice ...
![]() The S3D is able to export the 3D-Model of any submarine ( open it's .dat file and find point 5 in the list called "Node - NSS [type]", open it and right click on 3d model to export it as an 3d object. The use something like http://www.blender.org (it is free) and there import the model again (don't bother trying to open the file, import it). There you can change the 3D Model, save it and import the updated one back via S3D again. Thanks skwasjer It is of course much more complicated to keep up with other mods editing the .dat file. Because supermods and whatever like to edit stuff there and you would have to keep adding your own changes to the newest versions to keep up with them if they update their mods. |
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#18 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump ! another should be sticky
![]() keltos |
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#19 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump for Sledgehammer 427
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#20 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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First of all forgive me as I really don't know anything about 3D and this question may seem very silly.
I exported a VIIC from an SH3 .dat file and performed the steps you described. Could this ambient occlusion map be now used to add shading to the boat's model instead of using the old SH3 'SHD' nodes? ![]() Like so? Thanks in advance. |
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#21 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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I managed to pull it off, thanks for the tutorial!
Now only if I could do the same for the conning tower ![]() |
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#22 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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the only thing not used in the towers are bump maps keltos |
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#23 |
Mate
![]() Join Date: Jul 2009
Posts: 54
Downloads: 83
Uploads: 0
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It's working and the type VIIC I've been working on, even though I have nearly 0 artistic skill just looks beautiful! The only thing I'm having problems with is the specular map. I made one but well it's far from perfect, maybe even far from half decent.
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#24 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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bump
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