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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
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Decoys
I Searched for this in forums and could not find it. What file needs to be edited for decoys? I would like to make them last longer and see what else can be edited. ( I like to mess around with stuff.)
Thanks Dtrain |
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#2 |
Silent Hunter
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Not sure - lemme do some checking.
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#3 |
Watch
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I have been looking all over and can not find it. I have looked though about couple doxen sim files but to no luck!
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#4 |
Silent Hunter
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Senzori_UBoot.sim is the file you need. Its in Data/Library/GerSubParts.
From looking at it, it appears there is a "surface" variable as well as time to live and noise. All the Bolds have a noise of 0 - meaning it appears they are active sonar targets ONLY - though since they are bubble generators the should have a noise factor I would think. I don't have the time to play with em at the moment - if in your own work you learn anything useful, please be sure to let the community know!
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#5 |
Commander
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irl the bubble cloud generated by bold caused reflection of active sonar, they weren't noisemakers -- a submarine at slow speed was undetectable by the hydrophones of the era -- so the game is correct in assigning them a noise of 0.
there's mention of us subs having a copy of the bold decoys, using the allied name sbt "submarine bubble target" but i'm not sure if they were ever used in service. the germans experimented with noise generators, but again i'm not sure if they were ever deployed. |
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#6 |
Silent Hunter
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Caspo, good point. I just wonder, since these were chemical bubble makers, if there wasnt some noise associated with such a chemical reaction. I guess I just have thought of these things like big ole alka-selterz pills in a metal container with holes - shoot one out and you get all kinds of bubbles - and fizzy type noises.
Your probably right that they wouldnt make enough noise to be useful.... But ya know - this does do one thing...... I wonder if we couldnt use this "noise" parameter with the time to live and somehow tie it into DC's - create a realistic "noise time" where after a DC run passive sonar would be useless to hunt a sub.... Probably not possible but its a thought I may fiddle with down the road.
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#7 | |
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#8 | ||
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#9 | |
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