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Old 04-21-08, 05:40 PM   #1
dtrain2k19
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adding more torpedos solution!!!!

I was looking for a way to have alot torpedos in my sub along time ago. I had given up thinking that the game just did not allow more torpedos being added.

anyhow opon tring other things with my sub, I accidently came upon the answer.
You have to use the S3d editor (search the forums if you do not know what this is) In the SIM file of the SUB, there are storage options for torpedos. I beleive they are called arrays. you just have to add them separtly by creating new arrays. and then edit the subs UPC file accrodingly. I have done 2 missions with 20 torps up front and 15 in back with no problem.


Also I am using 1.5, not sure if that might fix it also.

If you have not used s3d editor, I suggest it.

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Old 04-21-08, 06:39 PM   #2
Lagger123987
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Nice find going to try it out.
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Old 04-22-08, 01:24 AM   #3
keltos01
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Default new torpedo types

unfortunately we can't add new torpedo types, they're hardcoded in the game (ask Skwasjer about it) so we have to make do with modifying the existing ones, the number of torp is a different thing altogether.
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Old 04-22-08, 03:17 AM   #4
manitoba1073
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All I could do is add the slots for each individual torp textures.

Keltos- how did you get the torps added for the mod you did. or was that just redirecting the .UPC or whatever?


Dtrain- Ill see if it works in v1.4.

yeap it works in v1.4 10 in aft storage 12 in fore storage

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Old 04-22-08, 05:31 AM   #5
keltos01
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Default how

there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
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Old 04-22-08, 10:51 PM   #6
manitoba1073
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Quote:
Originally Posted by keltos01
there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
I know that part. I meant with the US_Torpedoes512.dds file. Did you redirect the mk28 to take one of those slots and diable it for like the mk10.
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Old 04-27-08, 12:22 PM   #7
clayp
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Quote:
Originally Posted by keltos01
there should be a txt file in the main directory of the mod with the changes, I used S3D, you have to modify the .sim (what they do), .dat (what they are), .zon (how they blow up), localization.upc (description), ammunition.upc (which what..)

uh look at the files in my mod and the most recent dates those are the modified files.
Where is your mod for this and what is it called...
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