SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-07-08, 09:11 PM   #16
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Oh, And another tip, Always when charging cavalry, attack with a single click then order them to run instead of doing a double click, I believe there was a bug in the game that cavalry wouldn't charge properly sometimes if you double-clicked...
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 04-08-08, 02:44 AM   #17
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

I figured out the cavalry thing myself, that is fun just watching them crash again and again into a unit.
__________________
XabbaRus is offline   Reply With Quote
Old 04-08-08, 03:30 AM   #18
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Ow and know when to give up and retreat, I've lost many generals by refusing to retreat as later on, you will be short on generals

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 04-08-08, 05:35 AM   #19
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,054
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat as later on, you will be short on generals

HunterICX
That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:
Dowly is offline   Reply With Quote
Old 04-08-08, 05:40 AM   #20
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by Dowly
Quote:
Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat as later on, you will be short on generals

HunterICX
That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:
I ment Retreat from the Battlefield ofcourse
if you are overrun by the enemy its better to run away, and fight another day.

also I always have my general in action when fighting in open fields to get experience so they become deadlier, in sieges I dont use them in villages but in Cities with a big plaza I use them to quikly surround the enemy last stand and crush them.
__________________
HunterICX is offline   Reply With Quote
Old 04-08-08, 05:42 AM   #21
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,054
Downloads: 32
Uploads: 0


Default

Quote:
Originally Posted by HunterICX
Quote:
Originally Posted by Dowly
Quote:
Originally Posted by HunterICX
Ow and know when to give up and retreat, I've lost many generals by refusing to retreat as later on, you will be short on generals

HunterICX
That's why I always keep my generals in the back, out of battle. They might be cowards, but they are alive. :rotfl:
I ment Retreat from the Battlefield ofcourse
if you are overrun by the enemy its better to run away, and fight another day.
Ah yes. Tho, I usually just fight till the last man, because I tend to do few big armies I attack with. Cant be arsed to command the remnants and rebuild the army if I lose. :p (Sucks to be under my command :rotfl
Dowly is offline   Reply With Quote
Old 04-08-08, 06:00 AM   #22
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

I play with army the following way

The Generals mostly 2 or 3 of them, are what you could call the 1st, 2nd and 3th Army. they have the Elite units (experienced and re-armed with better quality arms ''Blacksmith'') I always have captains on the map as well with smaller armies, these armies go for scattered enemy armies that are just in the way or Rebel armies that have effect on my province.
these smaller armies are always nearby the General Armies in case when the General Army has suffered a bit and need new men who by then are probally a bit experienced so I dont have to send them back to Italy to re-recruit them.

my General armies have different priorities:

1. They attack Enemy General armies, 2. They attack heavy garrisoned Cities/Village. 3. They always be outside the wall when there is a Siege on one of my Towns/Cities.

the Captain Armies:

1. They attacke enemy smaller armies, 2. They attack small villages, 3. they attack rebel armies. 4. they reinforce Towns/Cities garrison in case there is threath nearby by an enemy army. 5. they reinforce General armies when weakend.

Also Heavy units (Cohort, praetorian cohort, Heavy Cavalry etc etc) which only can be recruited in my 4 key settlements in Northern Italy. when suffered too much I mostly send them back to the north of Italy to get them refreshed, and then come back with fresh new troups and if posible a new general when a son of Rome has come of Age.

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 04-08-08, 06:34 AM   #23
SmokinTep
Ace of the Deep
 
Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
Uploads: 0
Default

Train a spy in a city that has the plague and send him to an enemy city......

If an army is attacking one of my cities with a catapult or something similar, I will send out some calvary (suicide mission) to wipe them out rather than having them tear my city up. Sometimes I will send out my own catapults to attack theirs.

I always get my Generals involved in the fighting. Gets them trained up and earn stars.
SmokinTep is offline   Reply With Quote
Old 04-08-08, 08:05 AM   #24
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

Even if i don't use my generals in a direct engagement (Though they are usually a part of the Cavalry fist), I'll keep them behind my line, so my troops will get the morale bonus
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 04-11-08, 05:40 PM   #25
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.
__________________
XabbaRus is offline   Reply With Quote
Old 04-11-08, 06:06 PM   #26
fatty
The Old Man
 
Join Date: Jul 2005
Location: Canada
Posts: 1,448
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by XabbaRus
Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.
I play mainly M2TW but the mechanics are approximately the same; for frontline states, I try to keep four good archer units, two or three spear units, and two heavy calvary. As you move forward you can bring your guys from the rear forward to reinforce, thinning out the garrison in the safer rear states. My ideal roaming attack force consists of one general, four heavy cavalry, four spearman, four swordsman (or whatever the RTW equivalent is), six archers, and one good piece of siege equipment or two siege engines and one less sword or spear. Hope this helps and can be translated to RTW.
fatty is offline   Reply With Quote
Old 04-11-08, 06:24 PM   #27
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by XabbaRus
Want to keep this in the relevant threads.

How many armies do you keep on the road outside of your cities and what do you leave behind as a garrison?

I'm trying to build up a decent roaming force that basically goes after new settlements and hammers people on the way.
for Garrison mostly use light units, also when you have stone walls ARCHERS are a must-have in cities. 4 of them can do mayor damage to the attacking army.

as a attacking army have a General leading them
just make a fair mix out of Melee units, Archers/Velites and Cavalry and perhaps a Siege weapon (balista or Onager)

the best way to continue your attack is by sending smaller armies behind the General army so you can reinforce the Main army to keep going. create a sort of supply line behind the General's Army.

also when you took over a town/city only leave behind what you can spare (Units that suffered, light units) and ofcourse that the village itself will stay in your control (people happy)

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 04-18-08, 06:45 PM   #28
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

How do you guys do an assault? I took a Gaulish village which should have been easy but just knocked in the one gate instead of the palisade too. Ended up with a large army stuck at a crossroads. I won eventually but with large losses. Then the Britons came and laid seige. Managed to bring up forces though and killed them.
__________________
XabbaRus is offline   Reply With Quote
Old 04-18-08, 06:49 PM   #29
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,750
Downloads: 8
Uploads: 0


Default

Quote:
Originally Posted by XabbaRus
How do you guys do an assault? I took a Gaulish village which should have been easy but just knocked in the one gate instead of the palisade too. Ended up with a large army stuck at a crossroads. I won eventually but with large losses. Then the Britons came and laid seige. Managed to bring up forces though and killed them.
when sieging make sure you have Siege equipment like Rams or Ballistas in early times to knock down the wall on 3 spots at least....once knocked down...and there is little resistance behind the wall move in as quikly as possible to secure the entrance. kill anything that was defending the wall and then head towards the Plaza.

HunterICX
__________________
HunterICX is offline   Reply With Quote
Old 04-18-08, 06:55 PM   #30
XabbaRus
Navy Seal
 
Join Date: Sep 2001
Posts: 5,330
Downloads: 5
Uploads: 0


Default

Yep figured that one out the hard way.

Should have been an easy win.
__________________
XabbaRus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:19 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.