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04-27-08, 02:59 PM | #16 |
Ocean Warrior
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
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i got to thinking could we add a whole new "flotilla" for just merchants?
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04-27-08, 03:02 PM | #17 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
Uploads: 0
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1500 tons ? no worth pay a torpedo for this ship, i will use my deck gun .
Great work !! and very nice screens, it´s nice have some new things in the sim, and expand the limits of gameplay. ps- the water in some pics is very real, are you using some mod ??
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
04-27-08, 03:59 PM | #18 |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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My first mission as an oiler skipper
Well on my first mission I was sent to insert a guy in on main land Japan!!
As you might reason this is a job for a sub But my crew was up to the task And of course as one can imagine, if you send an oiler to do a Subs job... The oiler will become a sub:hmm: So I thought you all might enjoy seeing my valiant crew at work After getting into the main harbor in Japan we are caught by a DD... he even stalks us for a while (as though he can't believe what his eyes are seeing) but then he opens up on us And then began Ramming us To the point that the old Orian gave in and began to sink... the crew stayed at their post gallantly calling out the dpth as we sank...:rotfl: Even as we reached the Bottom my valiant crew stood their Post Where they still stand to this day |
04-27-08, 04:04 PM | #19 |
Watch Officer
Join Date: Apr 2007
Location: Timbuktoo
Posts: 331
Downloads: 8
Uploads: 0
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My only issue's that I have so far is that if that
1. Once your Battle station claxon starts sounding it never goes off, no matter what you do 2. when you take damage it never shows in your Crew management screen, so it is never fixed. 3. I can't fire my AA guns. |
04-27-08, 04:11 PM | #20 |
Stowaway
Posts: n/a
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Hey, Mik, have you ever think of using a troop transport to do spy insertions, supply missions, commando raids? :hmm: :hmm:
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04-27-08, 04:20 PM | #21 |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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It's the right ship to make lifeguard and replenishments. I always hear the sinking sound, but it's a nice background after all...on an old rusty tanker it's hard to have a silent cruise..
I did not notice the AA issue...my ones fired...the bow one for sure. And the damage...i have been bombed but nothing happened. My little floating tank stayed afloat. But, Mikhayl, what do you mean with "I didn't bother with the damage stuff"?? Are you sayng this ship has no damage model?
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"Memento Audere Semper"
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04-27-08, 04:43 PM | #22 | |
XO
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
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Quote:
It has a great potential. Jus wonder if the game had AI subs and we played for the other side... I'd like to suggest to improve an continue you focuses on this "merchant mod" and especially on the german merchant raider.
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"Memento Audere Semper"
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04-27-08, 04:44 PM | #23 |
Sea Lord
Join Date: Aug 2007
Location: Too far from the Pacific right now...
Posts: 1,634
Downloads: 0
Uploads: 0
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Incredible work Mikhayl! You've really accomplished something here...
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RFB / RSRDC Beta Tester RFB / RSRDC Modding Forum: http://forum.kickinbak.com/index.php RFB Top Post link: http://www.subsim.com/radioroom/showthread.php?t=125529 RFB Loadout: RFB_V1.52_102408: RFB_V1.52_Patch_111608: RSRDC_RFBv15_V396 |
04-27-08, 09:47 PM | #24 |
Medic
Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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cool idea for a mod, like i said in the other thread it's like surface ship weekend!
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04-27-08, 10:27 PM | #25 |
Chief
Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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:rotfl:
This mod is original, yet not in my pannel ! I'll give the german raider a try tho!
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-Fighting is a lifestyle- |
04-28-08, 06:57 PM | #26 |
Soundman
Join Date: Aug 2007
Location: On dry land, in Copenhagen
Posts: 142
Downloads: 39
Uploads: 0
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This mod is so silly, it has to be fun!
Downloading now! |
04-30-08, 09:57 AM | #27 |
Watch
Join Date: Jul 2007
Posts: 27
Downloads: 1
Uploads: 0
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Thank you for this great mod
Just sailed to main land Japan, dropped off my spy and got back home in one piece, never seeing another ship... helped that I hit mainland amidst a massive storm that cut visability to nil |
06-18-08, 01:51 PM | #28 |
Ace of the Deep
Join Date: Apr 2007
Location: ~About 60' below
Posts: 1,150
Downloads: 7
Uploads: 0
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Great work Mik!
How did you add the guns? We are working on a playable PT boat and would very much appreciate any suggestions/tips. [WIP] Playable PT-109 Elco MTB http://www.subsim.com/radioroom/showthread.php?t=138319 Cheers, -sqk
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" All Ships can dive, but only Submarine's surface!" MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial |
06-20-08, 10:18 AM | #29 |
Stowaway
Posts: n/a
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i looked all over the ship but i didnt see any of those green orion slave girls
great work and thanks for your continued contributions to the community |
06-24-08, 02:00 PM | #30 |
Frogman
Join Date: Jul 2007
Location: Nebraska...
Posts: 303
Downloads: 102
Uploads: 0
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I havnt been around in several months...atleast since Uboat Missions has been released.
Is this compatiable with the stock 1.4 game? |
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