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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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Why is my IXD2 imploding at 170m? Here are the mods I am using:
![]() When I check the CFG file for the IXD2 sub, it says max depth is 230m, but I can't go that deep. Recently, I got attacked by a plane and my damage to the hull was 37%. I dove to 140m and imploded. I should have been able to dive that deep at the very least. |
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#2 |
Chief
![]() Join Date: May 2006
Location: madison wisconsin
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wow...don't take this the wrong way...but better you than me ...
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#3 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
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There's your answer. With your hull at 37% it should look like swiss cheese |
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#4 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
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Even with as low damage to the hull as 1-5% I won't go deeper than 50 meters. Maybe a bit overcautious, but still. And considering that more often than not, my radar operator is sleeping on his post, I usually get aircraft alarm from the watch-crew. Quite easy then to get some damage to the hull even if crash diving at first sight of those pesky aircraft.
Three patrols in, I haven't yet been able to return to base with at least some hull damage (lowest 3%, highest 17%), all from aircraft. Haven't been DCed once yet in my U-Boat. I'm starting to think US DD skippers are incompetent fools :p The radar detection kit I got before the last patrol is working good though, so at least I can evade bombers pretty good. Fighters not so good, but after the next patrol I'll have enough renown to upgrade the radar to the top of the line model. Should help. |
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#5 | |
Fleet Admiral
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#6 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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You guys aren't getting the issue. The issue is not the plane that hit me. Even with a healthy sub, it will not go deeper than 170m. That is why I imploded at only 140m with that damage. I've had more damage than that in SH3 and was able to dive deeper than 140m. Right now I think I agree with nikimcbee, but would still like to know what the actual cause is.
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#7 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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If not, you could just play it that way. I'm pretty sure it's realistic for military equipment to not allways perform as advertised....... ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#8 | |
The Old Man
![]() Join Date: Jan 2007
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...my 2 cents setup a second install for Trigger Maru Overhaul and then run OM by itself. ...another 2 cents Environmentals 4.3 is overwriting TM's visuals, AI...etc...W_Clears stuff is included with TM, tuned by Ducimus so that it works together. ...sorry if I am meddling.
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Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#9 | |
Grey Wolf
![]() Join Date: Oct 2005
Location: Deep Waters
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How dare you share your opinion! :rotfl: Seriously though, I agree with Wilcke! You should try to isolate the issue and see if it's a sole mod issue, a combined mod issue, or a stock game issue. ![]()
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Guess I should change my sig since SH5 has an offline mode now ![]() |
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#10 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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I ran the game with just these mods enabled:
![]() My sub still implodes too early. Does anyone else experience this? By the way, here is the CFG file for the IXD2. ![]() Is there some other file that overrides the CFG file? When using the Environmental 4.3 Mod, I removed game changing files like the Submarine folder, CFG folder, and Library folder from the mod. All that remains are the graphic files and the Scene.dat file. |
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#11 |
Samurai Navy
![]() Join Date: Apr 2005
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Crush depth in SH3 was in one of the files that required a hex editor to change. I don't recall which, but one of the .sim or .dat files sounds likely. That max depth just means that if your boat doesn't implode it won't let you go deeper than 230 meters.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#12 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
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Crash depth is adjusted via uboatname.zon in data/Submarine/uboatname/
The value for IXD2 in TMO+OpMonsun is 230, which translates to a crash depth of approximately 230/1.4 = 164. So, to set another crash depth you pick the value you want, multiply it by 1.4 and edit the result into that file. |
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#13 | |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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That's interesting. In the readme for TMO_Enable_Uboat_Ver3, it says:
Quote:
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