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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Rear Admiral
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I think anyone whos spent a lenght of time in the military can tell you that the renown system is a pretty good simulation of how the military works, in and of itself.
Logistics are what they are, good or bad. Supplies will be limited. Who gets first dibbs on the supplies? Ive often heard the phrase, "It's not who you know, it's who you ....... <AHEM> .. anyway, thats the raw blunt picture. Simple fact of the matter is, not everyone, had access to everything. I think it was probably just as true for the Germans in WW2, as it is for US serviceman in the modern age. Some units just had priority over the others, simple fact. A unit i was in once, was considered a priority unit. What the unit commander asked for, he got. Why? Mission presidence, and simply put, our unit was Renown for being hard chargers. We went it, kicked ass, got the job done, and everybody knew it. WIthout exaggeration, Town patrol on more then a couple occasions cut me some slack, simply because of what unit i was in. Again... RENOWN. Then theres the ugly truth, of the "good ole boy system". If supplies are limited, the personal in charge of supplies, arent going to let loose the choice bits to just anybody. You may have to do them a favor or he may have to owe you a favor before they remember, "oh yeah, we got one of those". Again, renown (or "Brownie points" as it's sometimes called ![]() ![]() |
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#17 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
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Some good points there, made me think of another aspect that factored largely in your ability to get what you want/need - Heroism & Propoganda. In all branches, soldiers that were experts at what they did (like Prien, Kretschmer, Rommel, Erich Hartmann (Luftwaffe, 355 kills)) had their exploits and heroic actions broadcast throughout Germany. Besides being an exceptional military soldier, they were an asset to the country as a symbol of the glory of the Fatherland as well as being great military leaders.
Had Prien, Kretschmer or Shubert remained in the Kriegsmarine for the duration of the war I doubt they'd of had little problems getting a VIIC/41 almost right out of the shipyard as it was completed, or been chosen to be commanders for the first XXI boats. As the game can't objectively evaluate your patrol, the renown system was pretty well thought out as both the measure of your rank, commendations, and ability to purchase new equip as soon as it became available. |
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#18 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 176
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See, I always liked the fact that you earned renown for not only sinking ships, but also for reaching and patrolling your assigned grid.
I figured that although sinking ships was the primary objective, and a good tonnage patrol would forgive almost any sin, a captain that constantly disobeyed orders and went waltzing through the atlantic at a whim looking for ships to sink would not be rewarded in the long term. From what I understand, the German armed forces tended to be... disciplined. I'd like to have the patrol grid renown returned. It's a simulator after all, and that includes simulating following orders from your commanders. The way I figure is that even if you're sailing at 100% realism, manual targetting and all, unless you're travelling to, reaching, and patrolling your assigned grid for 24 hours, then you're not truly simulating a uboat patrol. You can always go tonnage hunting afterwards with BDU's blessing. Feel free to disagree, but you know I'm right. [edit] Oh, and before anyone gets haughty, I know why the renown for reaching the patrol grid was removed. But I still think that it was a reasonable feature to keep, or at least leave as optional. It saves having to edit the config files. btw, does anyone remember how much renown was given in stock shiii for reaching and patrolling your assigned grid? I've forgotten.
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![]() Last edited by the.terrabyte.pirate; 04-23-08 at 08:50 AM. |
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#19 | |
Captain
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
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"Some ships are designed to sink, others require our assistance." Nathan Zelk |
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#20 | |
Chief of the Boat
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Patroling patrolgrid for 24 hours = 200 Docking at home port = 100 All removed in GWX2.1 I'm afraid....the home port renown has never worked anyway...stock bug ![]() |
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#21 |
Navy Dude
![]() Join Date: Mar 2008
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Thanks for that.
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#22 |
Chief of the Boat
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#23 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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After leaving Scapa after a moderately successful raid managed to hit a mine square in my disel compartment. After listening to my CE whining about," We're taking water sir..." I was ready to shoot the guy (though did dismiss him when we got back to port ![]() |
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#24 |
中国水兵
![]() Join Date: Dec 2007
Location: Perth, Western Australia
Posts: 279
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What I did is I just edited the renown for all the equipment in the basic.cfg so that it will cost me nothing.
I am a very experienced and successful Kapitänleutnant, BdU knows this... too bad SH3 doesnt. :rotfl:
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#25 |
Commodore
![]() Join Date: Nov 2002
Posts: 627
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so let me get this straight. no more renown for patrol grids?? i must have missed the memo.
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#26 |
Chief of the Boat
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#27 | |
Navy Dude
![]() Join Date: Mar 2008
Posts: 176
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I think it's mentioned about 3 times in the gwx manual... you did read manual right? After all, the GWX team went to a lot of trouble to write it... and you don't want to see grown modders cry now, do you?
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#28 |
Eternal Patrol
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Or just go into Basic.cfg and change it. No need to even complain.
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#29 |
Commodore
![]() Join Date: Nov 2002
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Downloads: 57
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no complaints. just wondering. its actually kinda nice to just go hunt where you want without worry about patroling a certain grid for 24 hours. :hmm:
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#30 |
Eternal Patrol
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Very true. On the other hand, a good little sailor like me goes to his patrol grid and stays there until he is out of fuel or torpedoes.
On an unrelated note, does anyone have any idea why I have so many empty patrols? :rotfl:
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