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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: What do you want? | |||
Small moon, no thanks |
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10 | 20.41% |
Small moon, part of PE2 |
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22 | 44.90% |
Small moon, just as seperate small mod |
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19 | 38.78% |
Multiple Choice Poll. Voters: 49. You may not vote on this poll |
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#16 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Perhaps a bit off subject here, but I would like to see the sun modded a bit. If you have ever seen the sun set on the water, it appears to get bigger as it gets lower on the horizon, and when it hits the horizon, you can actually see the movement. Once it hits the horizon it does not take long for it to disappear. In this game it takes forever to disappear.
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#17 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i watched a sunset last week from the airplane (at work) we were at 41K east bound over the middle of US i timed it, it took 7 minuets from the time the sun hit the horizon to the time it was gone.
I have some pictures of sunsets i took from about 100 east of NJ, i'll try and dig them out...
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#18 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It takes forever to disappear because it is HUGE.
The earth turns ~15 degrees per hour. The sun/moon are ~1/2 of a degree, that means they should set, limb to limb, in ~2 minutes. The sun and moon do NOT get bigger, it is just an illusion due to proximity of scale objects they lack higher in the sky. |
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#19 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Correct.
You can easily test this yourself, with a camera. When you see such a "huge" moon or sun again, take a photograph of it...you'll be in for a disappointment, even when using a telelense.
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#20 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
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I think on the matter of moon size it's like BooBs (.) (.)
Size wise it's a matter of personal taste. :p |
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#21 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Some of these were taking at work while flying, the others were taken at sea, about 100 east of NJ while fishing.
Also note, the seas, for those that say the ocean cant be smooth as glass heres proof ![]() ![]() ![]() ![]() ![]() ![]() ![]() They arent the nicest or prettiest pictures, but they give a good idea as to the "size" of the sun...
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#22 |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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Wow, nice!
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#23 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
Uploads: 0
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i like the moon and sun smaller
on a side note, can anyone help me with this problem? after noticing this i upgraded to the latest drivers and it didn't help. i have TMO, RSRD, and PE, but it happens no matter what mods i have installed: Radeon HD 2600 PRO ![]()
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#24 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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That's a stock scene.dat issue, if memory serves. Happened with the ATi 2xxx series. Should have been eliminated in the scene.dat PE uses :hmm:
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#25 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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I realize they do not actually get bigger, that is why I used the term "appear to get bigger". The point being, when the sun hits the horizon (on the water) it takes only minutes to disappear. You can witness movement. As someone stated earlier, "I timed it and it took seven minutes". It's certainly not a big issue, just an observation. |
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#26 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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in game it seems to take between 10 and 15 minutes to fully set... i think?
the rate isnt much of an issue, heck gives us a few more seconds to enjoy krillers work, but the physical size of the sun i think should be looked at... the current size is dramatic, which i embrace its coolness, it is after all a sim ![]()
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Last edited by ATR-42; 04-16-08 at 12:10 PM. |
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#27 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Just
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#28 |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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Well, I screwed that up ! I was trying to post a pic here. To make my point about how sometimes the setting sun can look huge, check out this pic. I saw many a sunset like this when I lived in Key West. Sorry about the goof, how do you put a pic in here anyway? I could not find an answer through the forum search, but here is a link.
http://photobucket.com/image/sunset/...sunset.jpg?o=9 Last edited by Soundman; 04-16-08 at 12:56 PM. |
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#29 |
Navy Seal
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[quote=tater]It takes forever to disappear because it is HUGE.
The earth turns ~15 degrees per hour. The sun/moon are ~1/2 of a degree, that means they should set, limb to limb, in ~2 minutes.[quote] There's no "should" to it, that's exactly what they do! There is some effect from atmospheric refraction that makes this period difficult to exactly judge if you want to actually time it with a stopwatch. Basically it smears the image horizontally along the horizon. I haven't checked to see if this is reproduced in the game.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#30 | |
Commodore
![]() Join Date: Jul 2006
Location: Orlando, Fl
Posts: 617
Downloads: 60
Uploads: 0
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[quote=Rockin Robbins][quote=tater]It takes forever to disappear because it is HUGE.
The earth turns ~15 degrees per hour. The sun/moon are ~1/2 of a degree, that means they should set, limb to limb, in ~2 minutes. Quote:
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