SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-10-08, 09:44 AM   #16
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

In the game, I've fired a total of one Cutie, and hit and sank the ship with it alone. I took out Parker's Tincan with it! It was the only way I got past the frustration of that portion of the sea trials in Trigger Maru.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-10-08, 10:00 AM   #17
Raptor1
Navy Seal
 
Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
Uploads: 0
Default

jetthelooter, You are referring to the Mark 24 FIDO, an Air-dropped acoustic Torpedo which was developed to sink U-Boats and I-Boats, It was such an effective weapon that the US Navy cut production down to less then half because not so many we're needed, the submarine launched Mark 27 Cutie was a variant of this weapon, designed to be used against surface ships
__________________
Current Eastern Front status: Probable Victory
Raptor1 is offline   Reply With Quote
Old 04-10-08, 10:05 AM   #18
tale
Mate
 
Join Date: Dec 2007
Location: Spain
Posts: 58
Downloads: 6
Uploads: 0
Default

I just checked and these little devils are less than halft the size of a Mk 14:

Mk 14: 20 ft 6 in (6.248 m)

Mk 27:
7 ft 6 in (2.286 m)

But still they take a whole storage slot for themselves; If at least you could have two of them in one storage slot that would be nice, but NO, you can only fit one firecracker per box.
tale is offline   Reply With Quote
Old 04-10-08, 10:13 AM   #19
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

That's a good question to ask a sub vet. I'll ask the next time that I see one of them if they stored two cuties in one storage slot on the boats. It probably won't be until the Batfish reunion in May, though.

Speaking of acoustic fun, you guys need to try out keltos1's Mk. 28 torpedo. Right now it takes up the Mk. 27 slot in the game files/structure, but he's working on changing that.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-10-08, 10:32 AM   #20
AlmightyTallest
Machinist's Mate
 
Join Date: Jan 2008
Posts: 126
Downloads: 14
Uploads: 0
Default

Another problem with the results from Mk 27 firings during the war was that some of the guys were firing them and just hoping they'd guide themselves to the target. The Navy determined that the torpedo should be fired using the same procedures as you would any other torpedo, guiding it closer to it's intended target and letting it home in on the sound of the target as it got closer on it's own.

Also helps to give the cutie or Mk 28 a noisy target to begin with, wait until the enemy ship just passes your position and make a shot toward it's stern.
AlmightyTallest is offline   Reply With Quote
Old 04-10-08, 10:36 AM   #21
M. Sarsfield
Ace of the Deep
 
Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
Uploads: 0
Default

I made some dead reckoning shots with the Mk. 28's last night and they found their targets. Target had moved closer to my position and 15 degrees to the right of the inital launch bearing each time. Ranges were 3,000 yards and 2,500 yards, respectively. They were warships, though, and I think the filters on that warhead are more geared toward high frequencies. My results with the merchants are so-so, unless something has gotten him stirred up and he's going flank speed.

I might starting pinging my targets before firing, just to get them spooled up and going crazy.
__________________
MJS
USS Batfish Volunteer/Reenactor
www.ss310.com
www.ussbatfish.com



Communism killed over 100M people and all that I got was this lousy signature.*

*http://www.hawaii.edu/powerkills/COM.ART.HTM
M. Sarsfield is offline   Reply With Quote
Old 04-10-08, 08:10 PM   #22
gimpy117
Ocean Warrior
 
Join Date: Jul 2007
Location: Kalamazoo, MI
Posts: 3,243
Downloads: 108
Uploads: 0
Default

but it's just enough to make the destoyer have a very bad day, hitting by the porps and engine room (the spot that the torpedo is drawn too) will damage running gear, at least slowing him. heck my cuties often sink destroyers.
__________________
Member of the Subsim Zombie Army
gimpy117 is offline   Reply With Quote
Old 09-13-11, 04:23 PM   #23
Solidsnake2234
Seaman
 
Join Date: Sep 2011
Location: New York
Posts: 34
Downloads: 189
Uploads: 0
Default

Quote:
Originally Posted by Soundman View Post
I tend to agree with you , but how would one know? I have never heard of a Typhoon being hit with a torpedo!
Really? Then watch "The Hunt for Red October" XD
Solidsnake2234 is offline   Reply With Quote
Old 09-18-11, 05:56 PM   #24
Daniel Prates
Grey Wolf
 
Join Date: Apr 2011
Location: Curitiba, Brazil
Posts: 938
Downloads: 65
Uploads: 0
Default

THere was a good discussion here about 3 months ago or so, about the Cutie. Go check it out, whoever didn't so far.

Why do I read so much about the Typhoon here in this forum, lately? Has something changed in the previous week?
Daniel Prates is offline   Reply With Quote
Old 08-07-13, 03:15 PM   #25
Popeye the Salior
Sailor man
 
Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
Uploads: 0
SHO

USS Torsk I have been on that boat she is a museum ship now berthed in Baltimore harbor.
Popeye the Salior is offline   Reply With Quote
Old 08-07-13, 03:17 PM   #26
Popeye the Salior
Sailor man
 
Join Date: Dec 2012
Location: Wish I was at sea commanding a sailboat.
Posts: 48
Downloads: 89
Uploads: 0
SHO

Mark 28 where can you find that mod?
Popeye the Salior is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:08 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.