SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-07-08, 03:17 PM   #16
Able72
Captain
 
Able72's Avatar
 
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins
Quote:
Originally Posted by Quillan
If you are firing from 90° to the target's course (or very close to it), then range is not really important. If you are firing at some other position then range is important. The manual targeting technique I've been using is based on the Dick O'Kane method, but with a couple of adjustments.

1) I find the target course and speed using the listed methods, and plot the target course on the nav map.

2) Using the course and speed information, I pick an intercept point and maneuver my boat to that position, then stop and wait for the target.

3) I pick a firing position, turn my scope to the chosen bearing, input range to target at the firing position (taken from the nav map), and then adjust the AOB so that the true course indicator on the top wheel of the TDC matches the target course on the nav map.

4) I wait until the target ship crosses the firing point, then fire as each point I wish to target crosses the line in the scope.

I use the map tools to figure out the range to where the target will be at the point I fire. Realistically, I wouldn't have the GPS accuracy on my own position that the game gives me, but I could use the sonar to figure out a range to target up to 5k yards away and then solve for the range at the firing position, so it works anyway.
You could use radar before he was even in sight. So for both reasons I don't feel bad about keeping map updates on with Trigger Maru.
Yeah, but RADAR from WWII wouldn't give you the pin point accuracy that it does in game. Just look at the surface scope and see how accuratley you could judge range to target based on that.
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk
Able72 is offline   Reply With Quote
Old 04-07-08, 03:35 PM   #17
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

If I am not mistaken, the SJ radar had a separate readout that gives you range down to the yard, so it's pretty accurate in that respect.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-07-08, 03:57 PM   #18
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Precisely!

Radar was the gold standard for range, with even sonar taking a distant second.
Rockin Robbins is offline   Reply With Quote
Old 04-07-08, 05:15 PM   #19
Able72
Captain
 
Able72's Avatar
 
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
Default

now if only we could get radar to work while submerged to periscope depth :hmm:
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk
Able72 is offline   Reply With Quote
Old 04-07-08, 05:17 PM   #20
Quillan
Samurai Navy
 
Join Date: Apr 2005
Posts: 579
Downloads: 2
Uploads: 0
Default

You can come up to around 35-40 feet depth (radar depth) and it works just fine.
__________________
We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing.
Quillan is offline   Reply With Quote
Old 04-07-08, 05:28 PM   #21
Able72
Captain
 
Able72's Avatar
 
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
Default

Yes, I'm familiar with 'radar depth' up to 38 feet in calm seas. problem is, most the time my seas aren't calm and I do good to have working radar up to 25 feet depth, thats barely decks awash and in some cases it isn't.
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk
Able72 is offline   Reply With Quote
Old 04-08-08, 04:31 AM   #22
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default OK, it's buried deep in this thread so....

It's a good time to try out my Nav Map and Plotting Tools Video in controled conditions. Please check it out and comment here. I need some more tools for making these and maybe I can make 'em better. For now I just want to know if there is anything I left uncovered that you'd like to know about.
Rockin Robbins is offline   Reply With Quote
Old 04-08-08, 09:18 AM   #23
Able72
Captain
 
Able72's Avatar
 
Join Date: Mar 2008
Location: Somewhere in the North Atlantic
Posts: 343
Downloads: 299
Uploads: 0
Default

Throwing a wrench your way.
__________________
"Some ships are designed to sink, others require our assistance." Nathan Zelk
Able72 is offline   Reply With Quote
Old 11-03-11, 04:39 PM   #24
denny927
Electrician's Mate
 
Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
It's a good time to try out my Nav Map and Plotting Tools Video in controled conditions. Please check it out and comment here. I need some more tools for making these and maybe I can make 'em better. For now I just want to know if there is anything I left uncovered that you'd like to know about.

file not found.........can you reupload?
denny927 is offline   Reply With Quote
Old 11-03-11, 08:42 PM   #25
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Link fixed at http://www.subsim.com/radioroom/show...80&postcount=1
First link under Rockin Robbins' Lnks. Lotsa other stuff to see there too.
Rockin Robbins is offline   Reply With Quote
Old 11-04-11, 12:05 PM   #26
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

denny927, been using the SubSim search engine a lot haven't you?!

Optical Targeting Correction puts the ships length onto the Recognition Manual.




The only problem using it before OTC was there was no way of accurately measuring length of a target given the inconsistencies of the games resolutions. The OTC thread explains what each player's game resolution does to the periscope or TBT views.

In a nutshell, the measurements of the Telemeter divisions (the hash marks on the periscope or TBT scopes used for measuring) are not consistent for every player's game setup. What is accurate for one players periscope view, isn't accurate for another. Nor is the periscope measurement, consistent with the TBT/UZO measurement. The point is the stock game, TMO, RFB, and any other mod the game has, doesn't address the problem of having accurate measuring periscope or TBT Telemeter divisions to help in finding range, or using length to determine AoB of a target.

Optical Targeting Correction does.

Also, since some of this thread referrers to the use of radar, OTC reworked that as well. The following image has the OTC PPI radar screen showing a target blip at about the 3000 yard range (at the lowest 8000 yard distance setting of the unit), and at about a 12 degree relative bearing. Good enough to make a plot of the target on the Navigation Map for future firing solution figuring.

The 3000 yard range could be used to input the range figure into the TDC with the OTC "Range Dial" that's a part of the Attack Data Tool on the periscope screen. As in real life, the "range to target" gleaned from the radar screen, could be placed into the TDC without use of the Stadimeter, or Sonar input.

The image is not a close-up of the radar screen. It's the actual size in-game, with the radar screen zoomed in (a new feature) and the HUD dials deleted from view for the sake of taking the picture.

__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 11-04-11 at 12:27 PM.
CapnScurvy is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:54 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.