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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Navy Seal
![]() Join Date: Jul 2007
Location: Stavka
Posts: 8,211
Downloads: 13
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I won't get my hopes up, gimpy...
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Current Eastern Front status: Probable Victory |
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#17 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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It HAS to be for 1.5
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#18 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Newest news:
-Shipwakes working -17 Crew waterboys running arround on the Deck -I have darken the textures; now it doesn't look too bad, but not as good as the ai_ship -Propellers working -Rudder Working To Do: -11 heavy AAs -14 light AAs -Two Gun Barrels with 6 canons -High res wachtcrew -Torpedoes Mikhayl, is it possible to tell us how u did it with ur Sboat, that it is not possible to dive? I set the elevation to 0, and the follding speed But I forgot something?:hmm:
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#19 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Thank You!
I didn't belive that the diveplanes are guilty for the dyn dive... when I drive 0 knt I can't dive... May u can do it like me...put the diveplanes into the model ![]() I only now got crashes,because I used the same values for the weapon cfg# s ...am I forced to rename all or iss a random Id task enough? EDIT: May u can tell me also how I can make the UZO non chlickable....because I had to add the half 3d model to the uzo 3d model(model was too big for pack3d), and now u got to the UZO when u click on the conning or so... Thanks in advance ![]()
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#20 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
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Keep going mate!
I'm very happy that you undertook this huge project!
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-Fighting is a lifestyle- ![]() |
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#21 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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The UZO might be usefull for aiming the torpedoes in the future, wouldnt it be possible to place it on top of the bridge?
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#22 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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Thank u again, Maikahyl!
I randomed all id's...and now I can copy each Id for the sim zon and val file... God I love this job:rotfl: Quote:
U can go to UZO by pusching u or use the menu
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#23 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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Oh I'm sorry I thought you were actualy deleting the UZO from the ship.
Another thing, the numbers on the heavy and light AA are incorrect, you need 6 Heavy AA and 16 light AA guns
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#24 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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I only now the nubers changed in war...
I think I use the number of the Ai ship..I have to count them again but I am not sure if I have time for making the Guns today....we got time ![]() But I am sure I can't make the guns playable, only the guns which are in the game. May u find the thread, where a guy made Battleship guns playable? Is this a job for u MMarques???
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#25 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
Uploads: 0
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I gave you the numbers on the AA guns those ships had after their war refits.
As for the Battleship guns I'm looking for that Post but I'm in class so it might take a while. Have to dodge teachers all the time :rotfl:
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#26 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
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Kay, I counted now 32 light and 11 heavy
![]() work over work:p Here are two Screenshots -> Textures are not very good, but better than no textures ![]() ->Only the two monster guns are working AI-controlled until now BIG THANKS TO MIKHAYL FOR HIS HELP! ![]() ![]()
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#27 |
Mate
![]() Join Date: Aug 2007
Posts: 56
Downloads: 24
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What a beauty! I've never seen anything like it, cant wait till its finished hehe. Very nice work indeed.
Maybe change the color of the deck for something a little lighter but that's about it ![]()
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#28 |
Medic
![]() Join Date: Aug 2005
Location: New York City, USA
Posts: 163
Downloads: 116
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woot!
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#29 | |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
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![]() Quote:
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#30 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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Is there a way to have the Kriegsmarine flag flying over the ship?
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